[3.10] Gryph's Spellslingin Volatile+Detonate Dead Necromancer. A LL+Block+Sturdy Girl

guys if anyone is interested i am selling my gears right now. I will casually lvl up something else so i can sell in bulk or by piece. I could do a8 sirus ez, did 20/20 simularcum run as well. I am also selling gems etc.

all market price, if in bulk we can talk about discounts. if you wanna run what I do you need to precisely follow my tree, jewels and links otherwise it wont work. if you wanna do standard build from Gryph you are good o go as well, I think I have a bit more dps coz Anger but hes got more survivability and easier simulacrum runs.

pm me in game or on forums.

Gryph, thanks for the build which gave me inspiration (i did like 5 variants of this build during last week and finished with your WarCry version tho I followed a bit different tree, added anger...)

enjoy
Ok made similar build following Ziz's original guide + your guild and a few others, So first of Thank you very much the shield ES on block and ailments avoidance Is also a god send, 100% an unrated stat.


Now to my question, I've been testing power siphon and frenzy, why does everyone use frenzy its only advantage seem to be it gives 10-11% Attack, you could get that on a jewel if needed, but I'm sure with the nerco ascendancy, we have the required attack speed to go well over the cool down of spellslinger, so for the culling strike alone power siphon should be better " I Don't run warcrys.
Last edited by islay on Apr 6, 2020, 5:05:25 PM
"
islay wrote:
Ok made similar build following Ziz's original guide + your guild and a few others, So first of Thank you very much the shield ES on block and ailments avoidance Is also a god send, 100% an unrated stat.


Now to my question, I've been testing power siphon and frenzy, why does everyone use frenzy its only advantage seem to be it gives 10-11% Attack, you could get that on a jewel if needed, but I'm sure with the nerco ascendancy, we have the required attack speed to go well over the cool down of spellslinger, so for the culling strike alone power siphon should be better " I Don't run warcrys.


Frenzy for frenzy charges. That's 12% MORE damage.

I am a fan of Power siphon for many reasons as well, particularly the aesthetics as it's a beautiful skill. But seeing as we can get culling strike in many other ways (Cluster jewel and gloves come to mind) I see no reason to use it over Frenzy.
"
Gryphenprey wrote:
"
islay wrote:
Ok made similar build following Ziz's original guide + your guild and a few others, So first of Thank you very much the shield ES on block and ailments avoidance Is also a god send, 100% an unrated stat.


Now to my question, I've been testing power siphon and frenzy, why does everyone use frenzy its only advantage seem to be it gives 10-11% Attack, you could get that on a jewel if needed, but I'm sure with the nerco ascendancy, we have the required attack speed to go well over the cool down of spellslinger, so for the culling strike alone power siphon should be better " I Don't run warcrys.


Frenzy for frenzy charges. That's 12% MORE damage.

I am a fan of Power siphon for many reasons as well, particularly the aesthetics as it's a beautiful skill. But seeing as we can get culling strike in many other ways (Cluster jewel and gloves come to mind) I see no reason to use it over Frenzy.


ok ill consider looking for better gloves then.
I posted this on the youtube video but maybe this is a better place.

Do you have any mapping footage? Also I have a question on the mechanics of the build. Earlier you said you expect 6 VD per trigger, but you are using spell cascade which means 3 casts (1 ahead 1 behind), meaning 9 total VDs per trigger. Why do you expect to only get 6? If it is because desecrate only creates up to 10 corpses and the others are consumed by other spells, would it not be better to drop DD and inspiration and instead go with power charge on crit on your frenzy and hypothermia on your VD (chill from corpses) and take controlled destruction? You would also have like 20% of your mana that could be used for something else if you wanted.. I realize there isn't much else you could reserve to get more damage, but you could go with flesh and stone for blind.


ty,for build! =)
Last edited by HELL_DED on Apr 7, 2020, 10:46:22 PM
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areyev wrote:
I posted this on the youtube video but maybe this is a better place.

Do you have any mapping footage? Also I have a question on the mechanics of the build. Earlier you said you expect 6 VD per trigger, but you are using spell cascade which means 3 casts (1 ahead 1 behind), meaning 9 total VDs per trigger. Why do you expect to only get 6? If it is because desecrate only creates up to 10 corpses and the others are consumed by other spells, would it not be better to drop DD and inspiration and instead go with power charge on crit on your frenzy and hypothermia on your VD (chill from corpses) and take controlled destruction? You would also have like 20% of your mana that could be used for something else if you wanted.. I realize there isn't much else you could reserve to get more damage, but you could go with flesh and stone for blind.




Hey! I saw your comment on YT and posted a reply. I will just copy n paste it here as well for everyone else to see:

Loaded question! I can make some mapping footage. I think I had some but something went wrong with the recording (specifically it looks like pixelated garbage).

I only expect 6 corpses because desecrate creates 10 in 2 circles of radius and VD tries to consume with 3 circles of radius and one circle pretty much always misses desecrate. Thus 6 instead of 9 in most cases.

Detonate Dead fills a massive void in Volatile builds in that its damage is applied instantly with no delay. It's also much more damage than an extra support on VD, especially when you take into account the corpse explosion side of it as well. Additionally it consumes corpses that VD misses and thus makes better use of the 10 corpse limit of desecrate. I am currently using an awakened spell cascade setup with both skills in a hypothermia+horror essence helm and an added unearth+gmp slinger for more corpse generation and MANY more corpses being consumed.

By all means though, you can do pure VD and incorporate aspect of the spider or flesh and stone into the build. You can also go crit and get 4x the dps at the cost of tankiness, that's just not the direction I took.

Hope this helps. :)

Edit:
Your game play video. T16 Minotaur
Last edited by Gryphenprey on Apr 8, 2020, 1:40:33 AM
Hey, I've been running your build and enjoying it quite a bit. Overall it does pretty well but I'm still getting random rips in stuff like delirium maps or the later waves in simulacrum (some of it can probably be attributed to a combination of fps drops and not knowing wtf is going on with the screen so filled with vd explosions etc) and I think I'm probably just not doing enough dps.

That said, I'm having a hard time trying to figure out what I wild upgrade first- Should I blow all my currency on awakened spell cascade? Or go for a decent cdr belt, or upgrade my rings


I also picked up a corruption immunity jewel - is it really safe to drop bleed flask? Oaks might help a bit with dps. I've also been running flammablity in my wand since curse synth rings are crazy expensive.

Here's my gear if you have tips on what to go for next or if there is any obvious problems with it
Spoiler
"there is no spoone" - The Matricks
Last edited by Zeekin on Apr 8, 2020, 10:31:42 AM
Warning: rabbit hole inc.

TL;DR Awakened spell cascade in both Desecrate and main setup is a very large dps increase. Like 66% increased DD explosions and 41% increased VD balls per cast. VD earlier in the links than DD seems optimal. It doesn't seem to matter if Desecrate is in helm/gloves/boots.


OK I conducted some further testing on my scion, but it is incomplete because I can't get the attack speed bonuses of the Necromancer. Going to level a Necro today and finish this testing up, but I figured I would share this because I think there is an optimal setup for gem order.

I know Spellslinger is supposed to trigger all gems at the same time, but I wanted to confirm this.

As per the wiki, the order is:

Main hand ⇒ Amulet ⇒ Helm ⇒ Off hand ⇒ Body Armour ⇒ Gloves ⇒ Boots


Within the 6L the order is:

1⇒2

4⇐3

5⇒6

This info is available on the CWDT page.

Order of gems test (Desecrate in gloves boots or helm):

I did this testing with basic attack and only VD in the main links so I could see wtf is going on. I'm assuming that with barrage the events happen the same as the attacks just at maximum efficiency of the trigger. I also found that attacking with the Bone Offering triggering waiting 4 seconds and attacking again gave LESS VD balls than attacking (bone offering trigger) attacking again, waiting 4 seconds for reset and then counting again. I did this to have the test approximate when Bone Offering goes off in combat as it would obviously always happen after a nomral non-bone offering cast event.

Findings:

Spell Cascade in both:
Average 5.5 balls. About equal between 5 or 6 created. Desecrate position didn't matter.
Awakened Spell Cascade in both:
Average 7.5 balls. About equal between 7 and 8 created. Desecrate position didn't matter.

No matter the order, the first attack only Desecrate goes off. Bone offering in the "trigger spell when you use a skill" wand will not trigger without corpses to consume and does not incur a cooldown until it does so. DD/VD do not trigger, and I think this is because Desecrate takes too much time to spawn the corpses.

Awakened spell cascade seems very worth it if it is in both desecrate and VD.

I tried Awakened in VD but not in Desecrate: Average was 4. Usually it would go with the 5-6 but not infrequently it would somehow fuck up and cast no VD after the bone offering.

Awakened in Desecrate but not VD: Average was 4. Sometimes 5 never 6. Sometimes 3. It would always trigger the 3 in the bottom right corner.

I think the slight delay on the 4 cascades makes them work very well together but not if you mix/match Awakened with non.

If Bone Offering is on cooldown (11 out of every 12 triggers I think?):

Awakened Spell Cascade: avg 8. Varies from 6-10
Spell Cascade: avg 6. Varies from 5-7

Awakened Spell Cascade is pretty obviously superior so I'm going to only test with it for the rest of this.

With Awakened Spell Cascade on both desecrate and the VD/DD setup: VD almost always 8 or 9. Occasionally 7, very rare 6 but no longer any 10s. Over all I think the DD consumption must be allowing desecrate cascades to spawn more corpses.

Same setup only with DD before VD in the link priority: avg probably 5, max was 7 min was 3. 5 and 6 most common.

I counted DD detonations for both as much as I could (you basically have to count them as the blood smears fade), and I swear there was 5 with both VD first or DD first.

So I suspect over all the optimal setup would be Awakened Spell Cascade x2 and have VD before DD in the links of the main setup.
"
areyev wrote:
Warning: rabbit hole inc.

Spoiler
TL;DR Awakened spell cascade in both Desecrate and main setup is a very large dps increase. Like 66% increased DD explosions and 41% increased VD balls per cast. VD earlier in the links than DD seems optimal. It doesn't seem to matter if Desecrate is in helm/gloves/boots.


OK I conducted some further testing on my scion, but it is incomplete because I can't get the attack speed bonuses of the Necromancer. Going to level a Necro today and finish this testing up, but I figured I would share this because I think there is an optimal setup for gem order.

I know Spellslinger is supposed to trigger all gems at the same time, but I wanted to confirm this.

As per the wiki, the order is:

Main hand ⇒ Amulet ⇒ Helm ⇒ Off hand ⇒ Body Armour ⇒ Gloves ⇒ Boots


Within the 6L the order is:

1⇒2

4⇐3

5⇒6

This info is available on the CWDT page.

Order of gems test (Desecrate in gloves boots or helm):

I did this testing with basic attack and only VD in the main links so I could see wtf is going on. I'm assuming that with barrage the events happen the same as the attacks just at maximum efficiency of the trigger. I also found that attacking with the Bone Offering triggering waiting 4 seconds and attacking again gave LESS VD balls than attacking (bone offering trigger) attacking again, waiting 4 seconds for reset and then counting again. I did this to have the test approximate when Bone Offering goes off in combat as it would obviously always happen after a nomral non-bone offering cast event.

Findings:

Spell Cascade in both:
Average 5.5 balls. About equal between 5 or 6 created. Desecrate position didn't matter.
Awakened Spell Cascade in both:
Average 7.5 balls. About equal between 7 and 8 created. Desecrate position didn't matter.

No matter the order, the first attack only Desecrate goes off. Bone offering in the "trigger spell when you use a skill" wand will not trigger without corpses to consume and does not incur a cooldown until it does so. DD/VD do not trigger, and I think this is because Desecrate takes too much time to spawn the corpses.

Awakened spell cascade seems very worth it if it is in both desecrate and VD.

I tried Awakened in VD but not in Desecrate: Average was 4. Usually it would go with the 5-6 but not infrequently it would somehow fuck up and cast no VD after the bone offering.

Awakened in Desecrate but not VD: Average was 4. Sometimes 5 never 6. Sometimes 3. It would always trigger the 3 in the bottom right corner.

I think the slight delay on the 4 cascades makes them work very well together but not if you mix/match Awakened with non.

If Bone Offering is on cooldown (11 out of every 12 triggers I think?):

Awakened Spell Cascade: avg 8. Varies from 6-10
Spell Cascade: avg 6. Varies from 5-7

Awakened Spell Cascade is pretty obviously superior so I'm going to only test with it for the rest of this.

With Awakened Spell Cascade on both desecrate and the VD/DD setup: VD almost always 8 or 9. Occasionally 7, very rare 6 but no longer any 10s. Over all I think the DD consumption must be allowing desecrate cascades to spawn more corpses.

Same setup only with DD before VD in the link priority: avg probably 5, max was 7 min was 3. 5 and 6 most common.

I counted DD detonations for both as much as I could (you basically have to count them as the blood smears fade), and I swear there was 5 with both VD first or DD first.

So I suspect over all the optimal setup would be Awakened Spell Cascade x2 and have VD before DD in the links of the main setup.



Going to try to piece out a TL:DR ->

Awakened Spell Cascade in the VD+DD links is better than not (yes, naturally).

Are you using Awakened Spell Cascade in DESECRATE? I get the impression that this would not make a difference as the body count max is 10 and it produces 5 per AOE circle.

Overall, yes Awakened is a massive DPS boost. I am currently using my skills in my helmet to get lower mana reserve and room for unearth+GMP on a slinger as well. It results in slightly less damage per hit but the extra corpses from unearth give me more VDs/DDs.

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