An appeal @GGG to allow low-life builds to have normal endgame experience

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bombtrap wrote:
Pain Attunement

30% more spell damage when on low life.

You have full sight.


problem solved.


this is a really nice idea, I don't want to switch my gamma when I switch character any more.

Just had to pop by to give my 2 cents.

Adding light radius mods on items won't help at all when your light radius is too low to begin with. I tried it with nycta's lantern. didn't help at all, probably because I was reserving flat auras on my HP to the point where I had only 1.5% of my overall max hp not being reserved.

I must say though that playing with decreased vision is not challenging at all. Instead, it is quite annoying.

Gameplay experience is awful and I get a headache all the time trying to stare into the darkness.
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
I would be heavily disappointed if light radius is the answer to this issue, because it does not work at all.

If you have 0,04% light radius and multiply it with 1,25 its still almost zero. Also it makes no sense at all because the low life visibility is actually an INDICATOR for beeing low life and there is no reason why it should harm gameplay.

Its like: if you want to use lighting spells, you cant use the Button "Q". Something like that. What a crappy mechanic.
Can the light be dimmed according to the current max life after reservation ?

So if someone reserves his life pool, so that he/she has 35 or 35% why cat that be the 100% for the light? And only if the life gets lowered from that point the light gets dimmed

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