An appeal @GGG to allow low-life builds to have normal endgame experience

Then we mast make light radius mods,You still can see through walls and beyond your "light circle" and there is no monster vision radius,so vision range is not mechanic. Then why drawbacks is not part of mechanics.

If you still going to insist that visual effects are part of this game mechanic then let's make uniques that as drawback: make your screen shake all the time, flip over image, spam 90% of it with static, blink it with random colors or just fill it with bloodstains forcing you to clean it up with mouse or by reloging.

Not seeing on low life is fun little effect signifying danger. But not seeing anything all time is neither fun nor drawback. You end upjust with people using hex editor to hunt down vision range and only drawback they get is probably not seeing their actual health. And it even becomemore healthy because trying to see through straining your eyes is bad practice. If you want drawback make shevrone store 50% of chaos damage dealt for 10 seconds instead,and then deal it if you are not on low low life.
B_Tahke, this issue has nothing to do with shawronnes, as it is clearly shown in a thread over 10 months ago with confirmation of it being a problem, same as in several other threads during all this time where players were discussing this issue.

A good question indeed, are we are going to be advised to use hex editors and various 3rd party tools in order to play the game normally, just because we decided to not go some cookie-cutter build and instead wanted to explore other vast possibilities PoE offers?

Yesterday I spoke with someone who advised me to use some 3rd party tool that increases light radius by removing low-life triggers reducing vision. Ofc, I said no, thank you. I refuse to believe a wonderful game like this and an amazing staff behind it would want us to do that.

Last edited by Grimlocke_#4737 on Mar 20, 2013, 6:28:57 AM
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Grimlocke_ wrote:
B_Tahke, this issue has nothing to do with shawronnes, as it is clearly shown in a thread over 10 months ago with confirmation of it being a problem, same as in several other threads during all this time where players were discussing this issue.

A good question indeed, are we are going to be advised to use hex editors and various 3rd party tools in order to play the game normally, just because we decided to not go some cookie-cutter build and instead wanted to explore other vast possibilities PoE offers?

Yesterday I spoke with someone who advised me to use some 3rd party tool that increases light radius by removing low-life triggers reducing vision. Ofc, I said no, thank you. I refuse to believe a wonderful game like this and an amazing staff behind it would want us to do that.


I'm just trying to point out there is no reason to make some game mechanic harder in other methods then game mechanic it self. And the game doesn't have sight radius/light radius mechanic. It is indeed can be problem for low life build which I find interesting aspect of game though never played them. And don't seeit required to have any other draw back currently then less life.

And just I don't like shavrone. Itis notonly generally useful unique with potential to overpower rares due to chaos damage absorbtion, but also way to mix low life, CI and constant damage builds, granting near double damage compared to any other spellcaster build. Oh and btw those thorns are pretty strong, stronger is arguably only "brumblejack", it deals 125 damage on averageper hit and has chance to shock. And Shield CDR is pretty unique property not found on any rare.

And creating OP uniques is not reason to make experience more annoying(not hard) and ugly. And at least calculate dimming radius from current life/(maximum life-reserved life)
Last edited by B_TAHKE#5476 on Mar 20, 2013, 7:12:38 AM
Please don't derail this discussion. This thread has nothing to do with different uniques or other items. Your can express your distaste for something in numerous other threads.

And as I previously said, zero visibility on low life is not an annoyance or downside to someones build, but a specific technical addition to warn players when their life gets low (your light radius diminishes, screen turns red). With the new build possibilities and introducing more specific uniques, I doubt it was ever intended to prevent players exploring different builds from enjoying half of the games content.

Copied over from my most recent post (and current stance) from that old thread:
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pneuma wrote:
Taking the Pain Attunement keystone changes the build into one that is generally on low-life at all times, not just once in a while. The character lives in low-life.
The stated reason for the vision dim is that people need to be warned when on low-life, as an exciting rush in abnormal circumstances, not something that you should see all the time.

I see a few ways to remedy this mismatch:
#1) Have PA grant immunity to vision dim as a bonus to the keystone. You've attuned yourself with pain, you live with it, and it's normal to you.
#2) Make your max-after-reservation your effective max, so that when you're on-low-life of on-low-life, you get vision dim (35% of (max-reservation)).
"
pneuma wrote:
Copied over from my most recent post (and current stance) from that old thread:
"
pneuma wrote:
Taking the Pain Attunement keystone changes the build into one that is generally on low-life at all times, not just once in a while. The character lives in low-life.
The stated reason for the vision dim is that people need to be warned when on low-life, as an exciting rush in abnormal circumstances, not something that you should see all the time.

I see a few ways to remedy this mismatch:
#1) Have PA grant immunity to vision dim as a bonus to the keystone. You've attuned yourself with pain, you live with it, and it's normal to you.
#2) Make your max-after-reservation your effective max, so that when you're on-low-life of on-low-life, you get vision dim (35% of (max-reservation)).


Both suggestions seem good to me. I had thought of the first as well.
Build of the week #2 : http://tinyurl.com/ce75gf4
Thanks, pneuma. Forwarded your ideas to 'Suggestions' forum. I hope such an easy and very needed fix gets at least considered.

Last edited by Grimlocke_#4737 on Mar 20, 2013, 9:40:42 AM
Havent devs already acknowledged that the vision darkening should be based on available HP and not total HP?
IGN: Iolar
We recently got the +% Light Radius mod implemented, so a likely fix to this problem will be to add add this to low life items and passives.
Omnitect of Wraeclast
low life builds are immensly powerful with the right items. Low light radius is a suitable drawback which fits the game design and you just got a new item which increases light radius and as Erik suggests there may be more in the future.

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