An appeal @GGG to allow low-life builds to have normal endgame experience

I really dislike how the light radius gets smaller the lower your life, when you most need to be completely aware of where everything is so you don't die.

Please give us an option to turn this off. Or at least to reduce it.
"
patroche wrote:
Speaking of low-life, that new unique robe is also a must if you want to play so.
I would like to see a passive node on the tree with "Chaos does not pass through ES". it could be accessible through a few minor nodes that give +light radius. Where should it be located? After pain attenuement?

edit: i don't like the idea of a build being too gear-dependent, especially if that gear is very expensive.


This is a great idea, it will still makes shavronne's wrapping's good but not required to survive chaos damage bursts.
Julius's path of exile wine bundle for mac here: http://www.pathofexile.com/forum/view-thread/48708/page/1
This thread is not about uniques or gear. Please don't derail it. There are plenty of other threads out there where you can express your wishes/suggestions/complaints.

Keep it on the point, allowing low-life builds to have normal endgame experience.

"
topcatti wrote:
Low visibility is not "problem", ofc that build must have drawbacks especially now since there is that new ES chest that wont allow chaos dmg to bybass ES, otherwise those would be OP as fuck


What are you talking?

How is it Op if have a unique chest with ~400 Es while rare chests can have 1000+ ES + other good mods??

The occulist vestment is rather "build enabling" then OP, because you have to compensate for the low ES and other useless stats on the item.
the best possible solution to this problem is to have an option to turn off the low life indicator and just have a normal light radius like when you are at full health.

The problem with having items or passives that increase the light radius is that percentage increase will not do anything when your base light radius is near 0. You need at least a 300 percent to be even noticeable at all. I think GGG is going the wrong way with the increase light radius seeing as the new unique light radius items does not affect the light radius of low life build... at all. You can't even notice the difference with the new 25 percent increase in light radius mods.

So the only solution to this problem is to have an option to turn off low life indicator and have a default light radius range like all the other builds out there. Its just not fair to the low life build to not see anything when there isn't anything special about their build except the requirement to have an uber amount of wealth put into their gear.
Will just say one thing, light radius isn't the only reason why low life builds are not viable, there are many other issues that is not just vision.

the fact that you have to get low stat uniques, gimping yourself, just to make low life builds possible says enough
Pain Attunement

30% more spell damage when on low life.

You have full sight.


problem solved.
"
deteego wrote:
Will just say one thing, light radius isn't the only reason why low life builds are not viable, there are many other issues that is not just vision.

the fact that you have to get low stat uniques, gimping yourself, just to make low life builds possible says enough


500 ES is just not a low stat. I dunno if everyone got insanely rich and is running around with 1k ES chest but 500 ES is about average. If you did the same low life build w/o it you'd need high ES and high life, in every slot.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
Didn't many people scream how OP a lowlife build with shavronne's would be? Why are you guys clamoring for an even further buff to the build?

While I disagree that a low-life build w/ shavronne's is OP, I still think it's a very strong build that should have some more drawbacks. In addition to being prone to status procs (stun, etc), low light radius is another drawback you should consider when doing endgame maps.

You can max out your auras, leave yourself with 1% HP but be forced to only do outdoor maps OR you can leave HP at 35% and make indoor maps doable at the loss of an aura or 2. I think the light radius being proportional to your HP makes you to think about tradeoffs when doing specific maps. You'll have to sacrifice something to make the certain maps doable.

An option to turn on/off the effect would be a really silly solution. There would be no reason to turn it on as it just gives you a disadvantage.

A better solution would be to slightly increase the light radius at low life. At 1% health, it's not impossible but still very difficult to see. At 35%, the loss of vision is a very slight bother compared to full health. This way, you're still thinking about whether it's worth a sacrifice in auras to give you more vision etc. A lowlife build is a great example of a high risk, high reward build with OPTIONS to vary the level of risk proportional to your clearing speed.
ign: littleleaper
Last edited by shamoke#1665 on Mar 28, 2013, 7:51:19 AM
Low life builds are possible:
1) get as much life and energy shield as possible
2) get as much life regen and resistance (especially chaos) as possible

That is pretty much it;
For gear/build i'd say you should aim for 3-4k ES and 2-3k health. Reserve your health until you are at low life.

To get there, you will need specific items like everyone other non-cookie cutter generic build.

It's how the game is supposed to work; Play a cookie cutter build to farm items for alts, make alts using the new gear, rince and repeat until bored.

Saying it's not possible is silly, as it is. It's not common because it's item dependend, just like all the others.

Report Forum Post

Report Account:

Report Type

Additional Info