[3.9] Self-Cast Ice Nova Necromancer - Millions of DPS, Great AOE, and Tanky! - All content

Did the same, life without the EV nodes....but without the Esgoh and lgoh(only the aspect of spider one) and didnt died yet....since lvl 80 i`m running T16 maps. just a Add....without the mana per damage on watchers eye, you`ll need 2 maybe 3 mana per damage taken on rings and amulet...so.... [/quote]

Quick qn, does the mod count the damage from bridle's self damage? Since i see it is "when hit"
Noesy, you have a head. Hall of Grandmasters tier 15 included for the first time. I did my friend a second time. Noesy, you have a head.
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ccav1211 wrote:

1 more thing is that i've got a watchstone with life gained on hit for vitality + es gain on hit for discipline, what do you think if i give up grace and grab vitality+discipline together and just use vaal grace for save button?
plus will not go down to evation points and grab more life points, what do you think of this route? At T10 seems no problem at all but not sure is it higher tier bosses one shot everything so you get a lot of evation for that.
Thanks again!

Evasion is not necessary. You can get something else if that's your preference. Actually, a friend of mine (the creator of this build) is not using evasion at all. His PoB is the following:
https://pastebin.com/ZfdDTiyw

But, in my opinion, evasion is a good addition to this build. For example, let's compare two builds, one with 10k HP and 88% chance to evade and the other with 13k HP and 50% chance to evade. The former has 10k/(1-0.88) =83.3k effective HP against attacks, while the latter has 13k/(1-0.5)=26k effective HP. The former is much tankier than the latter against attacks. You can see that stacking more HP is not efficient at this point and that you should look for secondary defensive layers.
Life/ES on hit are of course very good addition to the build. They are better than evasion in some situations. But I don't think recovery speed is a problem in this build. I have never died because of the insufficient recovery speed. You will more likely be killed by off-screen attacks in Legion encounter etc and, in this case, life/ES on hit is pretty much useless.

Because you already got the watcher's eye, i recommend you to use it. If you don't die at all, then this modification is working nicely. If you die to off-screen shots, you should look for secondary defensive layers, like evasion or block.

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ccav1211 wrote:

Quick qn, does the mod count the damage from bridle's self damage? Since i see it is "when hit"

The self-damage from the unique helm is a hit. Otherwise you cannot trigger CWDT in the first place. This is why this boots enchant is very good. You are basically hit all the time.
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N0esy wrote:
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ccav1211 wrote:

1 more thing is that i've got a watchstone with life gained on hit for vitality + es gain on hit for discipline, what do you think if i give up grace and grab vitality+discipline together and just use vaal grace for save button?
plus will not go down to evation points and grab more life points, what do you think of this route? At T10 seems no problem at all but not sure is it higher tier bosses one shot everything so you get a lot of evation for that.
Thanks again!

Evasion is not necessary. You can get something else if that's your preference. Actually, a friend of mine (the creator of this build) is not using evasion at all. His PoB is the following:
https://pastebin.com/ZfdDTiyw

But, in my opinion, evasion is a good addition to this build. For example, let's compare two builds, one with 10k HP and 88% chance to evade and the other with 13k HP and 50% chance to evade. The former has 10k/(1-0.88) =83.3k effective HP against attacks, while the latter has 13k/(1-0.5)=26k effective HP. The former is much tankier than the latter against attacks. You can see that stacking more HP is not efficient at this point and that you should look for secondary defensive layers.
Life/ES on hit are of course very good addition to the build. They are better than evasion in some situations. But I don't think recovery speed is a problem in this build. I have never died because of the insufficient recovery speed. You will more likely be killed by off-screen attacks in Legion encounter etc and, in this case, life/ES on hit is pretty much useless.

Because you already got the watcher's eye, i recommend you to use it. If you don't die at all, then this modification is working nicely. If you die to off-screen shots, you should look for secondary defensive layers, like evasion or block.

"
ccav1211 wrote:

Quick qn, does the mod count the damage from bridle's self damage? Since i see it is "when hit"

The self-damage from the unique helm is a hit. Otherwise you cannot trigger CWDT in the first place. This is why this boots enchant is very good. You are basically hit all the time.


Clear and detailed explanation, thanks you so much!
Hi, thank you for the guide. May I please ask what is the purpose of bonechill? as far as i understand, ice nova + hypothermia do extra damage to chilled enemies, but bone chill increases the effect of the chill. Does it consequently increase the damage done to the chilled enemies?

also, you said that we gain 100% crit chance when we are on consecrated grounds. Where does this information come from? I tried standing in consecrated grounds, did not notice my crit chance getting higher.

Thank you!
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helohelo wrote:
Hi, thank you for the guide. May I please ask what is the purpose of bonechill? as far as i understand, ice nova + hypothermia do extra damage to chilled enemies, but bone chill increases the effect of the chill. Does it consequently increase the damage done to the chilled enemies?

Bonechill does two things. One is to increase the chill effect and the other is to increase the cold damage taken by the chilled enemy. Let's say, arctic breath chills an enemy by 14% (14% reduced action speed). Then the enemy takes 14% increased cold damage.
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helohelo wrote:

also, you said that we gain 100% crit chance when we are on consecrated grounds. Where does this information come from? I tried standing in consecrated grounds, did not notice my crit chance getting higher.

ENEMIES on consecrated ground have a 100% increased chance to take crit damage. You cannot check this effect in game. You can check the wiki or patch note 3.7? to find this information.
Hello, I respec'd from an off-brand zombie build to this intriguing one. Any way I can get someone to look at my toon and give some advice. I only have 1 ex to spend. My issue seems to be damage and I assume that will improve as I level the gems some more. I'm having trouble with tier 5 bosses and metamorphs. Is frozen trail worth using? How important is that legion gem because it was at 160 chaos earlier today?
Last edited by Hamrfall on Jan 23, 2020, 9:35:29 PM
Same as guy above, switched from spectres/zombies to try out this build. Previous one was great DPS but lack some survivability. So i hoped this one will do the trick. But i die pretty much still. Could somebody check if i made some mistake somewhere. Few times i died from corrupted blood so i changed jewel to see if it will help suriviability, but nope, still dying from something...

Died from legion very easy. Died from Chimera. And few times from mobs on map. Maps was safe, no reflect or anything too bad.

Could you check if i failed build somewhere pls?

POB:
https://pastebin.com/bq003hRb

Spoiler





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Hamrfall wrote:
Hello, I respec'd from an off-brand zombie build to this intriguing one. Any way I can get someone to look at my toon and give some advice. I only have 1 ex to spend. My issue seems to be damage and I assume that will improve as I level the gems some more. I'm having trouble with tier 5 bosses and metamorphs. Is frozen trail worth using? How important is that legion gem because it was at 160 chaos earlier today?

You should use the passive tree in the guide, not the one I'm using now. My tree is tweaked because I got a good Lethal Pride after 30 divine orbs. This is too expensive for you and the benefit of getting Lethal Pride is not big anyway. Take Spiritual Aid and Arcane Potency Clusters.

Other things to improve:
1. Don't use frozen trail. It increases the projectile speed of frostbolt too much.
2. Use recommended flasks, at least a diamond flask. It grants you 30% more damage.
3. Any 1c amulet is better than the one you are using now. Look for an amulet with cold damage leech and 60+ life.
4. Buy a level 21 vaal ice nova gem (currently 30c).
5. Because your boots have armour, your self-damage per cast is less than 528 damage (corrent me if I'm wrong). This means your proc frequency of spirit offering is halved. If you decide to buy level 21 vaal ice nova, the mana cost will increase and the problem is solved. If not, buy another pair of boots without armour.

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