[3.14] ShakCentral's Vortex For Everyone

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peterdink wrote:
I've already got a zoomy 95 Pathfinder farming T16 content, but I'm looking for a tanky/mistake-forgiving bosser. Is this it? If so, what kinda budget do I need to prepare to reliably take down all the endgame boss content? I'm not necessarily trying to race kills with DPS, just wanna be safe and steady.
Appreciate any feedback!


Since there is a lot of newer people coming to this thread and I have been playing vortex for a year. The word TANKY keeps getting asked.


TANKY EXPLAINED

1. Vortex is a great boss killer and can feel very Tanky with ES sustain.

2. When some of us say tanky we mean, High ES pool, good ES sustain and easy to stay out of range of boss mechanics while still doing dmg with vortex dot.

3. This build can be one shot by every end game boss mechanic and is not forgiving for players who don't dodge or don't know boss fights. This isn't a Jugg who can take massive hits.
Last edited by donbrawler on Jan 22, 2021, 6:07:29 PM
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donbrawler wrote:
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peterdink wrote:
I've already got a zoomy 95 Pathfinder farming T16 content, but I'm looking for a tanky/mistake-forgiving bosser. Is this it? If so, what kinda budget do I need to prepare to reliably take down all the endgame boss content? I'm not necessarily trying to race kills with DPS, just wanna be safe and steady.
Appreciate any feedback!


Since , There is a lot of newer people coming to this thread and I have been playing vortex for a year. The word TANKY keeps getting asked.


TANKY EXPLAINED

1. Vortex is a great boss killer and can feel very Tanky with ES sustain.

2. When some of us say tanky we mean, High ES pool, good ES sustain and easy to stay out of range of boss mechanics while still doing dmg with vortex dot.

3. This build can be one shot by every end game boss mechanic and is not forgiving for players who don't dodge or don't know boss fights. This isn't a Jugg who can take massive hits.

Greatly appreciate the feedback! For whatever is considered a high ES pool (10k I guess?) and good ES sustain, could you estimate/ballpark a currency amount to build around level 90? Running around on my 4.9k pathfinder who relies on flask spam doesn't feel as steady as I'd like. :)
8k ES is a good number. 10k you can take one big hit and push the what I call "OH Shit button" (Vaal Discipline) to regen your ES almost instantly.

This build still replies on flask spam unfortunately. Cinderswallow keeps you from using mana flask so it needs to be up most of the time.

As far as currency for level 90. Know that prices are going up maybe 5EX to get started? 20Ex for higher budget probably
Last edited by donbrawler on Jan 22, 2021, 6:14:57 PM
I played LL in Harvest, does CI have decent damage potential? I know it won't compare with LL version, but am curious for the sake of playing a bit differently :). Plus chaos immunity is great.
Does hydrosphere synergize with this build at all? the exposure and another stacking ground effect that can pulse to deal cold damage seems like maybe? I only ask because I'm not sure how updated for 3.13 the build is since not a ton of 3.13 stuff is mentioned? But maybe this was considered and rejected because there's no room to fit the gem?
Hey there!
Wanna say thanks for the guide and the build. Having a great time.
I'm new to this kind of stuff, especially CI. I don't know when I should transition. Don't even know what I should focus on to upgrade my character, what gem links I should add, etc.
Mind taking a look? Cheers!
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agm_ultimatex wrote:
I played LL in Harvest, does CI have decent damage potential? I know it won't compare with LL version, but am curious for the sake of playing a bit differently :). Plus chaos immunity is great.


Yea you can get 5-10mil DPS if min maxed. Will cost a lot more EX though to get the crafts on the Rares.


Here is min/maxed POB for CI (9.6k Mil DPS and 12k ES)

https://pastebin.com/EiYJZ6NC

You self cast Storm Brand to proc Double Curses using Awakened Hex Touch in CI build is unheard of :)
Last edited by donbrawler on Jan 22, 2021, 7:38:58 PM
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donbrawler wrote:
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agm_ultimatex wrote:
I played LL in Harvest, does CI have decent damage potential? I know it won't compare with LL version, but am curious for the sake of playing a bit differently :). Plus chaos immunity is great.


Yea you can get 5-10mil DPS if min maxed. Will cost a lot more EX though to get the crafts on the Rares.


Here is min/maxed POB for CI (9.6k Mil DPS and 12k ES)

https://pastebin.com/EiYJZ6NC

You self cast Storm Brand to proc Double Curses using Awakened Hex Touch in CI build is unheard of :)


Ah cheers, ill bookmark that one for reference, but I'll see how it goes. Dont quite have the coin right now for a 6L shavs.
Imo CI is whole different build. You go full block and full ailment immunity, higher ES. You use wicked ward and a recharge start of 1s second only. And of course a mighty es on block shield. I did tank a8 die beam with that.

The LL version rely on kill mechanics, auras, and high dps to sustain. Vortex doesn't feel "dotty" when you kill everything in a second. Scaled auras offer a surprising amount of defenses. By example Dread's banner "Nearby Enemies have 21% less Accuracy Rating" with a 200% increase aura effect, it becomes 63%. Vitality lv15 double my es regen. (I personally use these two instead of skitter bots, but mainly because I can't stand the buggers).

ps: back in the days we took "spiritual aid" on the tree too, as there no spell wand mod half as strong as minion ones. Good times :D
Last edited by roselan on Jan 22, 2021, 8:16:42 PM
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roselan wrote:
Imo CI is whole different build. You go full block and full ailment immunity, higher ES. You use wicked ward and a recharge start of 1s second only. And of course a mighty es on block shield. I did tank a8 die beam with that.

The LL version rely on kill mechanics, auras, and high dps to sustain. Vortex doesn't feel "dotty" when you kill everything in a second. Scaled auras offer a surprising amount of defenses. By example Dread's banner "Nearby Enemies have 21% less Accuracy Rating" with a 200% increase aura effect, it becomes 63%. Vitality lv15 double my es regen. (I personally use these two instead of skitter bots, but mainly because I can't stand the buggers).

ps: back in the days we took "spiritual aid" on the tree too, as there no spell wand mod half as strong as minion ones. Good times :D


Yea, I forgot wicked ward is better on CI. I don't have much experience playing CI though. How much faster start to do you need to get 1s recharge?

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