[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

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Just craft this amulet today, should i sell it and try to craft with +2 to gems or this still good for build?

As mentioned literally 2 posts higher, +1 dex doesn´t do too much for us. So stat-wise this is allright. T1 Chaos Dot multi would be nice, as well as higher Single Resistances. I wonder why u craft that on a gold amulet though...
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Vennto wrote:
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Just craft this amulet today, should i sell it and try to craft with +2 to gems or this still good for build?

As mentioned literally 2 posts higher, +1 dex doesn´t do too much for us. So stat-wise this is allright. T1 Chaos Dot multi would be nice, as well as higher Single Resistances. I wonder why u craft that on a gold amulet though...


Because its pretty cheap to buy base for this craft, i think i buy base item with multi and 1 free suffix and 2 prefixes for something like 30c. Now my awakened poe says its can be selled for 18 exalts. I can recraft this on any base but i just not need any additional stats right now.
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Mr_Neocronic wrote:
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Vennto wrote:
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Just craft this amulet today, should i sell it and try to craft with +2 to gems or this still good for build?

As mentioned literally 2 posts higher, +1 dex doesn´t do too much for us. So stat-wise this is allright. T1 Chaos Dot multi would be nice, as well as higher Single Resistances. I wonder why u craft that on a gold amulet though...


Because its pretty cheap to buy base for this craft, i think i buy base item with multi and 1 free suffix and 2 prefixes for something like 30c. Now my awakened poe says its can be selled for 18 exalts. I can recraft this on any base but i just not need any additional stats right now.

With a good base probably worth around 5-6ex.
On your base (way) less.

It's never a good idea to craft on a shitty base, if you intend to sell something later.
Seeing some amulet talk. In my opinion, this version I crafted solves the attribute problem, which frees up suffixes elsewhere.



I recrafted it later in the league. I had to move a resistance to my boots but it was worth it.

The base can be something else. The dex it gives also increases your accuracy which is nice. As a comparison, the strength gives you as much life as fertile catalysts on a T1 roll.
Last edited by Yalpe#3404 on Feb 22, 2021, 7:20:51 AM
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blastinMot wrote:
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elvergaloca wrote:
What was the crafting process for the claws?
For the void fangs:
Spam zeal essences for dot multi and finish the rest with harvest (mostly augment/remove/add chaos).


Afaik, the "normal" mods have a higher chance to hit with harvest aug and rem/add no ? This means it is VERY likely to hit chaos resistance with aug-rem/add and I dont see any way to "block" it ? Im seeing looot of cals without chaos res and I dont get how is that possible considering it's barely the most likely mod that will hit ?
The feared with this build (pestilent strike).



I think this best league for 40/40 challenges. All hard ones i already completed.
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Afaik, the "normal" mods have a higher chance to hit with harvest aug and rem/add no ? This means it is VERY likely to hit chaos resistance with aug-rem/add and I dont see any way to "block" it ? Im seeing looot of cals without chaos res and I dont get how is that possible considering it's barely the most likely mod that will hit ?

I don´t understand what you want to say. What are "normal" mods?

As stated several times now, you would spam Zeal-Essences for T1 Dot Multi and T1 Attack speed. That leaves you with 1 open suffix and 3 prefixes on an elder weapon. As 3rd suffix the best mod there is is Virulence/50% incr dmg with poison. This mod has a weight of 1.000, compared to a total weight of 14.000 of chaos-mods in the suffixes. That means, you 1st step after clearing the weapon is blocking prefixes with one crafted mod and 2 augments to a triple ele claw with only one open suffix. Then you just simply spam remove-add chaos mod. If you are happy with T2 (that mod has a weighting of 3.000) you have 4.000/12.000, meaning with an average of 4 add-remove chaos you hit it. I just wanted to have another top tier claw, thats why I went all out and spent 60ex on it to actually get the t1 mod after 35 trys. It´s not at all needed, because the dot multi alone makes the weapon really strong.

Anyway, from there you simply remove cold, remove fire, double augment chaos for the 60/100 and the malicious mod and then u change the crafted mod into chaos dot multi. Done.

Basically:
1. somewhat expensive and really annoying step (essences)
2. possibly really expensive step (augment + remove-/add chaos)
3. Pretty easy finish.
I spent 15ex in essences and a lucky suffix annul for add suffix/remove prefix beastcraft, then suffixes cannot be changed -> scour. Now here is hoping I don't get scammed on the TFT discord.

Last edited by arzate03#2732 on Feb 22, 2021, 10:37:55 AM
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Vennto wrote:
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Afaik, the "normal" mods have a higher chance to hit with harvest aug and rem/add no ? This means it is VERY likely to hit chaos resistance with aug-rem/add and I dont see any way to "block" it ? Im seeing looot of cals without chaos res and I dont get how is that possible considering it's barely the most likely mod that will hit ?

I don´t understand what you want to say. What are "normal" mods?

As stated several times now, you would spam Zeal-Essences for T1 Dot Multi and T1 Attack speed. That leaves you with 1 open suffix and 3 prefixes on an elder weapon. As 3rd suffix the best mod there is is Virulence/50% incr dmg with poison. This mod has a weight of 1.000, compared to a total weight of 14.000 of chaos-mods in the suffixes. That means, you 1st step after clearing the weapon is blocking prefixes with one crafted mod and 2 augments to a triple ele claw with only one open suffix. Then you just simply spam remove-add chaos mod. If you are happy with T2 (that mod has a weighting of 3.000) you have 4.000/12.000, meaning with an average of 4 add-remove chaos you hit it. I just wanted to have another top tier claw, thats why I went all out and spent 60ex on it to actually get the t1 mod after 35 trys. It´s not at all needed, because the dot multi alone makes the weapon really strong.

Anyway, from there you simply remove cold, remove fire, double augment chaos for the 60/100 and the malicious mod and then u change the crafted mod into chaos dot multi. Done.

Basically:
1. somewhat expensive and really annoying step (essences)
2. possibly really expensive step (augment + remove-/add chaos)
3. Pretty easy finish.


I wasn't aware of the "weight" column on poedb, good info.. !

yeah I get the general idea, the specific thing I don't get is how u craft the 3rd suffix, when you say "Then you just simply spam remove-add chaos mod." but u got a (high) chance to remove a desired chaos mod (prefix) with this ? at this point prefixes are crafted but aren't blocked (because "prefixes cant be changed" is a suffix ?). Sry if I get it all wrong, Im bad at crafting (bought my weapons...)
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Thanarchy wrote:
yeah I get the general idea, the specific thing I don't get is how u craft the 3rd suffix, when you say "Then you just simply spam remove-add chaos mod." but u got a (high) chance to remove a desired chaos mod (prefix) with this ? at this point prefixes are crafted but aren't blocked (because "prefixes cant be changed" is a suffix ?). Sry if I get it all wrong, Im bad at crafting (bought my weapons...)

The prefixes on an elder influenced Claw for our build are 100% safe.
With full suffixes and no prefix, you just have to augment chaos two times to get chaos damage to attacks and the elder 60% poison damage mod.
There are no other chaos prefixes. You can not brick the item.

If you have any other prefix that you can't remove with harvest (because they have no tag), you can use the harvest craft "reforge prefixes, keep all suffixes". Be careful to have full suffixes when you use this, because this craft can add suffixes.

If you don't know how this works or are still unsure, you should spend some time researching how crafting works with harvest.

Elder/hunter influenced Claws is another story.

Edit:
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Thanarchy wrote:
I wasn't aware of the "weight" column on poedb, good info.. !
www.craftofexile.com also has the weights/chance to hit the right mods and is one of the first resources to check when you want to know how likely it is to hit a desired mod.
Last edited by blastinMot#6703 on Feb 22, 2021, 11:41:14 AM

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