0.10.3 Patch Notes

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Chris wrote:

Balance Changes:
  • Life Gain on Hit is now scaled by the Damage Effectiveness of a skill.




So, let's say for example, I'm using Lightning Arrow which has 70% Damage Effectiveness linked to LMP. The Life Gain on Hit won't be further scaled down by LMP, correct?
IGN: Sudoku
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pneuma wrote:
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Chris wrote:
Life Gain on Hit is now scaled by the Damage Effectiveness of a skill.

Oof, this is a big change that doesn't look like a big change.


Agreed, I did a mental stutter going through this patch when I hit that as I evaluated the probable results.
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exorzist wrote:
is this live already?


About 13.5 hours until it is live I think
"One of the Diamond Uniques is an end-game Map"

Awesome!

"While on the ground, gems with quality are now marked "Superior""

That's cool too, saves some time.

"Life Gain on Hit is now scaled by the Damage Effectiveness of a skill"

Not sure if I like this, will have to see. This'll really mess with some builds no doubt, but then again LGOH was damn strong.


Quite excited personally, especially about Cyclone and the new uniques and map.
No spoilers for the new uniques? :P

Unless I'm too slow. Heh.
IGN: Secylis / Secylia / Sigheart
Last edited by Sigheart on Mar 12, 2013, 3:58:51 AM
Welp, nothing about a bsod fix. Looks like i cant play merciless for another week.

Hopefully the next patch will be more kind for me.
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pneuma wrote:
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Chris wrote:
Life Gain on Hit is now scaled by the Damage Effectiveness of a skill.

Oof, this is a big change that doesn't look like a big change.

Its a slight nerf for Lightning Arrow.
Last edited by Zealflare on Mar 12, 2013, 4:02:29 AM
I'd like to know if projectile damage is applied the same way as damage effectiveness, or if they're the same thing worded differently.

This change to Life-on-Hit may balance itself out with the extra healing on high damage effectiveness skills.
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Zealflare wrote:
"
pneuma wrote:
"
Chris wrote:
Life Gain on Hit is now scaled by the Damage Effectiveness of a skill.

Oof, this is a big change that doesn't look like a big change.

Its a big nerf for LMP+Chain Lightning Arrow.


Well the question is whether it takes into account all of the damage cuts given by other supports such as LMP and Chain, or whether it only uses the damage effectiveness on the skill itself such as LA.
Question: is Cyclone a red or green gem? I'm guessing probably red since the strength classes get earlier access to it from quests.

Requesting changing it to green (assuming it isn't already) and giving it to Dex classes earlier. It is the claw/dagger users lacking an AoE after all. Strength already has options in Leap, Cleave, Sweep, and GS.

Other than that bit of feedback, looks like a great set of changes!
Last edited by Nobake on Mar 12, 2013, 4:05:24 AM

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