I give up on party in this game.

I only group once cos someone asked and here is my theory on why people tend to ignore grouping.

1. Da loots

2. They feel intimidated because you have better build

My solution: It'll be very tough but i suggest adding a feature that allow priority drop to player with the corresponding item. Like if I'm a duelist with a bow, any bow drop should goes toward me and if there is a ranger that also use a bow, there should be an auto roll and who ever roll the smallest get it. The next time the loser will have a 20% of higher chance of getting the item.

I only group once and the player i grouped with was cool cos she wasn't greedy with drop. We only pick what we need and split everything.
A big thank you to Gari11 for the beta key! <3 on 4/13/2012

My video review and build if anyone interestd
http://www.youtube.com/watch?v=WbgrcYkpPdw

Last edited by jsnazz#4893 on Apr 2, 2012, 10:43:27 PM
Seperate loot, with a 5% increase rare item drops per party member. Bam, fixed. Greatly encourages group play, without being too powerful.
yeah i feel ya man, i tried to give away free items since trade isnt implemented and people still didnt trust or care i was like wtf
"
Vitacia wrote:


If a player takes something faster than others, you think they're gonna leave? That's like quitting a shooter because someone else got your kill. This is just whiny behavior and has nothing to do with this game mechanic.



I was referring to players quitting because they are left to die due to their teammates constantly focusing on clicking items instead of killing mobs and helping teammates.

I would never PUG with FFA. Plain and Simple. I would say I'm not alone in that opinion.

...

I should have said from the beginning... the OPTIMAL solution would be to give the party leader the choice between FFA, Individual Distributions, and Roll.

The one thing clear from this discussion is that people have differing opinions on what the best method is. The simplest way to solve that is provide different options for the players in game.
" ... to let them know the game isn’t going to be very fair from here on out."
- Qarl
"
Panda413 wrote:


I was referring to players quitting because they are left to die due to their teammates constantly focusing on clicking items instead of killing mobs and helping teammates.


I don't think you ever played Diablo 2. Because this never happened in the game. People care about killing stuff as much as they do about the loot. I play this game to find an entertaining way of destruction while I take what I need.

Besides, if you want the loot for yourself, you simply play either solo or with friends and share everything.

Also, I read something about custom leagues where players can set rules themselves. Maybe those will offer a simplified loot-system for players who want to play on a slow-paced level.


"
Vitacia wrote:

I don't think you ever played Diablo 2. Because this never happened in the game. People care about killing stuff as much as they do about the loot. I play this game to find an entertaining way of destruction while I take what I need.


If that is your personal experience, that is fine. However, these threads exist because not everyone agrees with you.

Like I said, FFA in PUG makes no sense to me personally.. but I wouldn't demand it not be included as an option.

(And yes, I have played D2. If it is such a great system, why is Blizzard changing it for D3?) :)

"
Vitacia wrote:

Besides, if you want the loot for yourself, you simply play either solo or with friends and share everything.


nonono... the right answer is not "deal with it or play alone" ... giving different options doesn't create any imbalance amongst players. If multiple options can be offered, they should be offered.

"
Vitacia wrote:

Also, I read something about custom leagues where players can set rules themselves. Maybe those will offer a simplified loot-system for players who want to play on a slow-paced level.


Same as above. There is no imbalance if one group rolls loot and another does FFA and another does auto-distribution. There is no reason for these to be separate leagues.

" ... to let them know the game isn’t going to be very fair from here on out."
- Qarl
I had no trouble finding people

most times I played with 1 other person, we just split the loot evenly (he takes first rare, I take second, swap if we need each others etc)

looking forward to playing in larger groups
Gonna have to give some sort of incentive to party up with other - random - people.
"
Vitacia wrote:
It is simply survival. One day you try to ninja everything, the other day you meet players who give you a neat item they looted but didn't need. It's all about how you play this game and who you play it with.
Take this out, and you cut a game element that gave the game an aspect of competition during co-op.


If I want to compete, I'll play a PvP game. Competition for being the most anti-social member of a team is... well, let's just say it's a competition I'd never want to win ;)

Not to mention the fact that, as many others have mentioned, ranged classes will always be at a disadvantage when it comes to the "who's the most ruthless ninja" game, and I prefer to play ranged :p

It's not really a problem for me, though. Just one more reason not to group with strangers, which is fine because I prefer to solo anyway :p

It IS however a relevant response to the OP's (implied) question, which is "why won't people group with me?"

For some of us, it's because we think you may be like Vitacia, and will make it a point of honor to grab as much of the loot as possible :p
I don't care. lemme explain.

I've been soloing 100% of my ingame progress. That is, I solo every level and boss. But I do sometimes offer my help to lower level characters that experience difficulties for bad character creation or whatever reasons. That way, i'm pretty sure only low level items will drop (that I don't need), offering my party member all the drops.
Kick Ass and Chew Bubblegum - That's nature for you.

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