respecing.
" first of all i never said that respecing should be unlimited. secondly PoE does not offer different content if you start over again anyway. ~5h of content which only is extended in higher difficulties which offer nothing more (well maps on merciless, but you still need to get there killing same 5 mobs for quite some time) and if you realise you're in deep crap lets say mid act 3 cruel, i sure won't have much enjoyement doing the same all over content again and waste quite a lot of time. but if it was given lets say 3 full respecs that would be different, and would even encourage new builds more. as currently there are tons of Kripps thoughout marauders and templars running around, duelist is almost forgotten and ppl use only most viable premaid builds (hammerdin any?) currently there are quite a lot of players because this game offers something new, but they will go away and only a small group of grinders will be left. ocasionally some players will return when new content is released to check it out, but chances are the server maintanance costs will become higher than the small community could provide. but yet again probably the devs will translate it to chinese and go there, where grinding is popular and having a blue crown for money is super cool. | |
" Various leagues, and doing the same thing over and over again in them is what this game is all about. From most of what you say it just sounds like ARPG's, this one in particular, aren't really your thing. Which is perfectly fine, but you're asking for the game to fundamentally change it's basics which you must realize isn't gonna happen. | |
3 full respecs isnt a fundemental change, removing skill tree and making cliche skills for each class would be.
with current small content and practicaly no story or direction it would be more like and arcade game than an arpg, you just go through the game klling everything and you start all over again. i like the custimisation freedome and planning, part of PoE but currently all of it is quite pointless apart from not suffering the releveling of a char because of some minor mistake in the middle that costs a lot at higher difficulties. | |
" Minor mistakes can already easily be fixed with respec points and orbs of regret. I'm arguing against the ability to completely change the build to a radically new direction because that defeats the purpose of building a character in the first place. | |
" cant be fixed if you went to a "highway" to other region and you notices that a keystone would have helped you tons wich is either 6 points away or 1 point away if you had gone differently in the middle. and for that a couple of orbs of regret isnt enough. | |
im just posting on this because it happend to me, was making a tank type char and picked acrobatics and went deep to spell avoid i didnt realize at first what happend honestly im not sure what kind of difference it made but that char became ruined its not a tank type anymore.
so yah it sucks when you mess up and dont realise it i have no idea of later gems and such i find a gem late game that could change whole char build i dunno how are you suppose to work with that?? | |
" I agree with this 100%. I think that adding a full respec option via microtransactions or by in-game means would be the wrong direction to go. I feel the current system in place works, but just needs to be a little more available. I don't mean orbs of regret should be as common as scrolls of wisdom, but if I am a 2h marauder with sword passives and want to switch to say axe passives, I should feel able to take time to grind out some orbs and switch instead of completely re-rolling. This wouldn't mean that I would never level another marauder, I would have no problem leveling a let's say dual-wielding marauder with axe passives as well, and also having this system in place in case I wanted to switch him to sword passives. Doing this would also still be fair in hardcore and other leagues. Many other and better reasons have been brought up to justify respeccing, but I think the bottom line is people should feel able to grind out orbs or make easier trades for them rather than completely starting over. | |
" It's not about liking or not, it's about the game be short. If you party with a friend that is half decent and both start now playing from Act 1, they're in Cruel Difficulty in 2-3 days of 3-4h daily gaming. Repeat the same and in less then a week you're in the last stage of difficult already. The game, at the current moment, it's short, it's just 3 Acts+Maps, nothing more. If there isn't more gameplay from our side to balance it, the game can die from one instance to another[it won't but I think you can get what I mean with this]. People want that? No, we want to have fun like we are used to in this type of games. We want to compete to see who is faster or not in the upcoming leagues. We want to see people doing weird builds with pretty much no sense except for them and see that they actually work!! It happens with others ARPGs, this isn't the first one to do that. It's either big gameplay or short with difficulties+extra things to do. Sure that after sometime the game can change from 3 Acts to something big as 15 Acts. If that happens then that's another story and, depending on how things work at that time, I wouldn't mind a free respec available to every player that achieves the last Act and do a special quest, for example, but that is later, at the moment it's fine. Last edited by ProNab on Feb 2, 2013, 2:28:32 AM
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" TOTALLY AGREE.. !!! LOVE this statement and really says it all for me " | |
" "Because other people are stubborn about respeccing, other people shouldn't be allowed to." Hail Thor-show thy might, Let thunder roar and lightning strike! Hurl thy hammer into the fray, And let thine enemies know fear this day!
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