respecing.

I would be in favor of minor respec like they announced, mostly to correct possible missclicks or small mistakes. To be able to tweak your ranger build a bit could be fine, but respecing her into a mele char is too much imo.

The lack of respec can also add depth to the game, when leveling up different characters is part of a learning process in which your builds get better and better. It's also more rewarding, because it's actually hard to build an optimal character, while with full respec you just have to try out the different guides until you find the best one.
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Remember that even with that they said in the Dev Diary, nothing is 100% set yet.

It all got to do with what will in the long run offer the best experience for the players and keeping the game true to the vision GGG has for the game and it's community. And to get there, they will try different thing both in private testing and in public ones.

Things change during both a Beta and after it's release. Maybe GGG will see that some major respecs are needed or maybe that the respecs you can do are for less points, but you can do them more often (maybe a reward for finishing an act).

So let us just play the game (when we can) and give them good feedback on our opinions and ideas.
IMO respecs are mandatory in any RPG, especially in PoE with its HUGE passive tree. Even the most brilliant player will have trouble finding the best combination of skills to choose from. Having to create a new char just to test a new build is really lame.

I hate having to check the internet for pre made builds, however if the final game has limited respecs I'll be forced to do that because I really don't like having a char stuck with a bad (or not optimized) build.

Games like WoW made respec too easy making most of people think that any form of respec will make the game broken, like in WoW, but there are many ways to avoid people from exploiting this system like repeatable quests with a long coldown or adding rare items that allow you to respec a decent ammount of points for example.
An interesting idea I've been thinking about is as follows:

As you play and level up you get so many repsec point per level you earn. We'll say 3per level. This give you room for fixing your build but doesn't offer an over abundance of flexibility. If you wanted to add in super rare respec drop items thats cool but make them rare enough so it's a big decision to spend the money/time to get one. I think too much respec availbility takes away from replay value and the harshness of actually making a decision knowing your stuck with it.
Respecs are for noobs. Period.
respecing has turned me off to many games, I love spending the time and making new types of characters.
Please dont make respecing
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Synchrotron wrote:
...

I hate having to check the internet for pre made builds, however if the final game has limited respecs I'll be forced to do that because I really don't like having a char stuck with a bad (or not optimized) build.

...


I don't want to pick on Synchrotron, but I am using his post and an example of a particular class of players. This class of players MUST have an optimal build. Anyone who truthfully makes the statement "I really don't like having a char stuck with a bad (or not optimized) build" will ALWAYS look on the internet for the best builds available, as there is NOTHING worse than a non-optimal build.

This is not an unreasonable method of play, but it actually means that these players do not have to have respecifications available either, as they will already have the optimal build in hand before they even start a character.

I myself, prefer to explore the skill tree, and do not mind a bit of imperfection. I would not mind if there were no respecs at all, but the limited style mentioned by GGG seems perfectly OK with me as well.

I do want respec in this game, but not an entire respec. Like GGG says that people are picking skills on short term base is correct. If you are going to defeat a fire boss, you could then quickly respec your skills to an all cold damage and later on to be respeced again to something similar. This is were you lose interest in your character because of the lack in depth.

I however plead for single skill respecs. 1 or 2 free and the rest with a very rare item. This keeps the game balanced.

Also: Exploring character builds.. One of the most fun things in games is that you can keep discovering new things and most commonly those new things are items. Why not (passive) skills?

If however total respec comes in the game I would price it, since it's a free to play.
Great PoE utilities!
Aura Calculator: https://poe.mikelat.com/
Vorici Chromatic Calculator: http://siveran.github.io/calc.html
One-shot calculator: https://goo.gl/IJhYDx
"
Zalgotas wrote:
An interesting idea I've been thinking about is as follows:

As you play and level up you get so many repsec point per level you earn. We'll say 3per level. This give you room for fixing your build but doesn't offer an over abundance of flexibility. If you wanted to add in super rare respec drop items thats cool but make them rare enough so it's a big decision to spend the money/time to get one. I think too much respec availbility takes away from replay value and the harshness of actually making a decision knowing your stuck with it.

And also this.
Great PoE utilities!
Aura Calculator: https://poe.mikelat.com/
Vorici Chromatic Calculator: http://siveran.github.io/calc.html
One-shot calculator: https://goo.gl/IJhYDx

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