Balance Changes in Path of Exile: Betrayal

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Yet another issue. Who want's to drop two totems in the exact same location, especially in situations where the totems are being killed off.

When I play totems, I typically always strategically spread the totems out.


Exactly.
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We found that with this change it was important to make skillbinds specific to your weapon set. You can now have an entirely different set of skills bound to your main set of weapons and your second set of weapons.


As a casual player this makes a lot of sense. Semirandom shange in skills when changing weapon set have always made using them in actual combat versus just a place for leveling gems rather hard.
lightning totems with 50 change to flee and other flanking stuff.
dialla is in horror of lioneyes watch burning in the morning glory.
something in eye. proofing boofing ceiling a top
teleports to distant vacuum
is there cockroaches? over the top
rip statsticks. Guess I'll get level 100 on another character, or not.
vegetables make you sick
I took almost a year off and am excited about the new league, but probably won't spend anything on microtransactions. Although this is nowhere near as bad as the Diablo Immortal fiasco, in my casual opinion, it seems like GGG is on the slow road of "Game publishers and devs know best . . . shut up all of you toxic, entitled gamers."
The new way how stat sticks are going to work is dump and now that most melee build's is going to suffer at the end game bosses this change is silly i would've just lower the percentage off all the stat sticks just my personnel opinion.
So Double Strike now hits 4 times? what? if not you can just call it Dual Strike and guess what, we got that Gem allready?
that new system makes no sense at all lol
IGN: SPINNING_ME
Removing Statsticks

Hey, is this an out of season April Fool's joke?
From what I can see, totem builds are fairly dead.

Can't summon 4 totems strategically spread. Have to summon them next to each other.

Major DPS hit losing +1 totems (getting it back from gear is a DPS nerf due to having to take an inferior item with the +1 totem modifier, unless there is a SIGNIFICANT veiled mod combo that adds this)

Listen GGG....totems die A LOT. The only thing that even makes them work is spreading them out.

What IDIOT thought forcing us to place 2 at a time next to each other was even possibly a good idea.
Just tested, if u replace yout average 470pdps sword and 4 mod statstick with 2 pandemonium sever u are basicly at same dps so it isnt that big nerf:))
my mirror threads
https://www.pathofexile.com/forum/view-thread/2181923
https://www.pathofexile.com/forum/view-thread/1929875
https://www.pathofexile.com/forum/view-thread/1929842
https://www.pathofexile.com/forum/view-thread/2318659
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jaredh wrote:
From what I can see, totem builds are fairly dead.

Can't summon 4 totems strategically spread. Have to summon them next to each other.

Major DPS hit losing +1 totems (getting it back from gear is a DPS nerf due to having to take an inferior item with the +1 totem modifier, unless there is a SIGNIFICANT veiled mod combo that adds this)

Listen GGG....totems die A LOT. The only thing that even makes them work is spreading them out.

What IDIOT thought forcing us to place 2 at a time next to each other was even possibly a good idea.


I love how you jump to conclusions without knowing all the changes.

For all you know totems could get a higher healthpool/better resists or the gems that give those things now also offer offensive utility (kinda like CoC does now).

You see a small subset of the coming changes and go full salt'n tears without even knowing what else will change.

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