Private league Suggestion

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ffogell wrote:


lol Stop acting like your are owning the game yourself, you should let GGG defend themselves :P



:D
they wont so we will ^^
anyway by more enjoyable i mean the mods give more loot like invasion,strongboxes etc. or modifiers to character like headhunter.
You cant give these mods to private leagues. We all can agree flashback events were more fun compared to regular league and that would be putting flashback leagues behind paywall. that is what we mean by private leagues would be pay2win if that happened.

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ffogell wrote:


Just dicussing here, of course they won't do it because it would probably segregate their player base too much :P

segregation would be least of the problems :D
i think playerbase would unite against that sort of change.
you can ignore 1 or 2 people here defend that sort of change. they cant see one step ahead of their suggestions.
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_#3960 on Feb 26, 2019, 9:32:10 AM
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MrsDeath_ wrote:
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ffogell wrote:


lol Stop acting like your are owning the game yourself, you should let GGG defend themselves :P



:D
they wont so we will ^^
anyway by more enjoyable i mean the mods give more loot like invasion,strongboxes etc. or modifiers to character like headhunter.
You cant give these mods to private leagues. We all can agree flashback events were more fun compared to regular league and that would be putting flashback leagues behind paywall. that is what we mean by private leagues would be pay2win if that happened.



Well for me Pay2Win is when you pay and that gives you an advantage over of others player mostly in a competitive environment.

Following that description stash could be considered P2WIN, MTX arent.

So for me a voided private league isnt pay2win because its segregate myself from others in my own environment and everyone joining my environment as the same advantage as me.

Because the way you describes to me Pay2WIN , its sounds like a spoiledbrat that can't accept others people having a different experience/enjoyment of the same content :P




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ffogell wrote:


Well for me Pay2Win is when you pay and that gives you an advantage over of others player mostly in a competitive environment.

Following that description stash could be considered P2WIN, MTX arent.

So for me a voided private league isnt pay2win because its segregate myself from others in my own environment and everyone joining my environment as the same advantage as me.

Because the way you describes to me Pay2WIN , its sounds like a spoiledbrat that can't accept others people having a different experience/enjoyment of the same content :P






again i explained this before i ll quote my post at the end of this rant.
You can call it p2w or p2play because you pay to create a league you possibly expect a donation in points which means $ irl.

its not different. its more enjoyment compared to normal league.
and its not that i cant accept others playing it.
If that happened game would literally end. GGG wouldnt survive end of the year at the moment they made their game p2p.
I am thinking for game's sake.

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P2w is not to be taken literally. Its a term long used in gaming world about games giving some advantage,easier playtrough via money.
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pay-to-win
The sad proof that gaming is in its most dead and soul-less state so far.

Several games nowadays have the option to pay real money to enhance the experience of the player, often frustrating him unless he pays up.

Good ways to milk players of the money they thought they wouldn't spend in the game include: energy bars that reduce the time he can devote to his game, huge timers that need to be reduced for the player to be able to continue his journey, better gear to deal with players that don't want to pay, and, the most common one, the existence of a currency in the game that can't be earned without your credit card.


source: https://www.urbandictionary.com/define.php?term=pay-to-win

about voided and its already paid playtime argument:
nobody cares about loot in std in this game. voided or not does not matter.
currently you can pay to add more challenges to the game which sounds fair. its already pretty hard if you dont know the way around things and you dont have the best gear to play it.
So that is not pay to win. its just a way to self challenge players which they have been asking for a long time.
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_#3960 on Feb 26, 2019, 9:53:25 AM
Yes it does, it would obviously do.

Imagine for example ... a paid league where you get to select 5 uniques of your choice and you get them granted in Lioneye's watch.
How would that trivialize the game ? Could we said that it's good for the game, or can we be pragmatic for a second and realize how absurd that would be ???

Now apply this logic to increased droprate or some similar crap, and there you go.

NOT HAPPENING.
Egotistical idea at best.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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ajo wrote:
As long as we are done talking about the hypocrisy pay-to-win argument, I'm satisfied.


You didn't get it at all


Aight cya
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
Yes it does, it would obviously do.

Imagine for example ... a paid league where you get to select 5 uniques of your choice and you get them granted in Lioneye's watch.
How would that trivialize the game ? Could we said that it's good for the game, or can we be pragmatic for a second and realize how absurd that would be ???

Now apply this logic to increased droprate or some similar crap, and there you go.

NOT HAPPENING.
Egotistical idea at best.


Man GGG should hired you. Your entitlement to the game and its design philosophy are astounding.

You are starting to do a better job at convincing me how I should enjoy the game than they are ;)

And yet I find their balancing/game designing decision worse and worse, league after league ...


Many around here just want free stuff and can't even try to be pragmatic though, and that is what I am poiting out mostly.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Feb 26, 2019, 8:17:31 PM
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Fruz wrote:
And yet I find their balancing/game designing decision worse and worse, league after league ...


Many around here just want free stuff and can't even try to be pragmatic though, and that is what I am poiting out mostly.


Oh well they need to improve their testing both gameplay and functional for sure

Honestly for me I would drop 100$ on a ssf void league swarming with crafting orbs any days so I can finally enjoy crafting all my gears that would be AMAZING !!!!

What would be the problem for such a league ?


Last edited by ffogell#6809 on Feb 26, 2019, 8:47:39 PM
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ffogell wrote:
What would be the problem for such a league ?

- You would be bored after a month, and would not really be able to go back and enjoy normal PoE ? ( = you would quit playing the game all together )
- Players would feel pushed to pay for those leagues instead of playing the normal ones and many ( if not most ) would be disgusted by it and PoE would just die ?
- Many would start bitching about how their characters get voided even though they knew it from the start ( it would happen ) ?
- GGG would have 0 chance to advertise themselves as makign a "f2p" game that will never be "p2w" ?

Just from the top of my head.

GGG are balancing the game according to particular numbers, multiply those numbers and you end up having something that GGG does not intend. What is the point of having chase uniques if you get them like they are nothing for example ?

Adding challenge through mods ? Sure, why not, maps already do that.
But just making it easier ? Hell no, and you know what the most ironic thing is ? Calimero in this thread saying that things are "unfair" are stash tabs, while asking for the possibility to get better droprates with real money ( even if in a different league ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Feb 26, 2019, 8:49:26 PM
ajo, arent you a developer ? or maybe Im confusing people

I find it weird you don't seem to understand the concept of 'private leagues cant ever be more rewarding than core game' from segmentation of business offering perspective.

GGG cant have it as a business model that a private league has more rewarding (ie, drops) item allocation than the core game

you would have a point if majority of people played poe for challenge and not drops, but it is really the other way around. especially nowadays.

people who pushed for ssf before and are pushing for more drops in private leagues - what they really want is for gratification to be even more instant.

now, from business perspective imagine you are offering a product that is completely free that takes x seconds to perform a task. one of the reasons its succesful is because its free to use.

then you introduce a paid mode in which your product does task x 10 times faster

do you get why this is a very, very bad idea ?

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