Private league Suggestion
" :D they wont so we will ^^ anyway by more enjoyable i mean the mods give more loot like invasion,strongboxes etc. or modifiers to character like headhunter. You cant give these mods to private leagues. We all can agree flashback events were more fun compared to regular league and that would be putting flashback leagues behind paywall. that is what we mean by private leagues would be pay2win if that happened. " segregation would be least of the problems :D i think playerbase would unite against that sort of change. you can ignore 1 or 2 people here defend that sort of change. they cant see one step ahead of their suggestions. Trust your mind and strengthen your abilities! Last edited by MrsDeath_#3960 on Feb 26, 2019, 9:32:10 AM
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" Well for me Pay2Win is when you pay and that gives you an advantage over of others player mostly in a competitive environment. Following that description stash could be considered P2WIN, MTX arent. So for me a voided private league isnt pay2win because its segregate myself from others in my own environment and everyone joining my environment as the same advantage as me. Because the way you describes to me Pay2WIN , its sounds like a spoiledbrat that can't accept others people having a different experience/enjoyment of the same content :P |
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" again i explained this before i ll quote my post at the end of this rant. You can call it p2w or p2play because you pay to create a league you possibly expect a donation in points which means $ irl. its not different. its more enjoyment compared to normal league. and its not that i cant accept others playing it. If that happened game would literally end. GGG wouldnt survive end of the year at the moment they made their game p2p. I am thinking for game's sake. " Trust your mind and strengthen your abilities! Last edited by MrsDeath_#3960 on Feb 26, 2019, 9:53:25 AM
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Yes it does, it would obviously do.
Imagine for example ... a paid league where you get to select 5 uniques of your choice and you get them granted in Lioneye's watch. How would that trivialize the game ? Could we said that it's good for the game, or can we be pragmatic for a second and realize how absurd that would be ??? Now apply this logic to increased droprate or some similar crap, and there you go. NOT HAPPENING. Egotistical idea at best. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" You didn't get it at all Aight cya SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Man GGG should hired you. Your entitlement to the game and its design philosophy are astounding. You are starting to do a better job at convincing me how I should enjoy the game than they are ;) |
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And yet I find their balancing/game designing decision worse and worse, league after league ...
Many around here just want free stuff and can't even try to be pragmatic though, and that is what I am poiting out mostly. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Feb 26, 2019, 8:17:31 PM
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" Oh well they need to improve their testing both gameplay and functional for sure Honestly for me I would drop 100$ on a ssf void league swarming with crafting orbs any days so I can finally enjoy crafting all my gears that would be AMAZING !!!! What would be the problem for such a league ? Last edited by ffogell#6809 on Feb 26, 2019, 8:47:39 PM
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" - You would be bored after a month, and would not really be able to go back and enjoy normal PoE ? ( = you would quit playing the game all together ) - Players would feel pushed to pay for those leagues instead of playing the normal ones and many ( if not most ) would be disgusted by it and PoE would just die ? - Many would start bitching about how their characters get voided even though they knew it from the start ( it would happen ) ? - GGG would have 0 chance to advertise themselves as makign a "f2p" game that will never be "p2w" ? Just from the top of my head. GGG are balancing the game according to particular numbers, multiply those numbers and you end up having something that GGG does not intend. What is the point of having chase uniques if you get them like they are nothing for example ? Adding challenge through mods ? Sure, why not, maps already do that. But just making it easier ? Hell no, and you know what the most ironic thing is ? Calimero in this thread saying that things are "unfair" are stash tabs, while asking for the possibility to get better droprates with real money ( even if in a different league ). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Feb 26, 2019, 8:49:26 PM
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ajo, arent you a developer ? or maybe Im confusing people
I find it weird you don't seem to understand the concept of 'private leagues cant ever be more rewarding than core game' from segmentation of business offering perspective. GGG cant have it as a business model that a private league has more rewarding (ie, drops) item allocation than the core game you would have a point if majority of people played poe for challenge and not drops, but it is really the other way around. especially nowadays. people who pushed for ssf before and are pushing for more drops in private leagues - what they really want is for gratification to be even more instant. now, from business perspective imagine you are offering a product that is completely free that takes x seconds to perform a task. one of the reasons its succesful is because its free to use. then you introduce a paid mode in which your product does task x 10 times faster do you get why this is a very, very bad idea ? |
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