Here are the gem details for the reworked Arc Skill!
" I get your sentiment, but there is a difference in order of operations. --- TLDR; at the bottom --- If it's: (( 100 + 105% ) + Increase damage modifier ) + More damage modifiers Then it's different than: (( 100 + Increase damage modifiers ) + More damage modifiers ) x 105% ----- First One: (( Base damage + per chain multiplier ) increased by the sum of damage increasing modifiers ) increased by sequential "more" multipliers in a multiplicative manner. ((((( 100 + 105% ) + 80% ) + 30% ) + 20% ) + 50% = ((( 205 ) + 80% ) + 30% ) + 20% ) + 50% = ((( 369 ) + 30% ) + 20% ) + 50% = (( 479.7 ) + 20% ) + 50% = ( 575.64 ) + 50% = ( 863.46 ) That is how it should work, on paper. ------ Second One: (( Base damage increased by the sum of damage increasing modifiers ) increased by sequential "more" multipliers in a multiplicative manner ) increased by "more" damage multiplier. ((((( 100 + 80% ) + 30% ) + 20% ) + 50% ) + 105% = (((( 180 ) + 30% ) + 20% ) + 50% ) + 105% = ((( 234 ) + 20% ) + 50% ) + 105% = (( 280.8 ) + 50% ) + 105% = ( 421.2 ) + 105% = ( 863.46 ) ...wait, no .... ( 526.2 ) "What?" ...I know. That is one of the important parts of whether the "15 more per chain" is factored into the spell locally or globally, and whether the "more" part of it is actually multiplicative. ( 421.2 ) + 105 = 526.2 is a valid outcome, based on logical sequence. Is it probable? Not likely, given presumed understanding of how things are calculated, but it does beg the question of whether it could or should work like that. This is the problem with wording things as they are in the game, with things like "increase" and "more" being loosely defined based on what GGG says ...rather than logistical or pre defined meaning. Now, the real kicker, is the multiplicative part.... Let's take the first segment again: ((((( 100 + 105% ) + 80% ) + 30% ) + 20% ) + 50% = ((( 205 ) + 80% ) + ( 30% x 20% x 50% ) = (( 369 ) x ( 54% ) ? (( 369 ) x ( 78% ) ? (( 369 ) x ( 33.3% ) ? All 3 of the ? are Multiplicative outcomes, depending on how you do the multiplication part: ( .30 + ( .30 x .20 ) + (( .30 + ( .30 x .20 )) x .50 )) or ( .50 + ( .50 x .30 ) + (( .50 + ( .50 x .30 )) x .20 )) or ( .50 + .30 + .20 ) / 3 Have I made you confused? Do I sound like I'm just making things up now? Of course. But that's the inane confusing thing when people spout or take things for granted when it's stated something is either "multiplicative" , or any other made up term definition. My favorite made up equation though, is: .50 + ( .50 x .30 ) + ( .50 x .30 x .20 ) = .50 + ( .15 ) + ( .03 ) = ( 68% ) 369 x 1.68 = 618.24 The one you were probably looking for at the very start of this. And in my opinion, the wrong way of designing stat outcomes. And on a tangent, why physical reduction via armor is such a terrible stat. ----------------- TLDR; I understand how it works, I just find it convoluted and questionable from time to time, which is why I'll occasional ask a question that might seem stupid at first glance, but has some merit. |
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" no there isnt. " no you were right with 863.46, they both end up the same. Youre confusing yourself by adding a ton of brackets and writing it as +%. There is no need for +% or () anywhere, its simply A x B x C x D. youre taking it as multiplying the base, but then taking the figure of multiplying the initial base and then using that number additively at the end of the calculation after all the other multipliers. Why? There is no logical reason to do that, to make a calculation at one part of the chain and then take the result and add it in later so that it doesnt get boosted by all the other multipliers in the chain, that makes no sense. There is no local or global to the spell with a more multiplier, that entire thought process is faulty. If it multiplies the base damage first before the other multipliers or it gets calculated after the increased damage multiplier with the other more multipliers, theres a technical answer yes or no to that, but it makes 0 difference on the final sum because it is simply a string of multiplication. The order does no effect the outcome, each multiplier is applied and then the end result is multiplied by the next one. " no its not, youre confusing yourself. It clearly states more damage, that is always a multiplier, it is never an additive amount in this manner. theres nothing logical about multiplying the base damage, but then using that figure additively at the end of the calculation where that figure does not go through the other multipliers. " it shouldnt, and it couldnt, and i see no reason to question either of those things. " theyre not loosely defined, they have predefined meanings given by GGG, they always mean the same thing, they always work the same way. There is no deviation, there is no confusion, there is no ambiguity, they have hard set meanings within the games jargon and they obey them. " youre confusing yourself. " we can take for granted how things work because they consistently follow the defined ways they are worded and it is all very simple to follow. Sources of increased are additive with each other, sources of more damage are not, everything multiplies the base. It really is as simple as that. Theres no concept of global or local with this stuff, and the order makes no difference to the outcome. If its applied directly to the base at the start or used further along the chain does not effect the result, the exact order its calculated behind the scenes is mere trivia. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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