What's coming in patch 0.10.2?

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Zoen wrote:
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JayJones wrote:
> Passive skill allocation now requires confirmation to prevent misclicks.

Thank you!!

This is definitely going to provide a minor inconvenience during races...


Yes, but it will be for all.. so it evens out ;)
Beta member since: 0.9.8f (April 23rd 2012)

IGN: R_A_G_E
wow still ignoring the multibox/logging issue.
I really hope incinerate works on spell totems.
very nice. looking forward to movement desyncing upgrades
Feel free to pm me ingame @JollyTheJust
will always work if im online.
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Thanks Chris. But the "improved visual effects of skills" sort of has me worried. The skills that bog down my framerate already look pretty damn good. I need an option to turn them down rather than make them look better :P


The skills guy has been posting for a couple weeks about the various optimizations he has been making to skill effects, so I don't think you need to be worried. I think improved probably means both visually and in terms of performance in this context.

http://www.gggtracker.com/

Keep an eye on this site to see all the dev posts if you like.
IGN: Fetusfeet
pls tell us which skills get a damage boost with this patch :D
IGN: kReiZy
Sounds f@ck#n good! ^^
Any word on what's being done about the desync issue and when we can expect some kind of improvement? Not even a complete fix, just any improvements would be welcome.
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nice
Ahahahaha! I have two characters, a fire witch and a 2H Ranger who has been wishing for Duelist tree buffs, as well as a new melee aoe skill besides cleave.

GGG, Y U SO AWSUM? :D

/throws money

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