POE sure seems to be losing a lot of steam
" Dale, your freaking ridiculous. 'It is good to contact a moderator if you feel someone is being a twat' Charan, Forum Moderator
Sometimes, we have to cross a ditch. Sometimes, we have to cross an ocean.-Rhys, GGG | |
Releasing on Steam will give them a huge short term boost at least. I think they should wait until release to do that though.
I think they definitely went public too early. But they needed to sell a lot more store currency and so they probably had no choice. They do cater to a smaller market than D3 and TL2, but the market looking for a 3D Diablo 2 is still large. A decent percentage of players that try a game and quit never try that game again. Going to open beta and taking peoples money on such an unready product is a problem. |
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I was pretty excited for open beta myself but I am losing interest in this game. Currently looking for something else to play. As far as the bookstore supermarker analogy, all the bookstores around here went out of business.
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" Trend goes to hardware demanding f2p titles. Sad, good? Your part. " Desync itself is bad. Knowing about it then complaining is your fault. " True. When you want maximizing your base of players you need to do everything to please the "casual". Here PoE lacks. " Informed players know there are releases of new content every now and then. There is said that they´ll release 1 act every year + patches + possible character changes i don´t fucking know what you´re complaining about. " Just true. " True. Then again the real PvP awaits in cut throat leauge that´s coming. Also arena like pvp is just a fun time shredder in MY opinion. " Well i don´t need a E-penis. If you that ungifted then use search function and join a thread in suggesion forum with char item comparison. What can never be lent or earned?
Somewhat, that devours everyone and everything: A tree that rush. A bird that sings. It eat bones and smite the hardest stones. Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings. What am i? |
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I checked out PoE through a site called Alexa, which I have come to trust more than Google Trends for tracking actual data. You can see my thread here. However, this is the conclusion I came to:
" I addressed this as well: " Actually, TL2's launch didn't even come *close* to the launch of PoE, and website traffic for TL2 is insignificant in comparison to PoE. About half as many players went to TL2 at its launch as went to PoE, and PoE's trend is much more promising. Alteration Orb Union Local #7 I'll smash your nose with 20 Alterations before I'll sell them for 1 lousy Chaos. 16:1. No questions. Last edited by Shippal#4556 on Mar 1, 2013, 11:08:03 PM
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" I don't see how...the endgame is a complete disaster. Nothing like spending 4 chisels 1 alch and 2 chaos for the privilege of grinding out 3%, only to die for X reason and spend the next day working back the lost XP. Not to mention the non-existant group/guild system, currency required to play higher maps, and everyone being on a different time schedule. Ever work with a good group for a week grinding 66s, then get sick for 3 days only to come back and find that you've been replaced and all the 67-72 maps were blown through while you were unable to play? Fun times *rolls eyes* IGN FoxForceFujitaFive Last edited by Gregz#2085 on Mar 1, 2013, 11:12:32 PM
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" Runic got box sales for every copy of TL2. Until I see actual financial date, I have a hard time believing TL2 didn't dwarf POE in terms of gross revenue and profits. I do think POEs future is more promising, but only if they fix a lot of issues and delay releasing the final product until they have a product that can actually entertain even the more casual players. Last edited by FrodoFraggins#7603 on Mar 1, 2013, 11:16:31 PM
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" good thread and well said. A "small market" is a relative term. I was trying to explain that to Alexdaemon Small in this case, D2 fanbase/market share is larger then what most people think. Millions of people loved and grew fond of D2. If half or a third of them convert to PoE then you are still looking at a huge deal. Alexdaemon did not get that concept. Making all kinds of gains. |
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It was to be expected, in my eyes.
Being an indie team, it was obvious that they weren't going to have the oomph on OB launch that AAA companies are able to have (even if they waste that privilege sometimes). I think this is evident in content. The map system is a great concept but still seems somewhat lacking in depth; furthermore, once you get the hang of how things work, you can breeze through all three difficulties really quickly, which doesn't help. On this same line, the meta seems to be somewhat up in the air - PvP is kinda there but kinda not really, trading can turn into a pretty epic quest, grouping is not exactly encouraged, but neither is soloing, group looting is a weird hybrid between two extremes, and so forth. The other problem I think has been killing a lot of the new players is a lack of balance throughout the game. As it stands, itemization plus the passive tree plus how (incoherently) difficulty scales in Act 3 in all difficulties just makes a lot of people get stuck and not be able to progress further. Some will reroll and try something else maybe having better luck with a new build, but eventually a lot of them just give up in face of constant frustration. I'm sure a lot of people would stick with the game if the general curve was smoother (not easier), which is bound to happen after some patches. What was the alternative, though? It must have been a balancing act juggling supporters and momentum from CB and trying to come up with somewhat a polished product for OB. All things considered, it could've been much worse. I don't know. I think people in general are either being too hermetic to the idea of changing some aspects of the game, too alarmist about where the game is headed or too demanding with what and when they ask of GGG. It's still way early in the development history but, all in all, I think GGG is doing fine. I'm confident that PoE will age well, but it's a small company, so it'll take some time. Last edited by dndallasta#1042 on Mar 1, 2013, 11:28:54 PM
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Yes, I don't think PoE will ever appeal to casual gamers. They are where the money is because there are soooooo many of them. It's a good thing that everything I know about GGG and have seen them do tells me they care more about their vision for this game than the mighty dollar.
" You are a different kind of hardcore player (if you identify as such). Playing is the fun part. Winning is a bonus. Usually, at least for casuals, it's the other way around. Them having limited time makes playing at all a bonus, whereas, winning is the fun part for them, usually. This means they need easy games so they can "win" in the short time they have to play them. Which is why Angry Birds was so popular. A game that can be taken in bite sized chunks and feeds out victory a time or two within those chunks. PoE is the opposite. You can spend an hour and almost get no where. That's all from my experience though. Others might be different. Last edited by TremorAcePV#7356 on Mar 1, 2013, 11:31:49 PM
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