POE sure seems to be losing a lot of steam
" Cheers. And FYI there is a price for that money and some don want to pay that much ;). Hope you learn that someday. "May those who accept their fate be granted happiness.
May those who defy their fate be granted glory." Edel |
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" That is you're opinion, and honestly it seems jaded. Have you been hurt by other games? You speak as if money = failed game. Making all kinds of gains. |
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Nope more like whoring or selling out for money= fail. As for jaded frankly nothing i wrote would indicate that but hey you see what you want to see. Good night dude.
"May those who accept their fate be granted happiness.
May those who defy their fate be granted glory." Edel |
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" Right, I want to see a random guy become depressed and defensive. You said "there is a price for that money" how else is that supposed to be interpreted? Clearly I am incorrect. If GGG makes money they will pay a price? or do you mean like a Tax? I do not know there tax laws where they are based. Making all kinds of gains. |
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Maybe they should join Steam to regain it?
I can't believe no one else went there. anyway, I want to remind people that what we are playing still isn't a finished game. each patch until the beta tag is removed will somehow bring PoE closer to full game status. Did you notice the new version of lioneyes theme recently? Expect a lot of similar polishing points as we move through open beta. For a game not even at release level, PoE generated a lot more attention that might have even been warranted. The population is levelling out nicely imo. Flavour of the month players have either joined the community or moved on. Each day that passes, the community crawls a little closer to what I anticipate will be a fairly core fanbase that understands where GGG is coming from and what they hope to achieve. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" Well said. "Man, it's like we're fighting housewives and their equipment." - Millennium
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I don't think PoE losing steam is a bad thing. They are catering to a hardcore playerbase that will keep their game alive for a long time.
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" ... All business owners serve a small percentage of the population, unless you own walmart. That goes doubly true for anyone with a vision in a creative field. Not everything in life is motivated by money and not everything niche deserves to be degraded by your labels. This is a game created by people with a love for the genre and I'm sure their vision of what makes a good game is more important to them (rightly so, imho) than chasing every dollar. Last edited by Devilnaut#7302 on Mar 1, 2013, 10:47:50 PM
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There are many reasons why this is happening. And even though its not destined to be the next Diablo 2, or Wow, its a great game that many player who enjoy it will stick too.
Some reason: -System requirements (why I'm not playing right now) I can't get past level 50 on HC until I get my new computer. This really thins out the population, as only some PC gamers can stay up with the times. -Desync Its small, its almost stupid to complain about it seems, but when you lose a character that you have put weeks of effort into because of it, it sucks. Much less when it happens a second time. -Learning Curve. This game was not designed to hold your hand. From the very beginning you are thrown onto a beach spamming potions to stay alive while Hillock bashes your face in. Then you reach the fire Bitch and she murders you because you didn't avoid the rain of death. Then you reach the island and get perma frozen and shattered into a million pieces by the ice bitch. This trend continues until you have learned what does what, and what to avoid. For some people, like me, it is amazing. For a majority of others its a waste of time. Throw spec choices that don't fail until level 45ish in here, and you got yourself a pretty harsh game for a carebear player. -Lack of content As much as we love this game. The fact is, there are only 3 short acts. That you play through over and over and over. And for those who reach endgame, you burn through maps over and over and over. It will burn people out quickly, and they will want something new. -Groups While I don't mind the cut-throat looting system(some do), I do hate that content becomes too easy in a group. Watch any streamer or join a group for any boss run. No one dies unless they get 1-2 shot. Mobs simply don't have an attention span, and constantly switch between tons of targets, making any non aoe or 1 shot danger negligible. This leads to just running along, as fast as the group can aoe down packs. No thinking required, just spam your best attack. It's just incredibly boring imo. -Pvp As far as I know this is almost nonexistent. Maybe a few players who like to try and spec for it and blow people up now and then. But the majority of players seem to avoid it. Cut-throat league may change all that. -Sense of accomplishment Unless you are one of the top players on the ladder, or have 1 of the super rare items people want to copy, no one really knows or cares what gear you have. Being a grinding gear based game it would be nice to feel like you can show off some of your loot without linking it in forums. Perhaps an inspect option, with a single instance city, would fix this. Or being able to click names on the forum and see equipped gear. Its a small thing, but it really helps in a game like this. And I used to love looking at other peoples gear in other online games. |
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" Yah bro they just need to keep on trucking and true fans will blaze their glory or some shit |
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