Here Is Why You Lost Me

It's funny because I go self found the lack of an AH is an absolute none issue for me.
You lost me when you told me your friends play League of Legends. Casuals gonna have casual complains.
First off, to the OP, an intelligent post.

Second, I want to apologize on behalf of the "you have a different opinion than mine therefore you suck/are a casual/need to go back to some other game" crowd. I totally agree with Charan slapping down those who can't converse without namecalling.

Third, I disagree that this game needs an AH. I have traded for literally one item in all my time on PoE, and it was a support gem. My point is that you don't need an AH, nor do you even need trading, really. It could certainly make acquiring what you want a faster process, but it is not necessary for progressing through the game.

Last, my first 3 or 4 characters didn't do so well once they hit mid to late game. I was frustrated at first, but did some research on these forums and found ways to make my builds more viable. And while those characters are long gone, they did contribute to my overall stash of orbs and rares that I put go good use on later builds. Give it time, you'll get there.
In a very grind heavy game the death penalty equates to...more grinding.
The problem is that grinding is counter-intuitive in this game.

If you play solo, its inevitable, that you will fall behind in loot. If you play in groups, people act civil until a GCP drops, then they run over and stand on the one with you name and stop you from getting it(Happened twice last night to me, i was on my ranger, and the melee guys were a fraction of second faster, and one one i know lag caused me to miss it cause i was clicking like crazy!). I guess I should of done the same to them, but thats not how I play. So i mostly chose to play solo, and i always hit that gear wall around cruel act 3.

I usually will farm that first area before the town, its small, has lumped groups, and always has a boss. but it doesn't take long to get 2 levels ahead of the area, at which point the penalties to currency orbs kick in. And most solo players should understand how painfully low they are to begin with, I am not about to take a penalty. So you try to move on, and you die, taking an experience penalty. Its a ridiculous, stupid cycle of misery.

Solution, buff solo drop rates. Just change them to be equal with a duo. Im not expecting to have the same item quantity as a 5 man group, that would be ridiculous. But as it stands, ive got 3 characters now that are 40 and above(well one is 39), and i have yet to get my first GCP. Those 2 in the group last night that got ninja(yes, they were ninjaed, In both groups, everyone was sticking to their owned tagged drops until they dropped) would of been my first. My RNG is abysmal! And as you approach act 3 cruel, it gets harder and harder to wear that old IIQ/IIR gear ive been lugging around since act2 of normal. You have to start wearing updated gear if you want to progress.

Id willing to bet this guy wouldn't of had the gear problems he did. He would of died soon enough, but maybe it wouldn't of stung him as bad. I know how he feels though with the instant loss of interest. What little currency I had was stolen(first time in 10+ years of online gaming I was hacked, should of used a different PW with as many company databases have been hacked in the last year, but ive been spoiled by authenticators) I was so pissed, i couldn't keep playing the characters I was actively leveling. I made a new one so it wouldn't feel like a gut punch every time I found a 5l white item I couldn't alch. I've build about half of it back, so I can a least play them again, but that first day, I almost quit.
Last edited by jalford#3761 on Mar 2, 2013, 3:35:30 PM
"
poltus wrote:
I am just a little confused why you play HC when losing a character is going to drive you to this kind of grief. I mean really.

"I alt-f4 to be safe and came back to a normal-mode Templar. "

If the alt f4 mechanic was supposed to work reliably there would be an eject button on the UI. lol


BD hahahahaha. Gold. Where can i get one? A dirty great big red panic button...... Haha!
When all your fears combined, the manifest was refined.
I know you really tried to understand. This is a new way!
- Pendulum.
"
Knight_of_the_Revelation wrote:
"
poltus wrote:
I am just a little confused why you play HC when losing a character is going to drive you to this kind of grief. I mean really.

"I alt-f4 to be safe and came back to a normal-mode Templar. "

If the alt f4 mechanic was supposed to work reliably there would be an eject button on the UI. lol


BD hahahahaha. Gold. Where can i get one? A dirty great big red panic button...... Haha!

Chris has already said multiple times Alt+F4 in HC is perfectly fine and working as intended. I've seen all the "big name" streamers do it at least once so don't fault some random guy for doing it. You're just being petty and missing the OP's point.

On topic, I'm completely against a RMAH but I have no problem at all with offline stores or currency based AH's/consignment houses and really hope those things are solidly in GGG's plans. Those, to me, are simply conveniences due to time zone differences as well as enabling players to sort through trash better than in trade chat whereas RMAH's create a P2W situation which I don't think any of us wants.

E: Additionally, I HATE spamming my wares in trade chat. GGG needs to make it easier for traders to connect, simple as that.
POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums.
Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all."
QFT: 4TRY4C&4NO
Last edited by Phaeded#4782 on Mar 3, 2013, 12:49:04 AM
As someone well on their way to a masters in psychology myself, I have to say I disagree with the OP. This game does NOT need an AH of any sort; the only things, in my meager opinion, that need to happen, is for the chances that jewelers orbs and fusing orbs to actually provide a benefit needs to be slightly increased, melee (particularly Duelist as a whole and STR based gems) need a buff and more variety, and merciless difficulty needs to be evened out; as many mobs are massively overtuned and the difficulty seems very binary between not too much harder than cruel, and omfg I died nearly instantly to a pack of rock throwing monkeys/hobos and lost 15% exp. Sort these things out and in my opinion the game is golden (desync too).
Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy?
"
Obsidus wrote:
As someone well on their way to a masters in psychology myself, I have to say I disagree with the OP. This game does NOT need an AH of any sort; the only things, in my meager opinion, that need to happen, is for the chances that jewelers orbs and fusing orbs to actually provide a benefit needs to be slightly increased, melee (particularly Duelist as a whole and STR based gems) need a buff and more variety, and merciless difficulty needs to be evened out; as many mobs are massively overtuned and the difficulty seems very binary between not too much harder than cruel, and omfg I died nearly instantly to a pack of rock throwing monkeys/hobos and lost 15% exp. Sort these things out and in my opinion the game is golden (desync too).

Yay! Another fusing RNG post! Actually, I made a mistake in my earlier post and I think the OP did to using the term "AH". AH has such a negative connotation (thanks Blizzard!) but it was a convenient term. I think the real point is that it's very laborious to find trades. It seems GGG is already planning to address this (based on Brian's post) so that one doesn't have to spend hours watching trade chat scroll by hopelessly spamming their wants or wares. That will be a good thing but it's not an AH. I really think that was the core of the OP's post. A better/more convenient way to facilitate the bartering system GGG has already established.
POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums.
Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all."
QFT: 4TRY4C&4NO
"
Phaeded wrote:
"
Obsidus wrote:
As someone well on their way to a masters in psychology myself, I have to say I disagree with the OP. This game does NOT need an AH of any sort; the only things, in my meager opinion, that need to happen, is for the chances that jewelers orbs and fusing orbs to actually provide a benefit needs to be slightly increased, melee (particularly Duelist as a whole and STR based gems) need a buff and more variety, and merciless difficulty needs to be evened out; as many mobs are massively overtuned and the difficulty seems very binary between not too much harder than cruel, and omfg I died nearly instantly to a pack of rock throwing monkeys/hobos and lost 15% exp. Sort these things out and in my opinion the game is golden (desync too).

Yay! Another fusing RNG post! Actually, I made a mistake in my earlier post and I think the OP did to using the term "AH". AH has such a negative connotation (thanks Blizzard!) but it was a convenient term. I think the real point is that it's very laborious to find trades. It seems GGG is already planning to address this (based on Brian's post) so that one doesn't have to spend hours watching trade chat scroll by hopelessly spamming their wants or wares. That will be a good thing but it's not an AH. I really think that was the core of the OP's post. A better/more convenient way to facilitate the bartering system GGG has already established.


*sigh* I am quite well aware, as someone that has played many mmorpgs, particularly Everquest (where I, at a young age, became familiar with .001% drop chances on mobs that spawn every 48 hours level of RNG), and who knows things like statistics, that as they say RNG = RNG. I realize of course that one man may use 200 fusing orbs and not get a 6, or even 5 link, while another guy uses 8 and gets a 6 link. That doesn't change the fact that it just feels like the percentages associated with how likely it is for one to get a certain link setup are a little off, to the point where it is more likely that one will use 200 than 8, by just a little too much. But that isn't even really a big deal to be honest. And yes, maybe I'm overreacting to what you said, I dunno, I'm extremely drunk right now, so I'm just talking to talk, for the most part.
Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy?
"
Obsidus wrote:
*sigh* I am quite well aware, as someone that has played many mmorpgs, particularly Everquest (where I, at a young age, became familiar with .001% drop chances on mobs that spawn every 48 hours level of RNG), and who knows things like statistics, that as they say RNG = RNG. I realize of course that one man may use 200 fusing orbs and not get a 6, or even 5 link, while another guy uses 8 and gets a 6 link. That doesn't change the fact that it just feels like the percentages associated with how likely it is for one to get a certain link setup are a little off, to the point where it is more likely that one will use 200 than 8, by just a little too much. But that isn't even really a big deal to be honest. And yes, maybe I'm overreacting to what you said, I dunno, I'm extremely drunk right now, so I'm just talking to talk, for the most part.

Don't sweat it. I was just trying to get back OT. :)

P.S. I played EQ and EQ2 as well.
POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums.
Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all."
QFT: 4TRY4C&4NO
Last edited by Phaeded#4782 on Mar 3, 2013, 1:29:37 AM

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