Want to share my uber budget endgame build... UPDATED "Delve"

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Corrison wrote:
If inventory navigation were easier I might reconsider gem swapping. But as it stands now, it is not something I will be doing again. Did this for my RF and ST builds and hated it.


I hear you on gem swapping - it's a PITA. Having said that, there probably are some specific fights were Blade Flurry might be worth the annoyance (sort of like extra cold defence for a particular fight). But you appear to be doing just fine doing it your way.

Might I ask what the mod on your shield was for the 5 essence video?

I now comment in Forums with my Xbox account:

https://www.pathofexile.com/account/xbox/view-profile/walkjohn55
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Corrison wrote:
If inventory navigation were easier I might reconsider gem swapping. But as it stands now, it is not something I will be doing again. Did this for my RF and ST builds and hated it.


I hear you on gem swapping - it's a PITA. Having said that, there probably are some specific fights were Blade Flurry might be worth the annoyance (sort of like extra cold defence for a particular fight). But you appear to be doing just fine doing it your way.

Might I ask what the mod on your shield was for the 5 essence video?



I have a shaper shield with 5% life on block. But you might be talking about tempest shield gem proc.
Xbox Gamertag - Corrison
Mixer - https://mixer.com/Corrison
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Corrison wrote:


I have a shaper shield with 5% life on block. But you might be talking about tempest shield gem proc.


Thanks, I figured that it was the Recover Life on Block but figured it might possibly be Chill on Block.
I now comment in Forums with my Xbox account:

https://www.pathofexile.com/account/xbox/view-profile/walkjohn55
I inputted my current league character into Path of Building - I'm hoping that it might serve as a base for someone wishing to display their cut at the build. These URLs are for internal use within Path of Building rather than direct clicking (just in case anyone - like I was - is new to Path of Building).

https://pastebin.com/CUmmNLEs
my current character (lvl 92)

https://pastebin.com/DPTpK2dc
arbitrarily truncated at level 87

my character is somewhat over elemental resisted (allows for swapping in test gear)
not sure if Attack speed on jewels is best but they were available at the time
This is the splurge version of the build (the expensive amulet - which really fits in nicely I might add, both damage and QOL)
I do not know how Block Recovery affects things and so the character may be under attributed in that regard.
The shield is test gear, but testing quite nicely. Real testing starts when I reach level 93 and can stomach dying again.

Edit: The CWDT skill group is actually based on level 1 CWDT (lvl 3 IM, lvl 7 Tempest Shield, lvl 20/20 Incr Dur)
I now comment in Forums with my Xbox account:

https://www.pathofexile.com/account/xbox/view-profile/walkjohn55
Last edited by AnExile_onthePath on Jul 16, 2018, 11:33:32 AM
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Real testing starts when I reach level 93 and can stomach dying again.


I use to do the same :), when i reach about 50% of a lvl then i usually decide to finish it before I do stuff where i know its likely to die.
Added all T15 videos to my list, solo. I got wrecked on Basilica with some pretty bad mods, but still completed it. The other 3 were very smooth. All clips are 2 mins (max record time for an after the fact).

You can see the only skill I used was the 6 link cyclone and WB. I have a 20/20 BF, but I can't even justify gem swapping to be able to use it. That and I don't really like the skill anyway..

This is in IIQ gear also! I don't have different setups for different things, adding video now.

Gear
https://youtu.be/qZHOedcMvwo
Xbox Gamertag - Corrison
Mixer - https://mixer.com/Corrison
Last edited by Corrison on Jul 14, 2018, 11:07:24 PM
Just checking back in before the race starts.

Current build (you need to enter the URL within Path of Building): https://pastebin.com/CsQktX9w

I "borrrowed" from Corrison and dropped the jewel socket with the double +10 Int lead in.
I replaced it with Trickery, the 5% Life node leading to Trickery, and another Life node.
I am now lvl 94 which seems to be a natural cut-off - I have grabbed all the extra nice life nodes in reach.

If you have 4 really nice jewels, you are probably better off with a four jewel set up - but I imagine that the chance of 4 great jewels is slim. If you don't have any decent jewels (like perhaps in SSF), then Solidity and Diamond Skin are what I like.

If you are wondering about what is worth spending your currency on, I would say that a six link and then the Impresence Amulet are definitely worth while goals. The Sin's Rebirth is nice, but quite pricey and nothing dramatic (a modest upgrade over a Witchfire Flask). I carry around a Dream Fragments ring for opening freezer chests. I also ran a Basalt flask for a bit (you can double up on the evasion bonus).

Currently I am working on tier 13/14 - it is not the build that is not holding me back, but rather my reluctance to shell out piles of chaos for maps (which is why I could buy the Sin's - the chaos will pile up if you don't spend it all on maps).

If you cannot obtain a Life When You Block shield, the Temu might be an option to consider. I would really like to use Darreso's Courage but giving up the life leech AND the life is just too much of an ask. Gotta wonder just how many interesting uniques have been sidelined by Boss Creep induced life needs.

I grabbed the available Chance to Poison on Hit nodes - it devalues your Coralito's Signature but also means that your damage does not take as big a hit in flask-dry situations (so another personal preference of mine that you may want to leave out in your own build). Mind you, I might reconsider if I had the expensive controller because as it stands right now, activating a non-button flask for me creates a moment of weakness.

I must say that I am still luvin' this build. It is sturdy and cheap to get started, yet has some excellent upgrade options, plus lots of available life nodes if you want to add some character levels. And I rather enjoy the attack mechanics. I'd much rather dance in the fire (but not the stupid) than do the kiting wall flower thing.
I now comment in Forums with my Xbox account:

https://www.pathofexile.com/account/xbox/view-profile/walkjohn55
Last edited by AnExile_onthePath on Aug 1, 2018, 11:55:26 AM
Oh, and I tried out the Hall of Grand Masters map - I know it requires specific build changes to actually finish, but I went in with my build except that I equipped my Dream Fragments ring (so Freeze immunity but left me a little light on Fire Res) and changed my minor Pantheon from Ralakesh to Ryslatha.

With much use of the totem to break up the enemy, I finished off both right hand sections but could not finish either left hand section. I ran up against 3 GMs that I could not defeat
one that could damage me faster than I could damage them (I suspect chaos damage)
one that was ranged and could damage me faster (gave up on them when they one shotted me before I could even close)
one (Zina I think) that I could have fought for eons and not damaged

It was "interesting" - but I would most definitely do the google research before considering heading back. And only if it dropped again - I'd never pay for that "privilege".
I now comment in Forums with my Xbox account:

https://www.pathofexile.com/account/xbox/view-profile/walkjohn55
I just wanted to say that it is nice to see some console people getting together and fleshing out a nice build. Props to Viljan for starting this out, and everyone who is keeping it going.

Sadly I did not get enough time / currency to get Shaper down with this build before the upcoming race. But I should be able to get a video of it on standard and upload soon.
Xbox Gamertag - Corrison
Mixer - https://mixer.com/Corrison
So, do any of the more knowledgeable/experienced players have any opinions on how the Delve changes might affect the build (hopefully not a torpedo amidships).


To coincide with the new Chaos Damage bow skills, we've reviewed and adjusted some of the Poison and Bow passives around the Ranger.

The Fatal Toxins cluster between the Shadow and the Ranger now grants a total of 65% increased Damage with Poison (down from 115%), but now also grants a total of 55% increased Chaos Damage with Attack Skills.

Dirty Techniques now grants 25% increased Damage with Poison (down from 50%) but now also grants 25% increased Chaos Damage with Attack Skills. The passives leading to the notable now grant increased Chaos Damage with Attack Skills instead of Increased Damage with Poison.

Toxic Strikes now grants 30% increased Chaos Damage with Attack Skills rather than increased Damage with Poison. The small passive leading to it now grants 10% increased Damage with Poison (down from 20%) and 10% increased Chaos Damage with Attack Skills.



Offhand, it appears to be less Damage Over Time and more On Hit damage - maybe better against trash and weaker against bosses? With a shift from Poison to Chaos, I shall have to give Void Manipulation another look I guess.

These changes might have helped with Incursions, but I imagine that the DOT would have been handier in Delve (briefly venture into the dark, poison, and then fallback).

And I guess there might be this too (but might be class specific?)


Added a new Dexterity Skill Gem - Herald of Agony: Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon a minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.
I now comment in Forums with my Xbox account:

https://www.pathofexile.com/account/xbox/view-profile/walkjohn55
Last edited by AnExile_onthePath on Aug 29, 2018, 3:23:08 AM

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