Want to share my uber budget endgame build... UPDATED "Delve"

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Viljan wrote:


I think im gonna play ssf bleed gladiator with lancing steel this season, impale + bleed seems quite cool.


I find SSF can be quite satisfying - but for me, it really chews up a lot of stash tab space. On that note, I'm really moving away from using rare jewels since great ones are really RNG in SSF (or a ton of currency), and a real pain to buy in trade league. But I do appreciate being able to buy an Impresence (in theory), or a Scourge if it fits, and stuff like that, that I would probably never find for myself in a 3 month league.

Best of luck - hey, if that build turns out to be phenomenal, don't forget to tip the rest of us off.
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https://pastebin.com/as7Jqair


Made it work, there is one empty flask spot I hope its the diamond flask :)

you are doing 330k poison dps "no shaper" with max stacks, if you swap void for unbound it jumps to 400k and diamond flask ontop of that can reach 550k.
With leper shield you can reach 592k/320k shaper poison.
And you have no flat chaos damage on your rings and neck, so you have much damage potential left.
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Viljan wrote:
"

https://pastebin.com/as7Jqair


Made it work, there is one empty flask spot I hope its the diamond flask :)

you are doing 330k poison dps "no shaper" with max stacks, if you swap void for unbound it jumps to 400k and diamond flask ontop of that can reach 550k.
With leper shield you can reach 592k/320k shaper poison.
And you have no flat chaos damage on your rings and neck, so you have much damage potential left.


Those are insightful remarks. The missing flask was an oversight: it is Sins Rebirth. It has struck me on several occasions that the way that I play does not gain full advantage from the poison stacks. I tend to cyclone stuff until it is dead or almost dead and then move on (there tend to be few to no monsters left on a map when I am done). As such, I find stuff that boosts poison damage over hit damage actually lowers my performance. I have tried the stuff that you pointed out from time to time, but for me, it is not an improvement. My technique needs some work I guess.

(It really feels to me like the poison damage "ticks" reset each time that you hit a monster and if you hit them often enough, you lose a lot of partial ticks. If so, then the art would be to know when to move on or maybe even what the optimum attack speed is.)

I also forgot to mention that I had to stick some attribute suffices on a ring that I could not fit on my belt (it just occurred to me now that I need to test putting a socket on the belt as a custom mod).

Edit: I figured out how to make a Stygian Vise, and added the Sin's Rebirth and added an updated POB code to the post under discussion.
I now comment in Forums with my Xbox account:

https://www.pathofexile.com/account/xbox/view-profile/walkjohn55
Last edited by AnExile_onthePath on Dec 9, 2018, 2:01:51 PM

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