Chops Flicker Ranger ... DPS Project.

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Progammer wrote:
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Qarl wrote:

Flicker in its current form is indeed overpowered in its current form.


Redundancy at its bets. Wonder how many forms it have?


At least one more, depending on how well the new version works.

Last edited by Qarl on Feb 28, 2012, 3:48:11 PM
It was mentioned in passing a while back but certain skills will be balanced with cooldowns to limit their (ab)use. Flicker Strike is one of them. The game doesn't support cooldowns currently but I assume the necessary code will be added before long.
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FS with a cooldown ?
so it'll become a non-build skill, just a means to reach enemies and then cleave or whatever ?
this is sad... why? because for me it's the skill that make my journey on PoE so... new?

and like said Chop : p.s. before it gets blown out of proportion, this build is not a farming build. its terrible at farming compared to spear/discharge/cleave/etc.

nerf it in pvp... ok, but in pve, bleh...it's an original and unique skills among the games i've played, don't kill it!
I'll give it a try anyway if the automatized part of it will be nerfed to click on mob to kick in only...but a cool down will ruin it.

imao cool downs are a bad way to balance skills.
always looking at the skill bar in an ARPG is not intuitive at all. it's ok in a MMO wich is nearly turn by turn gameplay, but in a fast gameplay seting where you have to constantly look out for the fight and new incoming mobs i think it'll not work...
... nothing
Last edited by __Z__ on Feb 29, 2012, 4:08:20 AM
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__Z__ wrote:
FS with a cooldown ?
so it'll become a non-build skill, just a means to reach enemies and then cleave or whatever ?
this is sad... why? because for me it's the skill that make my journey on PoE so... new?


We realise its a popular skill as it is. The "chainsawing monsters" element is something we'd like to keep.

So a straight cooldown would take that away. One option we want to test is a cooldown that if interrupted by recasting expends a frenzy charge.

This is not perfect, but still allows the powerful chaining of the skill is some circumstances, without having endless jumping, free hits and following.

nice, that's what I suggested ^^

the current skill really feels like a "no skill".
just spam the damn thing to get out of every situation...
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ok, if I understand well : blood rage then FS then pray to kill in one FS shot to get one frenzy charge in order to be able to use FS to strike again before the cool down might allow you to FS again ?

if that, without the top gear with FS you'll don't kill in one shot, you'll dont get frenzy charges and you ?... cleave to get the frenzy charge in order to be able to FS again?
so we have to rely on a secondary attack (fully suported one) to be able to FS at the cost of one frenzy for each FS jump???
each succeding jump at the expendenture of one FC further cripple our attack speed potentially hindering our killing ability and end in a middle of a pack with 0 FC...

in conclusion : without top gear it became some sort of quicker shield charge but un-chain-able.
and with Chopatron stuff it's stay nearly the same...
so, it'll become mainly an high end skill for rich people and in no way a possible build around skill for leveling and specialise early in...

really try to find something else. maybe try to internally test the click on target hitbox in order to FS?
maybe limiting damage range...or use your nerf vision only in pvp...
but what you're thinking right now is only skill breaking and an unjustified nerf.



... nothing
I think I explained it in the dedicated thread, but I will give my PoV here aswell...

I think this skill requires no skill to use at all, you can just press the button and afk to something else... it will jump automatically and kill everything, you don't have to target, don't have to pay attention to what you're doing, it just does it for you.

I wonder how this skill ends up in this game with all the "hardcore" gamers in this forum ^^;;

Instead of spoiling my fun with this no-skill, I prefer to use it to engage or disengage a duel (like jumping near archer, cleaving them, jumping away to another target, etc...)

What I suggested in the Flicker thread was to use a frenzy charge per jump, or add a 1sec cooldown (or less) when there's no charge. You're still able to use it, it just requires a little bit more skill to use it.

It's not that hard to get frenzy charge if you use Frenzy (the skill), it would add a little bit more depth overall...


On a more global note, I also think the skills lack depth overall, there's no real strategy involved when you have to use them, you don't really have to position yourself (except for ranged character), all melee skills feel a little bit too much the same IMO.
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Last edited by kodr on Feb 29, 2012, 6:48:26 AM
kodr : you're wrong you could manage to drift and orient your attack toward some direction.
it's hard and not reliable but with some experience you could.
have you tried to use FS in chaos ?? try it with your fresh level 60 FStriker and come back here to speak of OPness and kill all skill!
the fun is extremely variable from individual to individual.
I think FS is ultimately fun like it's and I know now that it'll be nerfed soon.
you know what ? FS was one of the thing which made me think to not buying D3 even if I'm a big big fan of Diablo series just because I'm persuaded that no D3 skills will give me such an intense feeling of quickening (but I'm pretty sure that almost all D3 skills will be better (flashier?) than PoE ones excepted for FS which's as I've said, is truly unique in feeling!).
frenzy skill is also single target, so you have to suport 2 single target skills at once?

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... nothing
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__Z__ wrote:
kodr : you're wrong you could manage to drift and orient your attack toward some direction.
it's hard and not reliable but with some experience you could.
have you tried to use FS in chaos ?? try it with your fresh level 60 FStriker and come back here to speak of OPness and kill all skill!

mmmh... so you randomly jumped and get stunlocked in the highest difficulty level of the game and died?
wow...
like your said, you only died once at level 59. How much time did it take for you to reach level 59?
Even if the skill is cool, do you really think it requires some skill to use?
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__Z__ wrote:
the fun is extremely variable from individual to individual.
I think FS is ultimately fun like it's and I know now that it'll be nerfed soon.
you know what ? FS was one of the thing which made me think to not buying D3 even if I'm a big big fan of Diablo series just because I'm persuaded that no D3 skills will give me such an intense feeling of quickening (but I'm pretty sure that almost all D3 skills will be better (flashier?) than PoE ones excepted for FS which's as I've said, is truly unique in feeling!).

I won't transform this thread into a PoE vs D3 thread but yes, overall, I think the skills in D3 feel much more different. You actually have to choose your skill based on their effect, not because your bound by your weapon and have a limited skillset.
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__Z__ wrote:
frenzy skill is also single target, so you have to suport 2 single target skills at once?

At least it would require some skill, you would use 2 buttons!
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Can someone link a example of a flicker strike build for duellist or ranger?

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