Time to nerf the EXP penalty on death ?
New unique helmet:
You neither gain nor lose experience. Put it on when you want to do fun content. Take it off when you want to back to mindless grinding. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" Wait, what about hc? Let s make a helmet that makes you immortal if you wanna stop with easy ass mapping and do some actually fun content. I think that will make the game so much more fun. |
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" We actually don't need more "Vaal Breach" play content for no drops + no experience, with the sole benefit of dying, and providing HH/Rampage abuse... And we already have better version of that helmet in Softcore where you gain EXP, but not lose it after each level up so it's actually not needed from that point of view. " Of course GGG missed the mark regarding death EXP penalty, and @KiadawP already explained why it feels so lacklustre, heck, I explained it more times than I remember on multiple threads... Why not let us die to DIFFICULT foes and still progress without forcing us to take SOLELY the easy route? It's not like we don't already have a HARDCORE (chicken log out core for most actually, due to herd mentality and PoEs' great "connection stability") option. There are options to stop the "zerging" even with 0, yes I said 0, death EXP penalty. Heck, there are options to stop "zerging" with the current death EXP penalty or an even harsher version too. Why aren't they used? should be the question. Those subpar builds that are "budget" most of the times make "clever use of in game mechanics" aka ABUSE THE @#&* OUT OF THE GAME, breaking or "bending" the rules. And believe me, if having multi mirror worthy items on every slot except weapon could keep you ALIVE indefinitely against all content with minimal required player interaction, then maybe "defences" would work better and require investment. Unfortunately that is not the case. Human input is always required. Human input can be as best as it's "internet connection" allows it to, and that is why people tend to "prepare themselves" with a "proper build and items", as even the godly skillplay players can make mistakes, not necessarily their own. "Defences DO matter and dead builds deal ZERO DPS" should apply a lot better than "Damage matters more, and insta-gibbed enemies are the best dead enemies". Until then, killing glass canons once in a while still is worst than killing defensive oriented builds more often due to the DPS checks... Some people today are more pissed that GGG doesn't address the ARTIFICIAL PROGRESSION WALL in place for those last 5 levels a lot better, while allowing every @#&* and encouraging them to keep "zerging" and not GIVE A DAMN. I always, but always asked all of you, how often a player that doesn't auto default to "opie-op meta" can get to 100 via ALWAYS running the harshest maps, and if he reached a higher tier of maps keeps farming only those, or even solely those most dangerous encounters end game? I might have seen 1 since 2.0 doing that, and there may be a few more, but why not make this the HIGHLIGHT of PoE? Why do you consider you need mirror worthy items for "safe content ROFL stomping"??? Why not put all of those investments to good use? Alas, PoE can be improved upon a LOT even regarding death EXP penalty or the gain EXP penalty, but right now, having only "mindlessly grinding mind numbing easy content" as a way to advance "safely" your character to it's PINNACLE, hurts PoE on one of it's advantages, the DIVERSITY. And let me finish with a Dominus paraphrase "Diversity is an illusion, Exile. All those options are just shallow husks of what they entice." PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Jan 7, 2018, 8:00:02 AM
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" Oh that's why perma death had a revival in recent years. Perception is reality.
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" Of course, as having 1 chance at completing game content is more meaningful than having infinite amounts and some "slap on the wrist". Permanent death is meaningful and does give "moar bragging rights" in some opinions... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...
Good to know "free speech" doesn't apply in any form or manner on the forums these days... |
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" There is a difference between there are people who like the thrill of Perm death, vs Majority people want that. Also people who like the challenge of no death has a choice already, its call hardcore. Last edited by KiadawP#5072 on Jan 7, 2018, 7:43:58 AM
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" +10000000000000000 damm exactly that, i get absurdly angry when i die at lvl 95, but dying before that? I LAUGH AT THE FAILED SYSTEM WHICH DOESN'T IMPACT ME AT ALL =D Buff life on the right side of the tree! Just a little! Pretty Please!
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" exp gain has been buffed, not nerfed. The nerfs you are talking about were a slight counterbalance to massives buffs they have added to exp in other ways, and they do not even balance it out, the over all effect of the changes made to the game are a big exp buff. " more people want the xp penalty to stay than want it removed. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" It's kind of weakened when you can mitigate the permadeath issue by abusing alt+F4 and instant logouts. I'd rather take the EXP loss and admit I fucked up rather than immediately closing the game for fucking up then pretend it wasn't my fault. :P PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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I don't like the death penalty at the higher level either.
prevents me from doing harder content. i dont have much time and thinking of potential loss of time...ewww then i get into this long boring low level content farm but dont have time so i end up taking a break. but oh well i kidna give up on leveling past 92. just no point. and i kinda live happy with that. if i wanna make a suggestion to change; how about an option to make 6 portals to 1 portal, like zana don't die mission. then if you die, u don't lose exp but you lose the map. something like that. needs a lot more work to make it right for party play and such but least an idea. Last edited by Dudebag#0222 on Jan 7, 2018, 11:10:38 AM
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