Time to nerf the EXP penalty on death ?

New unique helmet:
You neither gain nor lose experience.

Put it on when you want to do fun content. Take it off when you want to back to mindless grinding.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
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mark1030 wrote:
New unique helmet:
You neither gain nor lose experience.

Put it on when you want to do fun content. Take it off when you want to back to mindless grinding.


Wait, what about hc? Let s make a helmet that makes you immortal if you wanna stop with easy ass mapping and do some actually fun content. I think that will make the game so much more fun.
"
mark1030 wrote:
New unique helmet:
You neither gain nor lose experience.

Put it on when you want to do fun content. Take it off when you want to back to mindless grinding.


We actually don't need more "Vaal Breach" play content for no drops + no experience, with the sole benefit of dying, and providing HH/Rampage abuse...

And we already have better version of that helmet in Softcore where you gain EXP, but not lose it after each level up so it's actually not needed from that point of view.

"
Demonoz wrote:
Spoiler


Dead Serious... Meanwhile some would argue the exp pen isn't near punishing enough for SC.. while in HC it is so unforgiving.

And you know what Lagwin is right... The Exp Penalty is NOT the problem.. The problem is YOU.
If you are lvl 90+ and keep dieing to shit there's an issue with your build or your play style and you should adjust accordingly simple as that. Drop some of that GG damage your are nuking boss's with for more defenses to keep you from dying and losing that exp.. If you find as issue with your build your suppose to adjust.. And the exp pen is there to basically tell you this is the case. Otherwise if it didn't exist at all everyone would zerk all the hardest content at the game by throwing endless corpses at it and nothing in the game like special drops from shaper or uber atziri will mean shit. Hell they already drop in value to nothing as it is because they are so easy to farm with glass cannons. The exp pen is at least some sort of check to force players to keep some mind on defenses.

Thats truly the difference between a shitty build threw together with a couple 10 stacks of chaos and a build put together with multi exalts... They get the job done and without dying constantly because in the end damage is only one part of the build being good.. Defenses DO matter and dead builds deal ZERO DPS...

Problem today is people dont want to fix anything or admit to anything being their fault they run into an issue they dont want to solve it themselves they want GGG to instead bow down and give them everything everyone else works for and earns for free or easier. And thats just not how it work.. Not in the real world.. And not even in virtual worlds.. Thats the biggest issue is too many have give into these types of things and give too much to people without them earning it causing one of the worst plagues this game and many like it have ever seen.... Entitlement...

Your not entitled to shit.. you want something go out and get it.. EARN it! work your way up to your goals and if you stumble you pick yourself back up and figure out how to not let it ever happen again. Thats the attitude of a winner. The attitude that oh i run into an issue and thing the game should be modified to make my life easier instead of me having to adjust for it... Thats the attitude of a loser.. And god help if you if this is the attitude you have about things IRL... I surely hope not. At any rate Attitude is everything. In games, IRL, in EVERYTHING.


Of course GGG missed the mark regarding death EXP penalty, and @KiadawP already explained why it feels so lacklustre, heck, I explained it more times than I remember on multiple threads...

Why not let us die to DIFFICULT foes and still progress without forcing us to take SOLELY the easy route? It's not like we don't already have a HARDCORE (chicken log out core for most actually, due to herd mentality and PoEs' great "connection stability") option.

There are options to stop the "zerging" even with 0, yes I said 0, death EXP penalty. Heck, there are options to stop "zerging" with the current death EXP penalty or an even harsher version too. Why aren't they used? should be the question.

Those subpar builds that are "budget" most of the times make "clever use of in game mechanics" aka ABUSE THE @#&* OUT OF THE GAME, breaking or "bending" the rules. And believe me, if having multi mirror worthy items on every slot except weapon could keep you ALIVE indefinitely against all content with minimal required player interaction, then maybe "defences" would work better and require investment. Unfortunately that is not the case. Human input is always required. Human input can be as best as it's "internet connection" allows it to, and that is why people tend to "prepare themselves" with a "proper build and items", as even the godly skillplay players can make mistakes, not necessarily their own.

"Defences DO matter and dead builds deal ZERO DPS" should apply a lot better than "Damage matters more, and insta-gibbed enemies are the best dead enemies". Until then, killing glass canons once in a while still is worst than killing defensive oriented builds more often due to the DPS checks...

Some people today are more pissed that GGG doesn't address the ARTIFICIAL PROGRESSION WALL in place for those last 5 levels a lot better, while allowing every @#&* and encouraging them to keep "zerging" and not GIVE A DAMN.

I always, but always asked all of you, how often a player that doesn't auto default to "opie-op meta" can get to 100 via ALWAYS running the harshest maps, and if he reached a higher tier of maps keeps farming only those, or even solely those most dangerous encounters end game? I might have seen 1 since 2.0 doing that, and there may be a few more, but why not make this the HIGHLIGHT of PoE? Why do you consider you need mirror worthy items for "safe content ROFL stomping"??? Why not put all of those investments to good use?

Alas, PoE can be improved upon a LOT even regarding death EXP penalty or the gain EXP penalty, but right now, having only "mindlessly grinding mind numbing easy content" as a way to advance "safely" your character to it's PINNACLE, hurts PoE on one of it's advantages, the DIVERSITY. And let me finish with a Dominus paraphrase "Diversity is an illusion, Exile. All those options are just shallow husks of what they entice."
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Jan 7, 2018, 8:00:02 AM
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Hexerin wrote:
Or just remove the system that has been almost universally hated by gamers for well over a decade now.


Oh that's why perma death had a revival in recent years.
Perception is reality.
"
widardd wrote:
"
Hexerin wrote:
Or just remove the system that has been almost universally hated by gamers for well over a decade now.


Oh that's why perma death had a revival in recent years.


Of course, as having 1 chance at completing game content is more meaningful than having infinite amounts and some "slap on the wrist".

Permanent death is meaningful and does give "moar bragging rights" in some opinions...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
"
widardd wrote:
"
Hexerin wrote:
Or just remove the system that has been almost universally hated by gamers for well over a decade now.


Oh that's why perma death had a revival in recent years.


There is a difference between there are people who like the thrill of Perm death, vs Majority people want that.

Also people who like the challenge of no death has a choice already, its call hardcore.
Last edited by KiadawP#5072 on Jan 7, 2018, 7:43:58 AM
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KiadawP wrote:
"
lagwin1980 wrote:
"
FNX_Heroes wrote:
Hey,

I was just thinking that Exp gain and Exp loss should go together.
- EXP gained has been nerfed several times during the past years,
- However, EXP lost on death has never been revised accordingly.

GGG has always brought the idea to test new things in leagues. Why not introduce reduced EXP loss on death during a new league, and see how this feature is welcome by the whole community ?


It's been changed once, it won't change again because it supposed to be a learning tool, as in it fucking hurts to loose the xp so you figure out why you are dying and not do it again.


the problem with the 'learning curve' argument is, Death penalty only matters very late into the game, well over the meaningful 'learning curve' part.

For a death penalty to be meaningful, i must be meaningful at any level & stage, not just when you are leveling in the 90s.

How meaninfulg is the exp lost at death at leveling wehen you can zerg bosses. When you are 'GOD' mode, there is no learning curve.

Death penalty is meaningless when you are leveling in stroy, as you can gain back the lasot exp in mins, even seconds
Death Penalty is meaningless unless you are HC
Death Penalty is not harsh when you are leveling up to about level 88.
Death Penalty is meaningless to one that have no intension to level up anymore, & tehe is NOT good reason not to convert to glass cannon.
Death penalty starts to hurt & get disportionally worst towards lvl 100

Hence its a very very poor design.

Now imagine if against bosses in story, you are given max of 0-3 death, after which you have to redo the fight. Now the players will have to learn to be better.

Or imagine if every death has a death timer of say 10 sec. Now that will hurt, & encouarge plaxers not to die. More death, more out of action.

Or maybe, lowering Loot & exp when you die for a set period. Now taht will make glass cannon builds think again.



+10000000000000000 damm exactly that, i get absurdly angry when i die at lvl 95, but dying before that? I LAUGH AT THE FAILED SYSTEM WHICH DOESN'T IMPACT ME AT ALL =D
Buff life on the right side of the tree! Just a little! Pretty Please!
"
FNX_Heroes wrote:
Hey,

I was just thinking that Exp gain and Exp loss should go together.
- EXP gained has been nerfed several times during the past years,
- However, EXP lost on death has never been revised accordingly.

GGG has always brought the idea to test new things in leagues. Why not introduce reduced EXP loss on death during a new league, and see how this feature is welcome by the whole community ?



exp gain has been buffed, not nerfed. The nerfs you are talking about were a slight counterbalance to massives buffs they have added to exp in other ways, and they do not even balance it out, the over all effect of the changes made to the game are a big exp buff.


"
Hexerin wrote:
Or just remove the system that has been almost universally hated by gamers for well over a decade now.


more people want the xp penalty to stay than want it removed.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
sofocle10000 wrote:
"
widardd wrote:
"
Hexerin wrote:
Or just remove the system that has been almost universally hated by gamers for well over a decade now.


Oh that's why perma death had a revival in recent years.


Of course, as having 1 chance at completing game content is more meaningful than having infinite amounts and some "slap on the wrist".

Permanent death is meaningful and does give "moar bragging rights" in some opinions...


It's kind of weakened when you can mitigate the permadeath issue by abusing alt+F4 and instant logouts.

I'd rather take the EXP loss and admit I fucked up rather than immediately closing the game for fucking up then pretend it wasn't my fault. :P
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
I don't like the death penalty at the higher level either.
prevents me from doing harder content. i dont have much time and thinking of potential loss of time...ewww
then i get into this long boring low level content farm but dont have time so i end up taking a break.

but oh well i kidna give up on leveling past 92. just no point. and i kinda live happy with that.


if i wanna make a suggestion to change;

how about an option to make 6 portals to 1 portal, like zana don't die mission. then if you die, u don't lose exp but you lose the map. something like that. needs a lot more work to make it right for party play and such but least an idea.
Last edited by Dudebag#0222 on Jan 7, 2018, 11:10:38 AM

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