Time to nerf the EXP penalty on death ?

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goetzjam wrote:
How about you don't die, then you dont have to worry about the exp loss on death.

Oh it's very easy not to die, just skip all hard content, play in teams with a bot giving you 376453 auras and rush through easy maps. That's what most ppl reaching 100 the first week do (in SC and HC), isn't it ? ;)

But that's NOT how I want to play. I want to solo rare corrupted maps with insane mods combination and multiple sextants, and fight all kinds of bosses, so I'm bound to die sooner or later, but that's not fair because the risk/reward for experience is just not there.
Last edited by FNX_Heroes#6628 on Jan 6, 2018, 1:04:58 PM
Wait what?


Your argument is: Im doing stupid stuff. And I know Im doing stupid stuff - but its fun so Im doing it anyways. But in case I die to my own stupidity, I dont want to be punished.


That about right?
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Orbaal wrote:
Wait what?


Your argument is: Im doing stupid stuff. And I know Im doing stupid stuff - but its fun so Im doing it anyways. But in case I die to my own stupidity, I dont want to be punished.


That about right?

What kind of stupid stuff are you talking about ? Do you consider trying to play the hardest content of the game a stupid stuff ???

Currently I'm using a split method : when I decide to take a level, I play only easy/medium content (still in T12-T15 maps). And once a level is passed, I play all hard/quest content again. Well my point is that it's a shame and a proof of the poor design of XP penalty in the game, because the risk/reward ratio is not respected.
Last edited by FNX_Heroes#6628 on Jan 6, 2018, 1:09:07 PM
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FNX_Heroes wrote:
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Orbaal wrote:
Wait what?


Your argument is: Im doing stupid stuff. And I know Im doing stupid stuff - but its fun so Im doing it anyways. But in case I die to my own stupidity, I dont want to be punished.


That about right?

What kind of stupid stuff are you talking about ? Do you consider trying to play the hardest content of the game a stupid stuff ???



If you want to avoid a death penalty: YES!
If you want to have fun: no.

Its that simple. If you wanna farm xp, you dont run crazy maps.
Instead of losing 5% or 10% xp on death, reduce xp gain by 50% for the next 5% or 10% of your current level.
Last edited by TheNightFly#5386 on Jan 6, 2018, 3:09:40 PM
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FNX_Heroes wrote:
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goetzjam wrote:
How about you don't die, then you dont have to worry about the exp loss on death.

Oh it's very easy not to die, just skip all hard content, play in teams with a bot giving you 376453 auras and rush through easy maps. That's what most ppl reaching 100 the first week do (in SC and HC), isn't it ? ;)

But that's NOT how I want to play. I want to solo rare corrupted maps with insane mods combination and multiple sextants, and fight all kinds of bosses, so I'm bound to die sooner or later, but that's not fair because the risk/reward for experience is just not there.


I quite frankly don't give 2 shits about how you want to play.

If you want to play a game that isn't punishing when you die go play D3, POE isn't a game where you never lose anything.

One off death here and there in SC is fine, if its becoming to the point where your posting here complaining then it isn't a super rare occurrence, but rather something happening often enough for you to cry about it.


So in your case get gud really does apply here.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
But why not adjust EXP and loot better when taking into the account the difficulty of content - yes, more difficult and dangerous content should ALWAYS be more rewarding EXP and loot wise, so players are ALWAYS "kept on their toes" when running it, with the failsafe of still encouraging progress if you're taking "the easy route" and favour a casual laid back playstyle which is inherently more safe?

Right now, since 2.0, GGG made everything in their power to "channel" players towards "the right way to play (abuse is actually more accurate, from my point of view) PoE" and while bad decissions, builds, items or skillplay should be heavily penalised, the sad thing is that currently offering power creep as "bribes" just makes everyone NOT GIVE A DAMN, about things that should ALWAYS matter - own drops are discarded in an "ARPG", you need to be "opie-op meta" to "efficiently" play the game and not miss out, you're encouraged to mindlessly farm monotonuous content instead of interacting with the dangerous one, just to "feel" some continuous progression etc. etc.

I might be a dreamer, but I do know that PoE could be improved, as us, the players, should always care about our characters, be invested in them, and be accountable for all those bad decissions, builds, items or skillplay, but in a lot more fairer way than currently.

And sadly, granting level 100 status on each level up and encouraging "zerging", is more harming to PoE than removing all penalties combined.

GGG should really consider that for a large part of the community, PoE needs to be "fair" and "fun", and currently, it is severly lacking in both aspects...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Jan 6, 2018, 3:44:13 PM
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Orbaal wrote:
If you want to avoid a death penalty: YES!
If you want to have fun: no.

Its that simple. If you wanna farm xp, you dont run crazy maps.

Quoted for truth and I fully agree with you. I think however that this situation is not inevitable and it's precisely the point of my post to open a reflexion to try to improve this situation. Some good ideas have already been proposed above.
Last edited by FNX_Heroes#6628 on Jan 6, 2018, 4:16:46 PM
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goetzjam wrote:
I quite frankly... (insert BS here) ...does apply here.

Read the post just after yours and learn what a constructive, insightful and on-topic post is. Exactly the contrary of yours. Please go troll elsewhere.
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FNX_Heroes wrote:
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lagwin1980 wrote:

It's been changed once, it won't change again because it supposed to be a learning tool, as in it fucking hurts to loose the xp so you figure out why you are dying and not do it again.

I hope you're not serious... :)


Dead Serious... Meanwhile some would argue the exp pen isn't near punishing enough for SC.. while in HC it is so unforgiving.

And you know what Lagwin is right... The Exp Penalty is NOT the problem.. The problem is YOU.
If you are lvl 90+ and keep dieing to shit there's an issue with your build or your play style and you should adjust accordingly simple as that. Drop some of that GG damage your are nuking boss's with for more defenses to keep you from dying and losing that exp.. If you find as issue with your build your suppose to adjust.. And the exp pen is there to basically tell you this is the case. Otherwise if it didn't exist at all everyone would zerk all the hardest content at the game by throwing endless corpses at it and nothing in the game like special drops from shaper or uber atziri will mean shit. Hell they already drop in value to nothing as it is because they are so easy to farm with glass cannons. The exp pen is at least some sort of check to force players to keep some mind on defenses.

Thats truly the difference between a shitty build threw together with a couple 10 stacks of chaos and a build put together with multi exalts... They get the job done and without dying constantly because in the end damage is only one part of the build being good.. Defenses DO matter and dead builds deal ZERO DPS...

Problem today is people dont want to fix anything or admit to anything being their fault they run into an issue they dont want to solve it themselves they want GGG to instead bow down and give them everything everyone else works for and earns for free or easier. And thats just not how it work.. Not in the real world.. And not even in virtual worlds.. Thats the biggest issue is too many have give into these types of things and give too much to people without them earning it causing one of the worst plagues this game and many like it have ever seen.... Entitlement...

Your not entitled to shit.. you want something go out and get it.. EARN it! work your way up to your goals and if you stumble you pick yourself back up and figure out how to not let it ever happen again. Thats the attitude of a winner. The attitude that oh i run into an issue and thing the game should be modified to make my life easier instead of me having to adjust for it... Thats the attitude of a loser.. And god help if you if this is the attitude you have about things IRL... I surely hope not. At any rate Attitude is everything. In games, IRL, in EVERYTHING.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.

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