[Sept 18] Difficulty and Level Progression
" I'm in the middle in both scenarios, yes. But it makes a huge difference, if I have a distance to the next 10 positions of 1 day effort of my playstyle (without the barrier in front of me) or have to effort 10 days (both as simple examples) - at least as long a race is not over. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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Since you only picked out a small part of my post to reply to I will assume that you agree with the rest of what I said.
" No, it doesn't make any difference at all. You are just grasping for straws now, as your previous arguments failed. They who do best will win in both scenarios. The ladder results will not change. If you do better than your friend or neighbor you will beat him in the ladder in both scenarios. If you are average you will be in the middle of the ladder in both cases. |
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The words flogging, dead and horse spring to mind.
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" Instead of trolling, can't you entertain us with an explanation of why "/players x" is fine but what I am suggestion (which is essentially the same thing) is bad? Here is another inconsistency: " " " Interestingly enough you suddenly stopped posting when I pointed this out. |
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" I stopped posting cause I got bored of explaining something to you that even GGG employees agreed with but you refuse to understand. I believe you are trolling so I refuse to be drawn into a ****ing contest with you frankly. I know im right, everyone else in this thread except you knows we are right. As for the Zril comment I didnt read it, but from just scanning it I have no clue why thats relevant or somehow earth shattering, fact remains that pretty much everyone is either not bothered either way or don't like your idea. It has VERY few supporters... /end thread (except of course it won't end you will yet again dredge up some random comment take out of context quote people to oblivion to try to confuse the argument and lose/ignore the points you cant answer in long *** replies with very little actual content beyond you soap boxing and goading others into a response) If it makes you feel better we all agree, your idea is wonderful, you are the king of the internet. Last edited by RodHull#2035 on Feb 25, 2012, 2:49:16 PM
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I think this topic in it's current iteration has been fully explored by all parties involved and it would be best to let GGG decide what course of action to take.
"the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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The funny thing is RodHull, we don't even really disagree on the main issue.
" +1 /Agreed. Last edited by Sickness#1007 on Feb 25, 2012, 3:25:53 PM
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Just make separate leagues with fixed difficulty settings, this way ladders stay separate and the system becomes impossible to abuse.
Keyblades!
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" This is currently the plan, from what I've heard. NewDude: I killed Brutus. Now I have no quest. So what now?
Guy: I guess there are people that NEED quests for direction. Guy2: I always wonder how those people get through life. GuyMontag: They get married. Wives are like quest-givers. |
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" If there is no way to transfer characters and your stash from the lower difficulty league to the higher difficulty leagues then that will be a rather bad system. It's reasonable to think that alot of players will start playing on the lower difficulty league (if not, then it's rather pointless in the first place) and that they will eventually learn the game, learn to make a good build and collect good gear. At that point the lower difficulty will not be approprietly challenging for them anymore, and it would really suck if they had to give up their characters and all the loot they had collected just to be able to play on a difficulty that is not trivial for them. |
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