[Sept 18] Story, Voice Acting and NPC Chat

Most of the story is unveiled in Act Three. There are major improvements to Act One and Two planned which will tie the plot together so that the player has a much clearer idea what is going on. We're going to try to get these changes reflected in the Beta soon.

Little of the eventual dialogue is in-game yet, and none of it is voice acted (but it will be). In the short term we plan to make the start of the game more engaging, so that the player has more direction and understanding of what’s going on.

The chat options when talking to NPCs are currently pretty simple and will be updated. Chat topics will be greyed out if you've read them before.

Edit (Sept 18): This information still represents our view of this issue. Voice acting will hopefully be in around 0.9.13.
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Last edited by Chris#0000 on Sep 18, 2012, 12:28:20 AM
Story finalised? Or still open to suggestions...
oo this is starting to get exciting! & voice acting is a huge plus.
looking forward to the voice acting
Check the thread on voice acting.
Definitely one of the best additions for me.
An introduction sequence would be good to get a clue what is going on.
Love is the emblem of eternity; it confounds all notion of time;
effaces all memory of a beginning, all fear of an end.
Please don't over-do it. The diablo 3 beta is a good example of just that.

having a story is nice, but since this is a game where you constantly reroll characters, you don't want to go through long winded story areas.

At the very least make it skipable. So on Hc character number 100 you aren't just completely sick of entering 'Ladida's house' for the n'th time, to hear her chat about all the bad things that are going on.

Quite frankly I would be just happy with some fancy cut-scenes between each act. Then you can add lore to the different characters in the cities for the people whom wqant to stay a while and listen.

Waking up on the beach while the world has turned to hell, is a very good story for an ARPG. :)
"That's how you die properly, Sailor Boy.."
I approve of this. I feel like story might often take a a backseat for many people, but I think it can be a major selling point between a fun and really engrossing game.

That being said, I very much like the idea of the character learning as they go, starting out in the dark (just as we do as players). However, some form of direction/info to start building the bigger picture would definitely be welcome.

PS. Props to whoever decided the game should start with a zombie chomping that dude.
Just don't overdo it. Less is indeed more, especially in this genre. What clue do you need? A zombie took a bite out of the first person you met. Its time to hack and slash!

Voice acting will be good though. :)
IGN : Jovial

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