[3.2] Glacial Cascade Totems [ALL Content in the Game!] Deathless Uber Elder Video!

Intro:

Whats up guys. I’m a new player who came from D3 when 3.0 got released. This is my first build guide created for PoE and the purpose is to share my build, my experience, and the things I learned along the way. This guide is very comprehensive and interested readers can find information on everything from detailed gearing options to explanations of different game mechanics.

As advertised, this build is capable of doing all current content in the game and I personally use this build as a league starter to progress through the story and complete my atlas every league.

Quick Reference:
Spoiler
Hierophant
Spoiler
Hierophant Final Skill Tree

Links
  • Spell Totem – Glacial Cascade – Cold Pen* – Inc Crit Strikes – Controlled Destruction - (Inc Area of Effect + Faster Casting) or (Conc Effect + Ele Focus)
  • Shield Charge/Whirling Blades – Faster Attacks – Fortify - Blood Magic
  • Elemental Weakness/Frostbite* – Arcane Surge – Increased Duration/Area of Effect
  • Cast When Damage Taken – Immortal Call – Enfeeble/Temp Chains/Frost Bomb/Phase Run – Increased Duration
  • Hatred
  • Lightning Golem
  • Flame Dash/Lighting Warp

Item Stat Priority
  • Weapon: Shaper Gain %Phys as Extra > Spell Crit > Crit Multi > %Spell Damage > Cast Speed > Attack Speed > +Spell Damage > Resists > Mana > Mana Regen > Dex
  • Shield: Spell Crit > Life > Spell Damage > Resists > Cast Speed > Mana > Mana Regen > Dex
  • Helm/Gloves/Armor/Boots/Belt: Life > Resist > Mana > Dex
  • Amulet/Rings: Shaper Gain %Phys as Extra > Crit Multi > Life > Crit Chance > Resists > Cast Speed > Mana > Dex
  • Rare Jewels: Life > Crit Multi > Crit Chance
  • Abyss Jewels: Life > %Phys as Extra Fire > Crit Multi > Crit Chance > Damage to Spells
  • The Long Winter Jewel is a great option but is not required.

*NOTE: Hierophants should strive to make Glacial Cascade a full cold spell (it only converts 60% by itself). This means moving away from Physical to Lightning Support and Added Fire. This opens the path for Cold Penetration Support which will be a huge boon to your damage. Similarly finding Shaper mods that give "Gain % Physical as Extra Cold Damage" are prioritized over the other elements.
Inquisitor
Spoiler
Inquisitor Final Skill Tree

Links
  • Spell Totem* – Glacial Cascade – Phys to Light – Added Fire – Inc Crit Strikes – (Inc Area of Effect + Faster Casting) or (Conc Effect + Ele Focus)
  • Shield Charge/Whirling Blades – Faster Attacks – Fortify - Blood Magic
  • Arcane Surge – Orb of Storms – Power Charge on Crit – Increased Crit/Duration/Area of Effect/Blind
  • Cast When Damage Taken – Immortal Call – Enfeeble/Temp Chains/Phase Run – Increased Duration
  • Hatred
  • Lightning Golem
  • Flame Dash/Lighting Warp

Item Stat Priority
  • Weapon: Shaper Gain %Phys as Extra > Spell Crit > Crit Multi > %Spell Damage > Cast Speed > Attack Speed > +Spell Damage > Resists > Mana > Mana Regen > Dex
  • Shield: Spell Crit > Life > Spell Damage > Resists > Cast Speed > Mana > Mana Regen > Dex
  • Helm/Gloves/Armor/Boots/Belt: Life > Resist > Mana > Dex
  • Amulet/Rings: Shaper Gain %Phys as Extra > Crit Multi > Life > Crit Chance > Resists > Cast Speed > Mana > Dex
  • Rare Jewels: Life > Crit Multi > Crit Chance
  • Abyss Jewels: Life > %Phys as Extra Fire > Crit Multi > Crit Chance > Damage to Spells
  • The Long Winter Jewel is a great option but is not required.

*NOTE:
Inquisitors have some options for Spell Totem link setups once end game levels of gear are reached. See the 3. Gems and Links section for my notes on this.
Hardcore Skill Tree Variant
wmPOObD

PoB:
Inquis - https://pastebin.com/PbrkFsjc
Hiero - https://pastebin.com/3KgavJK4

YouTube:
Full Playlist

Twitch: https://www.twitch.tv/thi3n

Update Log:
Spoiler
3.2 Updates:
  • 3 YouTube videos added to Videos section. 2 deathless kills (one with commentary) as well as our first death-filled Uber Elder kill early in the league.
  • Added Support for Hierophant! The guide has gone through a bit of a revamp since the Ascendancies have as well. Quick reference, Gems and Links are all updated with considerations to Hiero.
  • Added gear snapshot at start of Bestiary League. Shaper down less than a week in with Hierophant!
  • Added note about Phase Run in a CWDT setup in the Utility section of Gems and Links.
  • Inquisitor remained relatively untouched. The skills, gear, and jewels remain the same while a few new items now appear as alternatives for the build.
  • Added Atziri's Reflection to Shields Section
  • Moved around some stat priorities in the In-Depth gearing section.
  • Added comment about Hiero not needing Orb of Storms once they get Conviction of Power Ascendancy.
  • Added a "League Start" at the bottom of Tips and Tricks. Hierophants look for Hrimsorrow to allow use of cold pen!
  • Added notes about Hierophant vs Inquisitor in Questions section
  • Changed all references to "Threshold Jewel" to "The Long Winter Jewel" to avoid confusion.
  • Added Notes for Cold Pen in light of Hiero in the Gems Section as well as Vaal Clarity and mention of a 4-link Lightning Warp Setup!
  • Added notes in the weapons about going dagger/scepter and how Sambar Scepters and damage pen is now a useful stat for Hiero
  • Added snapshot of my final gear at the end of 3.1 Abyss League in the Gear Section.

3.1 Updates:
Spoiler
  • The Long Winter Jewel is not required. The build functions fine as is. Try it if you like it!
  • Leveling section added with gem links and leveling trees. Use Elemental Weakness while leveling before ascending!
  • Pantheon section updated. Added a mention for long fights to switch to a Life Flask with Curse Removal and switch to the Ryslatha Pantheon.
  • Controlled Destruction over Increased Crit Strikes in the main damage setup if Glacial Cascade is ~33% chance to crit in hideout with Controlled Destruction linked!
  • Gem Quality priority section added in Gems and Links for the SSF people of the world.
  • Added Blood Magic as a support for the movement ability - this helps with situations where mana is getting drained.
  • Added more "Tips and Tricks": Totem Placement, Movement abilities, Elder/Shaper items, etc.
Gear section overhaul! Added Elder/Shaper item comments.
  • Flasks. Diamond Flask with Increased Duration and Curse removal. Added alternative for long fights (Life Flask with Curse Removal and switch to the Ryslatha Pantheon)
  • Belts. Increased Flask Duration added as required for belts also notes about the new Abyss Belt (Stygian Vise).
  • Boots. Added note about prioritizing Armor/ES over Evasion when using Kaom's Roots.
  • Gloves. I now mention Insanity Essence Crafting for min/maxers.
  • Jewels. Notes about new Abyss Jewels and The Long Winter Jewel. Added a bit about the Watcher's Eye for the super rich.
Contents:

  • 1. Pros and Cons
  • 2. Gear
  • 3. Gems and Links
  • 4. Bandit + Ascendancy + Pantheon
  • 5. Leveling
  • 6. Tips and Tricks
  • 7. Questions I've Answered
  • 8. Thank you + Other Guides


1. Pros and Cons
Spoiler
Pros:
  • Do it all. Any map mod. Any boss. If you want to fill out your atlas and see all the content in the game with one character then this is a good build play.
  • Safe. Totems by nature are safe because of distance and reflect going to totems instead of the Templar. On top of that Glacial Cascade is a huge area of effect spell that freezes.
  • Mind over Matter. Speaking of safe, MoM is one of the best defensive Keystones and is straightforward to gear for.
  • Beginner and League-Starter friendly. Leveling, mapping, and progressing the build feels smooth.
  • Huge Single Target Damage. The mechanics of Glacial Cascade can hit the same enemy more than once with the same cast. Swapping of skill gems can lead to “More” multipliers if needed.

Cons:
  • Totems are not for everyone. Players seem to love or hate them. That being said, this version of totems can be a lot more “active” than other totem builds. I obviously love totems and maybe you will too after playing this build!
  • Have not personally tested Hardcore. Some people on this thread have mentioned a variation in the guide for Hardcore which involves dropping the Shadow crit area for the scion life wheel.
  • Can't use a Spell Totem MTX. This is due to Spell Totem inside of Soul Mantle. I know the guide is ending here for some people.
2. Gear
Spoiler
None of the uniques are mandatory for starting out. In order to progress into the late game you will definitely want Soul Mantle but this build functions fine as a league starter on as little as a 4-link.

In Depth Gear Explanation
Spoiler
I put dex on pretty much all of my gear recommendations because it is a suffix and competes with important things like cast speed/crit/resist. While we can pick up a 30 dex node in our passive tree we'll generally have an easy time finding dex somewhere like the implicit of our amulet or a spare suffix somewhere on a piece of gear. Elder/Shaper items can give us free links for quality of life things like Culling Strike/Blind or Increased Area/Duration/Crit Strikes.

Weapon(s)/Shield
Spoiler
Rares. The movement ability dictates whether or not it's dagger+shield or dagger+dagger/scepter. A unique shield added in 3.2 is Atziri's Mirror. Great if you want to go the Self-Flagellation build. Some other uniques to consider before you can get shaper weapons: Divinarius, Axiom Perpetuum, Doryani's Catalyst, and Trolltimber Spire.

Stats to look for: Shaper Gain %Phys as Extra* > Damage Pen** > Critical Strike Chance for Spells > Critical Strike Multiplier > Spell Damage > Cast Speed > Attack Speed > Added Damage to Spells > Resists > Mana > Mana Regen > Dex

*NOTE: for the Shaper mod which reads Gain % Elemental Damage as Extra Chaos Damage. This is SUPER powerful because it will work off of all of the different converted elements. For example you Gain 75% Physical as Extra Cold (Hatred + Taste of Hate, and/or another Elder/Shaper Mod), 50% Physical as Extra Fire (Added Fire + Abyss Jewel), 30% Physical as Extra Lightning (Physical to Lightning support). This Gain % Elemental Damage as Extra Chaos Damage works with ALL of them. This is the same reason Atziris Flask is so powerful with our build!

**NOTE: Hierophant players need to consider the stat Damage Penetrates Elemental Resistances! Either in the base of a Sambar Scepter and/or as a Shaper mod. This stat is unnecessary for Inquisitors.
Chest
Spoiler
Soul Mantle. It really changes the way we play the game. The flasks revolve around playing around the drawback of getting cursed. It should be obvious why this item is good for totem builds. Pre-Soul-Mantle consider items like Tablula Rasa Simple Robe or rares/uniques with as many links as you can afford.

Stats to look for (if you’re using a rare): Shaper Spell Crit > Life > Resist > Mana
Gloves
Spoiler
Rare. Of Reflection Enchant creates a mirror image that can prove useful for survivability but is in no way required. The spell damage implicit of Fingerless Silk gloves are also nice to have. Insanity Essence crafting should be mentioned for absolute min/maxing for more attack/cast speed on your movement ability.

Stats to look for: Life > Resist > Mana > Dex.
Boots
Spoiler
Kaom’s Roots. Unwavering Stance makes us immune to stun and allows us to pick up a different Pantheon for more survivability. A variety of lab enchants are nice to have but not necessary: Lightning Damage, Crit, or Life/Mana Regen after being hit.

Stats to look for (if you’re using a rare):Life > Resist > Movespeed > Mana.

NOTE: If you use Kaom's then you cannot evade attacks so prioritize Armor or Energy Shield base items in the other slots. This also nullifies blind as a useful stat (from a Golem or Orb of Storms link or from abyss jewels).
NOTE: Hierophants don't use Orb of Storms and can use "Haven't Crit Recently" boot enchants.
Belt
Spoiler
Rare. Rustic Sash is a nice base because %Physical works with our Glacial Cascade. Stygian Vise is best in slot if you can get a good Abyss Jewel (more on this in the Jewel section below). Uniques like Belt of the Deceiver and The Tactician that have global phys are great as well.

Stats to look for: Life > % increased Flask effect duration > Resists > % reduced Flask Charges used > Life Flask recovery rate
Rings
Spoiler
Rares. Essence Worm Unset Ring is the only unique we consider. Kikazaru and Self-Flagellation is a budget combo you can use but I don’t recommend it for the late game, see the Questions section for a more in-depth response.

Stats to look for: Life > Resist > Crit Chance > Cast Speed > Mana > Mana Regen > Crit Multi > Spell Damage > Dex
Amulet
Spoiler
Rare. Biscos is the ultimate mapping neck but a good rare will be nice to have for end game content.

Stats to look for: Shaper Gain % as Extra > Crit Multi > Life > Resist > Cast Speed > Mana > Mana Regen > Crit Chance > Dex
Helm
Spoiler
Rare. Glacial Cascade conversion helmet enchant is great here because we can replace Physical to Light with another Skill Gem (more on this in the Gems and Links section). Another helm enchant to look for is Increased Lightning Golem Effect. The extra attack/cast speed is great!

Stats to look for: Life > Resists > Mana
Flasks
Spoiler
  • Diamond Flask with Curse Removal. Increased Duration or Reduce Charges are good pairings.
  • Atziri’s Promise. We receive both added chaos benefits from the flask because the % Physical works off of our pre-converted Glacial Cascade and the % Elemental works with the post-converted portion.
  • Instant Life Flask that removes bleed/burn/poison/freeze is also quite nice depending on the encounter. For long boss fights use a Curse Removal Life flask with the Ryslatha Pantheon power.
  • Onslaught/Quicksilver/Mana/Hybrid/Taste of Hate/Wise Oak can be used as well depending on playstyle. I find Quicksilver with increased effect and added movespeed is great quality of life for mapping with Shield Charge. Taste of Hate and Onslaught are competitive flasks for high damage bossing. Wise Oak for Hierophants with high overcapped Cold Resistance. Instant Mana or Hybrid flasks work great because Mind over Matter can sometimes leave us stranded or if we are doing no regen maps.


Jewels
Spoiler
Rares. The only unique Jewels worth considering are Clear Mind (if Essence Worm) or Self-Flagellation (if Kikazarus) but honestly rare jewels offer better value when trying to min/max. For the ultra rich there exists the Watcher's Eye Prismatic Jewel which can give bonuses based on the aura you're using. More on this in the Auras section of 3. Gems and Links

Stats to look for on Rare Jewels: Life, Crit Multi, Crit Chance, and Attack/Cast Speed.
Stats to look for on Abyss Jewels: Life, %Physical as Extra Fire Damage, Crit Multi, Crit Chance, and Damage to Spells.

NOTE: The Long Winter Jewel is not required. The build functions fine as is. Try it if you like it!
NOTE: Remember there are a few ways to search for Multi:
  • Global Critical Strike Multiplier, Critical Strike Multiplier with Spells, Critical Strike Multiplier with Elemental Skills, Critical Strike Multiplier with Cold Skills, Critical Strike Multiplier while Dual Wielding

Sample Insquis Gear at the time of my first Shaper Kill -
Spoiler


Sample Inquis gear for Deathless Shaper -
Spoiler
Sample Hiero gear at time of First Uber Elder Kill
Spoiler
Sample Hiero gear at time of Deathless Uber Elder Kill
Spoiler
3. Gems and Links
Spoiler
Elder/Shaper items can give us free links for quality of life things like Culling Strike/Blind or Increased Area/Duration/Crit Strikes.

Spell Totem (Inquisitor)
Spoiler
Maps : Glacial Cascade – Physical to Lightning* – Added Fire** – Increased Critical Strikes***Increased Area of Effect – Faster Casting

Bosses: Glacial Cascade – Physical to Lightning* – Added Fire** – Increased Critical Strikes***Concentrated Effect – Elemental Focus

  • *NOTE: If you have conversion from the helmet enchant, Watcher's Eye, or The Long Winter Jewels then drop Phys to Light for Controlled Destruction/Faster Casting/etc.
  • **NOTE: Empower over Added Fire if you have enough Shaper Gain %Phys as Extra mods from weapons/amulets/etc. Tooltip damage is accurate here!
  • ***NOTE: Controlled Destruction over Increased Crit Strikes, check path of building to see when this is better for you. (For my character it was around 40% Crit Chance)
  • Alternatives: If you have less links, the gems are in order of importance. If you are on a Tablula or a 5-link Soul Mantle continue to do the Aoe/Conc swap.

Tooltip damage isn't accounting for our Ascendancy resistance melt so keep that in mind! The gems that will work best for you will be highly dependent on your specific gear/level/passives. In general, More multipliers will be the best for your damage but beware of losing quality of life from not being able to freeze enemies or having slower cast speed. Experiment with support gems and make the build your own!
Spell Totem (Hierophant)
Spoiler
Maps : Glacial Cascade – Cold Penetration* – Controlled Destruction – Increased Critical Strikes**Increased Area of Effect – Faster Casting

Bosses: Glacial Cascade – Cold Penetration* – Controlled Destruction – Increased Critical Strikes**Concentrated Effect – Elemental Focus

  • *NOTE: This assumes you have 100% Phys to Cold conversion from Hrimsorrow, a helmet enchant, Watcher's Eye, or The Long Winter Jewels (Glacial Cascade already converts 60% by itself).
  • **NOTE: Empower, Hypothermia, Increased Critical Strike Damage, etc. might be better for your current setup. Path of Building will be a great tool to see what gems will work best.
  • Alternatives: If you have less links, the gems are in order of importance. If you are on a Tablula or a 5-link Soul Mantle continue to do the Aoe/Conc swap.
Auras
Spoiler
Hatred
  • Remember our Glacial Cascade does physical damage and then it is converted to cold. Hatred works off of the pre-converted physical damage.
  • NOTE: If you have Shaper Gain X as extra Y mods on your weapon/amulet this becomes less necessary so experiment with going Hatredless for a higher life/mana pool!

Clarity
  • Consider using this while leveling or even in the late game as a way to get mana which is not only your spell fuel but effective HP as well!

Alternatives
  • It may be worth working in a different aura like Haste/Grace/etc. if you get a Watcher's Eye that gives you useful stats like damage conversion, flat damage, dodge, spell dodge, Energy Shield based on mana, etc.
Power Charge Generation and Arcane Surge
Spoiler
Orb of Storms – Power Charge on Crit – Arcane Surge – Increased Critical Strikes/Increased Area of Effect/Increased Duration/Blind
  • The mechanics of Orb of Storms generates power charges reliably. The Increased Critical Strikes is not necessary so pick your favorite between Increased Area of Effect, Increased Duration, or Blind.
  • Make sure not to overlevel your Arcane Surge so you can get the buff from casting Orb of Storms once. (There is a mana threshold for how much mana needs to be spent in order to trigger Arcane Surge, look at Orb of Storms on your bar to see the final mana cost if you have mana modifiers from your gear/gems/jewels).
  • Hierophants that have Conviction of Power do not need Orb of Storms!

Frost Bomb - Arcane Surge
  • A good tool for Hiero to get Cold Penetration

Elemental Weakness/Frostbite - Arcane Surge - Increased Area of Effect/Increased Duration
  • This skill is unnecessary for the Inquisitor and Arcane Surge becomes mandatory for Orb of Storms.
  • Make sure not to overlevel your Arcane Surge so you can get the buff from casting the curse once. (There is a mana threshold for how much mana needs to be spent in order to trigger Arcane Surge, look at the curse on your bar to see the final mana cost if you have mana modifiers from your gear/gems/jewels).

Utility
Spoiler
Cast When Damage Taken – Immortal CallIncreased Duration – Enfeeble/Temporal Chains/Assassins Mark/Phase Run
  • Don’t overlevel your gems. You need to keep these gems relatively low level because we want CWDT to proc at a lower life threshold. By keeping it low – it also limits what level of spell it can cast, so feel free to level up Increased Duration but the Immortal Call and the curse of choice needs to stay in line with CWDT. Personally, I keep CWDT at level 1.
  • Phase Run users need to make sure that Phase Run is casted last in the sequence or else the cast of Immortal Call will take you out of Phase Run. In a 4 link the first spell that is cast is located in the top left and follows a clockwise circle to the bottom left.

Whirling Blades/Shield Charge – FortifyFaster Attacks – Blood Magic – Culling Strike
  • Try them both out and see which you like better.
  • Shield Charge:
    • Larger hit box to get Fortify on safely.
    • It scales off of movement speed AND attack speed so the playstyle of hitting Quicksilver Flask between packs is nice.
  • Whirling Blades:
    • You get to use two daggers which will be a huge boon to offensive stats.
    • Whirling Blades can be cast whether or not you click in range. (Shield Charge will walk your character to the range that is necessary to perform the Shield Charge).
    • Scales only off attack speed but you do get a bonus to attack speed when you dual wield.

Lighting Warp/Flame Dash
  • Try them both out and see which you like better.
  • It's just something to get over walls with. If extra links then Faster Casting is nice quality of life (also Less Duration and Swift Affliction for Lightning Warp).

Lightning Golem
  • Gives cast speed and attack speed, both of which are useful for our build.
  • Can be annoying to recast and keep up so try having a high level Cast When Damage Taken. Culling Strike, Blind, and/or Increased Item Rarity are good ways to get more value from your golem.
Other Nice to Haves
Spoiler

Vaal Lightning Trap
  • Great way to apply shock on tough rares or bosses.

Vaal Haste
  • For all the speed demons.

Vaal Clarity
  • For the super mana hungry Hierophants out there.

Vaal Grace
  • Great all around Defensive buff in sticky situations.

Enduring Cry
  • Life/Mana regeneration on command as well as a bonus for Endurance Charges which are useful! (Damage reduction and increased Immortal Call Duration).

Quality Priority
Spoiler
Glacial Cascade (1%) > Every other support (.5%) > Increased Critical Strikes (1%CC)
4. Bandit + Ascendancy + Pantheon
Spoiler
Bandit:
  • Help Alira. Kill them all is an alternative.

Ascendancy:

Inquisitor
  • Righteous Providence
  • Inevitable Judgement
  • Instruments of Virtue
  • Augury of Pertinence

Alternatives: Grab Pious Path over Instruments/Augury if you want a different setup which revolves around consecrated ground. Potentially better boss killing with this!

Hierophant
  • Pursuit of Faith
  • Ritual of Awakening
  • Conviction of Power
  • Divine Guidance

Alternatives: The order and importance of the last two Ascendancies are flexible. Hardcore players might want more survivability and Softcore players might want more damage.

Pantheon:
  • Major God - Lunaris with Avoid Projectiles that have Chained. If you don’t have Kaom’s Roots then use Brine King with Stun and Block Recovery
  • Minor God – Gruthkul or Ryslatha (it’s personal preference but I prefer Gruthkul for mapping and Ryslatha and a Life Flask with Curse Removal for long fights)
5. Leveling
Spoiler
No uniques are required as this build is fine for a league start - but if this isn't your first character of the league then these will make the process easier: LifeSprig, Goldrim, Tabula, Wanderlust, Belt of the Deceiver, Axiom Perpetuum, Hrimsorrow (for Hiero), Elreon -Mana Cost jewelry (resists/str/dex a plus!), and buying skill/support gems with quality ready to be socketed in!

NOTE: Templars do not get access to Hatred until act 3 Siosa. Also all gems are available from Neesa after completing Act 6.

Alternatives: If you have a favorite way of leveling (Abberaths Hooves, Poets Pen, Sunder, etc.) then do that!

1. Low Level Tree

Early levels we grab both the Templar and Witch starting nodes and their respective Area nodes. Mind over Matter isn't so much for the defense but for the flat mana and mana regen.

MainSkill: Frostbolt/Freezing Pulse - Arcane Surge
MainSkill2: Flame Totem - Added Lightning
MainSkill (Drop Frostbolt/Freezing Pulse): Firestorm - Added Lightning - Concentrated Effect
Mobility: Flame Dash/Lightning Warp - Faster Casting

Leave Arcane Surge low level! Gems to level if you have free space: Spell Totem Support and Added Fire Support

2. Switch to GC Totems

Time to grab Ancestral Bond and when in doubt, life it out. Use Elemental Weakness! It's a huge damage boost while leveling before Ascending.

MainSkill (Drop Frostbolt/Freezing Pulse and Flame Totem): Spell Totem - Glacial Cascade - Physical to Lightning - Controlled Destruction
SupportSkill: Elemental Weakness - Arcane Surge - Increased Area of Effect

Gems to level if you have free space: Increased Crit Strikes, Concentrated Effect, Orb of Storms (Inquis), Cold Pen (Hiero)

3. Normal and Cruel Lab

Start picking up Crit and Multi to go with the ascendancy points. Inquisitors can Drop Ele Weakness for Orb of Storms and Power Charge on Crit. Now that we care about crit, replace Controlled Destruction with Increased Crit Strikes in the main setup.

MainSkill: Spell Totem - Glacial Cascade - Physical to Lightning - Increased Crit Strikes - Added Fire - Increased Area of Effect/Concentrated Effect
SupportSkill (Hiero): Elemental Weakness - Arcane Surge - Increased Area of Effect
SupportSkill (Inquis): Orb of Storms - Power Charge on Crit - Arcane Surge
Utility: Cast When Damage Taken - Immortal Call - Increased Duration
Golem: Lightning Golem
Aura: Hatred

After you complete Act 6 Neesa will have all the skill gems you may have missed.

4. Inquisitor Final Skill Tree

Towards the end game we want Dex so we can level Hatred and Lightning Golem so head over to Shadow. Grab jewel nodes then fill out close mana nodes.

If you plan on taking this build to 100 there are a couple options like the power charge nodes, close by life nodes, or the multi nodes between Witch and Shadow.

4.b. Hierophant Final Skill Tree

NOTE: Hierophants should strive to make Glacial Cascade a full cold spell (it only converts 60% by itself). This means moving away from Physical to Lightning Support and Added Fire. This opens the path for Cold Penetration Support which will be a huge boon to your damage. Similarly finding Shaper mods that give "Gain % Physical as Extra Cold Damage" are prioritized over the other elements.

4.c. Hardcore Variant

Alternatives: These trees are guideline, go off the beaten path and make the build your own! The nodes you're probably looking at as the "weakest" are the flask nodes but try playing with them first! Our flasks do a ton of work with this build!
6. Tips and Tricks
Spoiler

Totem Placement
  • The sweet spot of the totem is midrange. Glacial Cascade looks like it is a cone, but there are actually circles of damage within the cone. If a mob is big enough or if it is standing in the right spot then it can be hit by two circles. (If a mob is running away it can actually be hit three times!) Increasing the AoE makes the circles larger and therefore harder to hit multiple times but the overall coverage is better which is why we use it for mapping.
Spoiler
65kX5rY
  • Try blocking hallways, checking around corners, or putting them between you and monsters that shoot projectiles. Triangle patterns or straight line patterns for boss encounters depending on the mechanics of the fight. Plenty of fun/creative ways to use totems and you'll discover ways to make the playstyle your own!
  • Totems do not "snapshot" your damage. Things like power charges, gold piles in vault, and any curses that might be on you are dynamic. Make sure you clear your curses while your totems are casting.

Movement Abilities
  • Link your movement ability to Blood Magic! Mind over Matter is a great defensive Keystone but sometimes it can work against you. Getting all your mana drained when you're in a sticky situation can spell death if you can't get out. Blood Magic allows us to move and proc Fortify in the stickiest of situations.
  • While mapping, try and proc your fortify by using your movement ability on mobs on the outside of density. Not only is it great to keep moving (dodge projectiles) but gaining Fortify can mitigate the damage that you do take!
  • Conversely, don't always feel like you need to have Fortify up! Better than taking reduced damage is taking no damage. Use movement abilities first and foremost to dodge heavy damage!

General
  • Elder/Shaper items can give you free links for quality of life things like Culling Strike/Blind or Increased Area/Duration/Crit Strikes.
  • Experiment and make the build your own! I've mentioned this all over the guide but it needs to be said again: Your playstyle and gear will dictate what's "best" for the build. If you don't care about freezing enemies and your gear is good enough to one-shot most things... then just use Ele Focus support! If you can't stand how Shield Charge "feels" then use Whirling Blades instead. If you want to use Kikazaru and Self-Flagellation because you're bad at flasking away curses then go ahead. Want 7K life? Reach for the Scion life wheel and take out Shadow Crit.

League Start
  • Stone Golem is great for Lab and when you have low levels of gear! Frost Bomb, Decoy Totem, Enduring Cry, and Clarity aura can be considered as well!
  • Inquis - Make sure you use Ele weakness before ascending
  • Hiero - Get yourself a pair of Hrimsorrow gloves to make Glacial Cascade 100% cold. This allows you to use Cold Pen support which is a big boon to damage!
7. Questions I've Answered
Spoiler

What about X Item? What About Y Support? What about Z Ascendancy?
Spoiler
I always encourage people to make the build their own. All of my guides are just that, guidelines. Take what is useful and apply your own ideas and create ways to make it work for your situation.
Shamanistic Fury
Spoiler
4 points for increased damage and a little totem placement speed is poor value when I compare it to nodes like Heartseeker or a Jewel Socket. If your build is stronger with Shamanistic Fury instead of those things then go for it!
Hierophant vs Inquisitor
Spoiler
3.2 saw a huge revamp to Hierophant and it's quite exciting for totem builds.

Some good things about Inquis:
  • Resistance Melt. No need for Elemental Weakness, Frostbite, and/or Cold Penetration Support. At high levels of gear this Ascendancy is top tier when it comes to bossing.
  • Less totems to keep up. Again another nod towards bossing. While PoB warriors might have better shaper DPS with all 5 totems, all 5 flasks, etc. Less totems accounts for more flexibility in hectic fights where a boss kills totems with AoE.
  • Instruments of Virtue. If your bottleneck is movement abilities then the huge cast/attack speed of this Ascendancy 2 pointer is hard to beat.

Some good things about Herio:
  • Totem placement speed. I know you're thinking that the big benefit of Hiero will be more totems and overall more damage but it's really not the case. Inquisitor is that hard to beat from a pure damage standpoint. However quality of life from totem placement speed is huge! Getting 5 totems up will take no time at all.
  • Easier to gear. Soul Mantle is even less required in this version because going from 4 to 5 totems is less of a DPS upgrade than going from 2 to 3 totems. Soul Mantle is still fantastic for the free link however and it is still 20% MORE damage if you have all 5 totems going at a time.
  • You do not need Orb of Storms. Conviction of Power generates power charges automatically and lets you drop Orb of Storms. This has some hidden benefits like opening up boot enchants where you Haven't Crit recently.
The Long Winter Jewel
Spoiler
Nice but not necessary for this build. I am of the opinion that these jewels were made for the mines or for self-casting Glacial Cascade as the extra pulse adds length to the ability. Miners drop the mines at their feet and self casters cast from their body. As totem players we have more control/distance with good totem placement. The only other benefit for the The Long Winter Jewel is the conversion which we can pick up other with Phys to Light Gem (a great gem), a helm enchant, or Watcher's Eye.
Wands
Spoiler
I strongly recommend not using wands! The biggest reason is the absence of movement abilities when using a wand. Inquisitors especially need this for Instruments of Virtue Ascendancy which relies on an "attack". Instruments is an enormous cast speed bonus. Fortify is the second reason and it is % based survivability (think of it like a LESS multiplier for the damage you're taking!). On top of this, movement abilities are important for dodging mechanics of fights. They may "feel" clunky but get used to using them!
Scepters
Spoiler
They can be competitive with daggers for your mainhand (when shield charging) or your offhand when dual-wielding. Plug it into Path of Building or any offline tool to see what it does to your DPS. If your options are between a very poorly rolled dagger or an extremely godly scepter then the scepter will most likely win out. Outside from the obvious comparable stats (Crit Chance, Multi, Cast Speed, Spell Damage) another stat to be mindful of is the attack speed. Your movement skill of choice will scale off of attack speed. If you're at a point where damage is not a problem at all but mobility is... consider items like Brightbeak!
Kikazaru/Self-Flagellation
Spoiler
This option is cheaper and lazier but make sure you know what you're getting yourself into. You will still receive 20% of some very relevant curses:

  • Enfeeble: 5% reduced crit chance, 6% reduced crit multi, 6.2% LESS damage
  • Elemental Weakness: -7.8 to all elemental resistances
  • Flammability/Conductivity/Frostbite: -8.8 to respective resist and chance to be inflicted with corresponding ailment when being hit.
  • Vulnerability: 7.8 increased physical damage taken and chance to be inflicted with bleed/maim when getting hit.

Kikazaru users need to plan for the case where you are cursed with both a level 20 Elemental Weakness and a level 20 Flammability/Conductivity/Frostbite. Finding sources to overcap 17% can be difficult which often means losing Kaom's Roots which means losing Solaris for Brine King.
Tukohama
Spoiler
You will lose your mana pool and render Mind over Matter useless. Even dropping MoM nodes, reaching for more life, and getting extremely good life gear you will have trouble matching the effective health pool of even the most mediocre Mind over Matter Templars.
Gear Upgrades
Spoiler
Check the in-depth gearing section for the piece in question. There is more to this guide than the quick reference! Gear advice is going to be pretty specific to what you already have. I do my best to list what I feel are the best value in stats in terms of priority on a specific piece. However, you might be geared in such a way that something with a different priority will effect your tooltip/health/movement abilities in a better way. Path of Building is really the only way to see if a specific piece will work better for you. If you're apprehensive about dropping a lot of currency on a weapon or an upgrade because you're not sure how much better it is I highly recommend using PoB!
Helm Enchant
Spoiler
GC Conversion, GC Damage, and the Lightning Golem effectiveness enchant are all great options.
Leaving gems low level
Spoiler
This was something I struggled with as a new player also until I took the time to read the gems. There are two main gems that have requirements that aren't always met:
  • Cast When Damage Taken. Simple. This gem will cast linked gems when you take damage. What does leveling up the gem do? It increases the threshold of damage you need to take to cast the ability (this is a negative) but also allows you to use higher level gems which are more potent (this is a positive). My specific setup is Cast When Damage Taken Level 1, Immortal Call Level 3, Enfeeble level 5, Increased Duration level 20. For your build you may want the highest rank Enfeeble or also have it recast your lightning golem for you. So you could easily have something like Cast When Damage Taken Level 20, Enfeeble Level 20, Lightning Golem Level 20, Increased Duration Level 20. This is why it is not listed in the guide – it is individual.
  • Arcane Surge. Again, reading the gem does wonders here. You only get the buff of Arcane Surge if you spend the mana required to get the buff. Leveling up Arcane Surge will increase the potency of the buff but also increase the mana threshold needed to receive the buff. A level 7 Arcane Surge for example requires you to spend 32 mana in order to get the buff. A level 20 Orb of storms linked to Increased Duration or Area or CritChance will cost around that. Look at the skill in your bar to see what it is after your increases/reductions. You may have passives or pieces of gear that effect the mana cost of your abilities so the value listed on the gem itself may not be accurate.

TL;DR – read about the skill gem and understand why you might want to level it or not. My setup: CWDT(lvl1), Immortal Call(lvl3), Enfeeble(lvl5), and ArcaneSurge(lvl7), everything else level 20
Empower, Hypothermia, Elemental Focus, Crit Multi, etc.
Spoiler
The Gems and Links section has my specific recommendations but do not be afraid to experiment with gems to find a build that works for you! Gear and play style are going to be different for everyone.
Hall of the Grandmasters
Spoiler
Try putting in Scorching Ray instead of Glacial Cascade into your setup!
8. Thank you + Other Guides
Spoiler
  • Of course big thanks to the original Pizza Sticks Guide – lot of ideas and input from that guide.
  • Exodus820 on reddit who introduced me to the build and has been helping with tips and tricks of the trade! Congrats on his world first Shaper in the Chinese realm with this very build!
  • magicrectangle who has been active on the thread with both ideas and answering questions.
  • Thank YOU for reading! I appreciate the success stories in the thread.
  • Special shoutout to all the people who drop by and hangout on Twitch as well as my Followers/Subs!

Other Guides:
Last edited by thi3n on May 15, 2018 5:37:38 PM
Last bumped on May 26, 2018 9:56:06 AM
hey, what is highest tier map you've run so far?
Hi there!

How is your survivability compared to Pizza?

Why did u go for Devotion and Alchemist isted of Totemic Mastery or Mana and Life Regen. or Constitution?

Im on Pizza and started mapping but feel so squishy...
"
Completed 36 ChallengesImagDragon wrote:
hey, what is highest tier map you've run so far?


He's done literally everything except for uber atziri since he's cheap. Shaper, t16/t15s/atziri/uber lab etc...
"
hey, what is highest tier map you've run so far?
Yep as Anavels (shoutout to my twitch viewer!) mentioned - I've done everything except Uber Atziri so far. I literally did shaper on my first try without knowing the mechanics of the fight at all. I think due to there being less room in the Atziri fight I need to learn the mechanics beforehand. The non Uber version of Atziri was a joke though. Literally phased her without her casting any abilities. I died once to the 3 guys because I didn't know about the degen aura they leave behind.

"
Hi there!

How is your survivability compared to Pizza?

Why did u go for Devotion and Alchemist isted of Totemic Mastery or Mana and Life Regen. or Constitution?

Im on Pizza and started mapping but feel so squishy...
I think the survivability is better because GC casts a huge instantly and also freezes.

The points on the tree are pretty flexible. If you wanted to lose the shadow crit nodes and flask nodes to reach down for scion life nodes for example that would be fine. I really like the flask nodes for the build because our flasks provide a ton of synergy (covered in the build).

"
My theoritical version :) more ele res (15%) and ele damage. Waht do u think?
The flask nodes are pretty important if you're using the self-curse chest. It's also more damage. The elemental damage is just a nice to have because it's working with post-physical conversion (so it's buffing your damage but not a full 100% of the skill. Spending 6 nodes to get 15 all res seems like poor value when you compare it to spending 2 points to grab a jewel that can give 7% life and 8 all res for example.
Last edited by thi3n on Aug 28, 2017 12:52:39 PM
What about some videos, m8?
"
What about some videos, m8?

If you have access to twitch.tv you can check out my shaper kill last week as well as my mapping and gearing experiences: twitch.tv/thi3n
hey can we have Hall map run please? Build seems cool and really fun.
Former old diablo 2 median player.
Hi thi3n!

Very good build and very similar to mine in fact haha.

I was thinking of publishing my build but I dont know if it's worthy anymore because of the existence of two or three very similar ones.

However, I am playing HC SSF Harbinger and Im very oriented to build up additional defense layers, so I put much more efforts and points in survavility than in DPS.

These are my additional layers of defense:

- 4 End charges with "lvl 10 CWDT + Inmortal Call + Increased Duration": So when I receive high damage I proc the IC around 3 seconds of physical Inmunity (the time to save my ass and wait for Mana and ES regen while I exit the dangerous zone).

- Dual Curse Setup:
+ Temp Chains manually Casted + Arcane Surge (combo)
+ Orb of Storms + PCoC + Curse on Hit + Enfeeble (double combo)
+ Curse Effect Nodes ( this gives +30% Curse Effect to both curses and nodes are not far away in my tree)

- Finally:


Unlike your build, I didnt go towards the Shadow Crit Nodes because I already had enough DPS with Soul Mantle. Instead of that, I took the Scion life nodes (and curse nodes as stated before).

-Asdendency Synergizing with Sulphur Flasks + Curse Inmunity : I took the Consecrated Ground Ascendancy Nodes instead of Instruments of Virtue and Augury of Pertinence.

Although I still need the Pious Path Ascendancy Node, but Im still afraid of Uber Izaro.

This Ascendancy synergizes very very well with these flasks (I can have the Diamond and Sulphur almost always up):




My passive tree, you can tell me what do you think (always in the context of HC League):

HC SSF Harbinguer : Templar Inquisitor, LVL 94 (RIP).
STANDARD : Templar Inquisitor, LVL 95 (ALL CONTENT DONE)
Last edited by lourun_coria on Aug 29, 2017 5:14:15 AM

Report Forum Post

Report Account:

Report Type

Additional Info