Audio Suggestions.

Strangely, I never noticed there not being anything for water interaction.

It probably has been mentioned before, but still would be nice to see.
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This should be added eventually.

currently the game does not recognise ground types. but when it does we should be able to add things in like water sfx and vfx. also other stuff like footsteps changing depending on what you are running on.
The audio guy.
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Andrew_GGG wrote:
also other stuff like footsteps changing depending on what you are running on.


This is something that really needs to be in the game. As I mentioned above, it's not something you really notice until someone else points it out.

Another thing that could be worked in would be some form of DSP. I'd love to be in a cave and hear my party member's fighting echo through out, or if in an open area, the combat be muffled with slight reverb.
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"
Xorjt wrote:
Another thing that could be worked in would be some form of DSP. I'd love to be in a cave and hear my party member's fighting echo through out, or if in an open area, the combat be muffled with slight reverb.

This is just exactly the same what i thought this afternoon, but didn't voice :)
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I'd love an option to define whether you want to continue hearing the game sounds in background while tabbing out of the game or not.

A fast reachable option (maybe just a key to toggle it) would be good for this, cause i can see many situations where you'd want to hear the sounds i.e tabbing while on a not-cleared map or don't wanna hear them like tabbing while in town.
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UrMagier wrote:
I'd love an option to define whether you want to continue hearing the game sounds in background while tabbing out of the game or not.

A fast reachable option (maybe just a key to toggle it) would be good for this, cause i can see many situations where you'd want to hear the sounds i.e tabbing while on a not-cleared map or don't wanna hear them like tabbing while in town.


I rarely tab out, but would enjoy this option. Something like what most Source games do:



Spoiler
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Last edited by Xorjt on Apr 4, 2012, 5:04:08 AM
I like the sound so far and i will post some sugestions in order to improve it.

Sugestion:
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- Movement sound acording to armor carried.

.. Like if the player is wearing Heavy armor, some metalic sound should be heard while moving.. or if leather.. maybe something more 'soft' and less noisy.. etc.. this could eventually be 'moded' acording to terrain once the game engine recognizes the terrain later.

at this point it should be easy to check the armor type and play a sound acordingly.
not sure if this has been mentioned,

i like it to be like d2, when i alt tab, the music and stops, when i alt tab back in the game the music continues, .. its only active when iam in the game window

anoying alt tabing to lets say youtube and still hearing the rain and music from the POE client
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siggik wrote:
not sure if this has been mentioned


Look 3 posts up.
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Agreed ^

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