GGG hates standard.

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AmagicalFishy wrote:
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Telzen wrote:
Sorry but I value my time, and I play other games too. I'm not gonna build up gear to just later throw it away. Also if you played the game for fun, and didn't worry about what your gear is worth or how wealthy someone else might be, there is no reason to not play standard.


You're thinking about this the wrong way, man. To try to build a bridge—think StarCraft or C&C or even server wipes in Rust every few weeks: You build a base, strategize, etc., then win/lose, and start a whole new game. Leagues are something like that. There's a league for a few months, you invest in it, strategize, build up a character, etc. Then, when all the shit's done and finished—a new league comes around and people start anew.

There are a lot of examples of wipe-every-now-and-again, whether it be in 45m or in 3 months. Playing these types of games doesn't mean a person doesn't "value their time."


Also Progression>Permanency.Even though your starting over you spend more time progressing in a league than you do in standard.Things get stale when your playing with the same gear and build.It's more fun than you think struggling with inferior gear because it refreshes that feeling of steadily getting more powerful.In standard getting more powerful has slowed down to a near stop especially if you've amounted a lot of wealth.

If you've always played standard and never tried a league chances are you don't know what your missing.
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Jung2886 wrote:
What about to put something like runes in standard game it would be fun to play then that dont exist in ligues so we can play and get mor builds for standard ligue characters. That would be fun for play again after ligue ends. The runes can drop only in standard ligue for exemple and we can put them trough skill tree or you can put extra tab in inventory.


whats a ligue? lol

I dont see any any key!
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Kavlor wrote:
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AmagicalFishy wrote:
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Telzen wrote:
Sorry but I value my time, and I play other games too. I'm not gonna build up gear to just later throw it away. Also if you played the game for fun, and didn't worry about what your gear is worth or how wealthy someone else might be, there is no reason to not play standard.


You're thinking about this the wrong way, man. To try to build a bridge—think StarCraft or C&C or even server wipes in Rust every few weeks: You build a base, strategize, etc., then win/lose, and start a whole new game. Leagues are something like that. There's a league for a few months, you invest in it, strategize, build up a character, etc. Then, when all the shit's done and finished—a new league comes around and people start anew.

There are a lot of examples of wipe-every-now-and-again, whether it be in 45m or in 3 months. Playing these types of games doesn't mean a person doesn't "value their time."


Also Progression>Permanency.Even though your starting over you spend more time progressing in a league than you do in standard.Things get stale when your playing with the same gear and build.It's more fun than you think struggling with inferior gear because it refreshes that feeling of steadily getting more powerful.In standard getting more powerful has slowed down to a near stop especially if you've amounted a lot of wealth.

If you've always played standard and never tried a league chances are you don't know what your missing.


Very very true. But there's a portion of the population in POE that likes peaking out. I like that my character can get so strong I don't need to upgrade anymore. I just start a new build on a new character, and I don't have to start over in terms of resources. I simply DO NOT have the time for leagues. I would quit if all POE had was leagues with a reset every few months and all progress is lost. Standard isn't for you, that's fine. League isn't for me. But don't be one of those people that thinks just because it makes sense to you it's fact.

IE "progression>permanency. No... its fine you believe that. But that doesn't make it fact.
I play both Permanent and Temporary Leagues. Crazy, huh?

The only reason I play Leagues are the lures: MTX and rare chance at league-only uniques (the uniques that probably don't exist, because I haven't gotten any in any league I've played yet, so why do I do this again? oh yeah, mtx... only care about the eyes this league)

The main reason I'm playing League this time, is because they ruined all my permanent characters story progression for "reasons."

They should have given the options to all pre-existing pre-3.0 characters to Either:
1) Start off with their characters exactly where they left off... (skill points grandfathered in, and if quests would grant skill points, they now have no new reward) No access to maps, but you get to play through the story the same as when Act 4 was released. (this is what was expected)
OR
2) Auto-completing ALL quests (for mapping access) including side-quests with skill points, to allow those characters to at least rebuild their characters immediately, instead of finding stat+ gear just to wear their high-stat stuff again - some builds need those final points to make certain paths possible, then as they were leveling and questing, regret away paths to save points and extend other paths to be the most efficient - without those points, their gear is now unwearable, so how are they supposed to go questing against bosses and such for their points?)

What they did here is mind boggling, and horribly frustrating. There was little logic behind this "solution", or there was a different goal than I'm aware of. It betrays a total disregard for the permanent leagues.

Permanent is the only type of league that matters to me, as a SSF person with limited time to play this game. Leagues are too short for me to really accomplish anything of note. I play these games for progression, and being able to look back at how far I've come, and how strong I've become with the build I created myself. Plus, the item hunt for something that might fit another build I want to try, to put in my limited storage for them.

I must also echo what others have said in regard to how the game was portrayed early on, without direct quotes, as direct memory is fuzzy, but the impressions I got that stayed with me were:
* Level 100 is a long term goal to work toward, not a 3-month thing.
* Temporary leagues were test-realms to give a trial run to new content that would be added to the core game if it was liked.
* All the gear you gathered in temporary leagues was safe at the end, folding into your permanent league character's stash, so your time isn't wasted.


Temporary Leagues will never fulfill any reasons for my playing PoE. There is too much investment in character building and too much of a grind for gear for it to simply disappear. The drop rates, the experience required to get to level 100, the grind to get masters to max rank, the master reputation grind to buy furnishings, everything is set up for long-term goals, not short-term throw-away. The only reasons some of the endgame rewards and such are even attained in temp leagues: trading (I pity people who trade), master rotations and no-lifing (from my POV).

It's not like a game of Solitaire, where you either win, get to a stalling point, and either way fold up your cards and restart no problem. If I'm dumping hundreds of hours into building a character, gathering gear, etc, I'm not just throwing that all away as if it was nothing. I think GGG understands this viewpoint (and enough players play like this), otherwise, permanent leagues wouldn't even exist.


Spoiler
They should add Legacy Stones to the permanent base leagues with these changes:
* You can select 3 leagues to run at all times, based on the "white stone" values.
* The lowest type of stone to drop are blue stones. (Add Rare and Unique Stones!)
* Stones can now be slotted to augment the 3 selected leagues, but you don't have to worry about juggling stones to maintain the "league" mechanics you want to be playing with.
* Add a que for at least 5-6 stones in each slot, so they auto-drop into place as they're used up. The Legacy screen would also act as a storage window with a large unassigned box below the slots/ques that can hold random blue stones, with quad-tab-sized slots to make the most of the limited screen real estate.

Adding the Legacy Stones to Permanent Leagues lets non-league players experience the league mechanics on a reasonable time-table... like Talisman... reaching Rigwald in a temporary league, even during its always-on league version, wasn't going to happen with my scheduled play time. But give me 6 months, and over time, I'll accumulate enough talismans to eventually fight the last boss once. This is a similar problem to Breaches and the breachlords, even Perandus and his offers, I never had enough coins built up (I think the most I've had yet was 7k at the end of Legacy? memory is foggy on that one, and I had to pass up the few items Cadiro offered that I actually wanted)


I like long-term goals. I like permanence of my characters. I don't like flushing my work down the drain (especially masters! ug) at the end of each league to just start over. Completely alien to my thought process on what I want out of a game like this.
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Todje wrote:
This is clearly a troll post!


why always troll, why never ogre?
I dont see any any key!
"
Zaludoz wrote:


They should have given the options to all pre-existing pre-3.0 characters to Either:
1) Start off with their characters exactly where they left off... (skill points grandfathered in, and if quests would grant skill points, they now have no new reward) No access to maps, but you get to play through the story the same as when Act 4 was released. (this is what was expected)
OR
2) Auto-completing ALL quests (for mapping access) including side-quests with skill points, to allow those characters to at least rebuild their characters immediately, instead of finding stat+ gear just to wear their high-stat stuff again - some builds need those final points to make certain paths possible, then as they were leveling and questing, regret away paths to save points and extend other paths to be the most efficient - without those points, their gear is now unwearable, so how are they supposed to go questing against bosses and such for their points?)

What they did here is mind boggling, and horribly frustrating. There was little logic behind this "solution", or there was a different goal than I'm aware of. It betrays a total disregard for the permanent leagues.


This 100%
I play temp leagues mostly, but do also play standard and I can understand the frustration, particularly for those with many characters.
Censored.
And notice not a response yey from GGG on even the point about broken number of skill points, let along that tons of builds were nerfed into the ground or mechanics completely chamged. Told you standard players GGG does hate you. They do think you are stupid. Stop giving them money.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder
GoogleDiversityHire - L100 Necromancer

3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life.
Last edited by TheAshmaker#5078 on Aug 9, 2017, 4:44:24 PM
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TheAshmaker wrote:
And notice not a response yey from GGG on even the point about broken number of skill points, let along that tons of builds were nerfed into the ground or mechanics completely chamged. Told you standard players GGG goes hate you. They do think you are stupid. Stop giving them money.


I dont see any any key!
GGG isn't going to say anything. They're not in the habit of apologizing for shit. They don't apologize for wrecking builds, they don't apologize for crappy server stability. The best we can hope for one day is a manifesto post where they make excuses for this many years of shit code.
"We're pilgrims in an unholy land."

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