[2.6] Zombie summoner - 6 Big Zombies

I am going to go like this:

http://poeplanner.com/AAYAANkzAABqbRki9GwLyT2_l_IeCPTAVGpDfRhr2-yKTLMEB4PbVcY6WNAf7-usmPfXzLyqxIVgRASnCBVQ6-6a4EWdU1KFMpctSU-8qhzcjxq4kyj6gsfT-xNsBklqrPnoQYe3PoPMPC2DX_4K2L01kjLRRUeIQKaskDMqmPqAwGYEs6IA8B9o8saurj5nm-RRUEfvDhQgXz_yRTrhplcxnt-wksGOvhEtfIMsnGh02mIYVk3j_o_E9nKprKpZ8xo4kFUnL_cy6hj46_PdaGV2rM9-tfJ4DcAabzsAAAAAAA==

At the top of witch + between witch start and templar start I will use 2 of these jewels:



You put the two zombie jewels between witch and shadow and at scion start
So is there a zombie dps calculator out there at least in terms of gems set up?

Assuming Mon'tregul's Grasp& United in Dream (also I am running elemental equilibrium) I was thinking raise zombie,minion damage,faster attacks,melee physical,empower,minion speed/fortify/void manipulation/added fire damage(elemental equilibrium+Mon'tregul's Grasp fire explosion)? The first 5 I've narrowed down its just I'm not sure what the best last gem would be.
i made this tree http://poeurl.com/7GV and i got just over 1k str
and 189% life but to do that i had to have at least 50str rolls on chest,
gloves both rings and amulet had to have implicit 50 str and all attributes
then i had 2 run 2 max brawns and 2 efficient trainings and could still have
2 violent dead

you could make it alot easier if you drop umbilicus and use a rare
belt with 80+ str and/or used astrmentis

for uniques i had:
mon'tregul's
victario's
the baron
alberon's warpath
umbilicus immortalis

but in doing so it also was somewhat hard for getting enough res unless
they were all high rolls so i had to run purity of elements with haste and
lvl 1 clarity and commander of darkness


can't see any better boots than these now
With all those efficient trainings and zombie jewels, do you even get their resists capped?
(even with purity of elements, this needs 2 rare jewels afaik)

I'll maybe go for 600 str and 2 extra zombies first.

3
+5 from tree
+2 from helmet
+2 from amulet/boots/chest
/2 from Monti
= 6 beefed up Zombies
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
"
Peterlerock wrote:
With all those efficient trainings and zombie jewels, do you even get their resists capped?
(even with purity of elements, this needs 2 rare jewels afaik)

I'll maybe go for 600 str and 2 extra zombies first.

3
+5 from tree
+2 from helmet
+2 from amulet/boots/chest
/2 from Monti
= 6 beefed up Zombies


I mean you get 16% on tree, 20% from your own aura and 25-30% from mon'tregul. Looks good enough to me!

On topic, an exalted drop resulted ina
- feels good to have 3 bis items before level 50 8)
"
Peterlerock wrote:
With all those efficient trainings and zombie jewels, do you even get their resists capped?
(even with purity of elements, this needs 2 rare jewels afaik)

I'll maybe go for 600 str and 2 extra zombies first.

3
+5 from tree
+2 from helmet
+2 from amulet/boots/chest
/2 from Monti
= 6 beefed up Zombies


i counted max res of 147%
i thought it was short but i forgot mon'tregul gives 28% so that puts it over
would you think it better going scion since you gain extra strengths and save some up skill points from going marauder's starting point allocation?
"
wasteno404 wrote:
would you think it better going scion since you gain extra strengths and save some up skill points from going marauder's starting point allocation?


Scion just doesn't get enough bonus from the ascendancy compared to Necromancer so I would advise against it
By chance I've started creating a build a lot like this (although I have no real idea what I'm doing as I'm pretty new!).

Decided to follow along with what you're doing since it's close enough!

One question, going the health route, what should I do for the bandits?

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