[3.6] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro / Occult / Elementalist

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mika2salo wrote:


The idea seems interesting but quite complicated. Would't Avatar of Fire convert damage to fire and ensure you always deal fire damage to get right exposure?

What skills / minion would you use to proc EE from artifice? using Light / Ice Golem takes one shooter away and other minions expect Specs tend to do only physical damage.

Losing a rare ring hurts EHP / resistances / minion speed quite a bit.


Hi Mika,

Thx for the response. Wow, I hadn't considered going Avatar of Fire at all. That makes so much sense and could certainly be a great way to guarantee fire exposure!!

I think that my build will be less affected than the std 4 fire golems with TV spectres. I frankly only ever play the Elementalist golemancer variant so I always have 4 fire golems, 1 lightning and 1 Ice. So for me putting the lightning golem into the Malachai's Artifice ring doesn't lose me anything DPS wise. Like you say, I end up having to use the unique ring which is a little garbage compared to a really nice rare with legacy ES craft and Minion movement speed but, as you say, it could be viable early on in the league and probably even more useful for elementalist golemancers who either don't have DPS spectres or at least rely less on them for boss DPS. Then having something that could boost golem damage is arguably more beneficial providing surviveability is not impaired enough to stop you doing content.

I'll certainly look to try it out anyway. I keep expecting EE to get gutted for minion builds at some point so getting an extra source of golem DPS could be useful for elemancers ( MUCH less useful for the main necro build). It's kinda like an "almost" free scorching ray totem at 8 stages for my elemancer though.

Just transitioned to golems now - already league feels better despite golems being a little underpowered as I'm missing harmonies atm. Aiming for a MF spec atm. Currently life / MoM but hoping to go hybrid ES / Life when I can.
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Zeros wrote:
If i wanna get golems goin, any point in ditching zombies and getting only 2 golems?


Hello :)

I usually recommend going Golems when you can summon 4x Golems out. This makes sure that you have enough ranged minions to clear maps at same speed as with using Solar Guard Specters. Anima Stone with Necromancer or Occultist and the first Ascendancys with Elementalist both give you 4x Golems to make the switch.

2x Golems is very slow way to clear content. You can run 4-5x Solar Guard Specs for 2-5c cost and kill enemies much faster.


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HEllo, just check my profile my last season champ 'kGLAaSSCmANONi' is kind of what you need ;)

Hello everyone, enjoy your Golem line up, in golem we trust <3 <3

Gl all x)

One more time, epic job by mika ;)


Thanks for support ^^

Kami's setups are very good so definitely worth checking out :)





"
Hi Mika,

Thx for the response. Wow, I hadn't considered going Avatar of Fire at all. That makes so much sense and could certainly be a great way to guarantee fire exposure!!

I think that my build will be less affected than the std 4 fire golems with TV spectres. I frankly only ever play the Elementalist golemancer variant so I always have 4 fire golems, 1 lightning and 1 Ice. So for me putting the lightning golem into the Malachai's Artifice ring doesn't lose me anything DPS wise. Like you say, I end up having to use the unique ring which is a little garbage compared to a really nice rare with legacy ES craft and Minion movement speed but, as you say, it could be viable early on in the league and probably even more useful for elementalist golemancers who either don't have DPS spectres or at least rely less on them for boss DPS. Then having something that could boost golem damage is arguably more beneficial providing surviveability is not impaired enough to stop you doing content.

I'll certainly look to try it out anyway. I keep expecting EE to get gutted for minion builds at some point so getting an extra source of golem DPS could be useful for elemancers ( MUCH less useful for the main necro build). It's kinda like an "almost" free scorching ray totem at 8 stages for my elemancer though.

Just transitioned to golems now - already league feels better despite golems being a little underpowered as I'm missing harmonies atm. Aiming for a MF spec atm. Currently life / MoM but hoping to go hybrid ES / Life when I can.


Hey :)

With Elementalist using extra Golems you don't really lose much expect ring slot. This makes it much more worthwhile investment.

I'm always searching for extra DPS sources for the future is EE ever gets nerfed. Exposure seems great extra if we can get into the build with small sacrifices.

Minions have been great especially now that we get Syndicates as core game mechanic. Minions can tank and kill Synds that would wreck many chars with atlas map entry level gear.

Going MF is interesting idea. I have seen some MF setups with Golems in thread earlier and I have heard they work great with minions if you find balance in EHP / MF. I'm interested to see what your final setup will look like ;)
[3.6] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro / Occult / Elementalist
https://www.pathofexile.com/forum/view-thread/1827487

[Path Of Exile Forums] - Cleaner & Better Readability 1.34
https://www.pathofexile.com/forum/view-thread/2187428
"
mika2salo wrote:


Going MF is interesting idea. I have seen some MF setups with Golems in thread earlier and I have heard they work great with minions if you find balance in EHP / MF. I'm interested to see what your final setup will look like ;)


Hey Mika,

Thx, I'll try to keep you updated as to how I get on. This is where I am currently with gearing:

Spoiler


Still a lot of pretty meh gear but I don't want to spend tons of currency upgrading it atm since I will be looking to go hybrid life / ES as soon as possible. Once I find a body armour that makes swapping worthwhile anyway. I expect though that it could be another week or two until prices come down on middling ES hybrid body armours that are 6-linked so I guess we'll have to wait and see. I tend to buy all the bits I will need before transitioning so will look to get the shield (which I probably won't be able to go necro aegis + Victario's charity as my build will likely be resist starved), belt & helm at the same time.

League goals will likely be a nice shaped quant amulet and maybe a decent ES added rarity chest. My "main" golemancer in Std is a MF setup so both those things would work well for it. (Although I may stick with my double legacy bisco's for Std as an extra 10% quant there seems less useful).

Saying that I don't think golemacers make the best MF'ers. They don't have either the speed or the clear of a fully kitted QotF TS Deadeye / PF. It suits my extremely lazy playstlye of just running alch'd yellow maps and still getting ok returns. But it's useless for bossing and like I say, not very good if you want to MF efficiently (and really MF should be done efficiently)! For that reason I tend to caveat going MF golems as not a good idea unless you (like me) really like the golem playstlyle and are just lloking to squeeze a little extra out of every low-tier map you run where you don't need a lot of EHP to map casually.

Hope that makes sense.......

Anyway, hope you continue to be well Mika and good luck in the league :)
"
DrHarvey12 wrote:
"
mika2salo wrote:


Going MF is interesting idea. I have seen some MF setups with Golems in thread earlier and I have heard they work great with minions if you find balance in EHP / MF. I'm interested to see what your final setup will look like ;)


Hey Mika,

Thx, I'll try to keep you updated as to how I get on. This is where I am currently with gearing:

Spoiler


Still a lot of pretty meh gear but I don't want to spend tons of currency upgrading it atm since I will be looking to go hybrid life / ES as soon as possible. Once I find a body armour that makes swapping worthwhile anyway. I expect though that it could be another week or two until prices come down on middling ES hybrid body armours that are 6-linked so I guess we'll have to wait and see. I tend to buy all the bits I will need before transitioning so will look to get the shield (which I probably won't be able to go necro aegis + Victario's charity as my build will likely be resist starved), belt & helm at the same time.

League goals will likely be a nice shaped quant amulet and maybe a decent ES added rarity chest. My "main" golemancer in Std is a MF setup so both those things would work well for it. (Although I may stick with my double legacy bisco's for Std as an extra 10% quant there seems less useful).

Saying that I don't think golemacers make the best MF'ers. They don't have either the speed or the clear of a fully kitted QotF TS Deadeye / PF. It suits my extremely lazy playstlye of just running alch'd yellow maps and still getting ok returns. But it's useless for bossing and like I say, not very good if you want to MF efficiently (and really MF should be done efficiently)! For that reason I tend to caveat going MF golems as not a good idea unless you (like me) really like the golem playstlyle and are just lloking to squeeze a little extra out of every low-tier map you run where you don't need a lot of EHP to map casually.

Hope that makes sense.......

Anyway, hope you continue to be well Mika and good luck in the league :)


Hello :)

Golemancer gear prices have been lowering quite fast. I hope I can make some nice finds next week when I plan to gear for higher tier maps. I think you can get good EHP and resistances even with MF if you dont go too wild with quantity.

Yep, Golems are not the fastest for MF but have their own play-style in everything they do. Relaxing and click-free is very nice especially in longer sessions. I got pretty nice Q / R in standard with my Golemancer when I used legacy quantity gem in Golems and let TC Specs deal most of the damage. I think I had over 100% Q / 150 R with legacy rings, amulet and some legacy MF gear.

Thanks, league has been fun but client has been crashing for me and my friend. I really wish that GGG fixes this fast. Hope that your league will go well ;)



[3.6] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro / Occult / Elementalist
https://www.pathofexile.com/forum/view-thread/1827487

[Path Of Exile Forums] - Cleaner & Better Readability 1.34
https://www.pathofexile.com/forum/view-thread/2187428

The author, did what indicated in the guide, the totem does not appear. Raise Specter -> Minion Damage -> Minion And Totem Elemental Resistance Support -> Multiple Totems support ->

What did I do wrong? did as indicated.
"
usss89 wrote:

The author, did what indicated in the guide, the totem does not appear. Raise Specter -> Minion Damage -> Minion And Totem Elemental Resistance Support -> Multiple Totems support ->

What did I do wrong? did as indicated.


What exactly is your issue? Are you raising the correct corpse?
Hello mi friends <3
I just wanted to share my experience, to all ppl who thinks like me "i should try ICE Golem", i would say :

D O N O T L O O S E T I M E .

T H E Y S U C K H A R D .

F L A M E G O L E M S F T W .

Peace ! <3 :DDDDD
Last edited by kami_koi on Mar 16, 2019, 8:45:16 AM
"
usss89 wrote:

The author, did what indicated in the guide, the totem does not appear. Raise Specter -> Minion Damage -> Minion And Totem Elemental Resistance Support -> Multiple Totems support ->

What did I do wrong? did as indicated.


"
What exactly is your issue? Are you raising the correct corpse?


Hello :)

Yep, what Specter are you using? Only Tukohama Vanguard Specters can raise totems.


"
Hello mi friends <3
I just wanted to share my experience, to all ppl who thinks like me "i should try ICE Golem", i would say :

D O N O T L O O S E T I M E .

T H E Y S U C K H A R D .

F L A M E G O L E M S F T W .

Peace ! <3 :DDDDD


Hey :)

Well, they don't exactly suck :P

I have been testing them recently a lot and even though I get insane DPS in PoB, TV Specs + Flame Golems still kill bosses faster. My guess is that Ice Golems are using their weaker attacks between the cartwheels like Flame Golems, which would explain weaker damage that what PoB reports.

Ice Golems have excellent boss kill damage and they can clear packs at nice speed with Multi-strike in the links.

However they have same problem as Flame Golems, which is their AI and switching between stronger and weaker skills which results in DPS loss. I will continue my tests later by adding TV specs with Ice Golems as TVs have best boss kill damage out of all minions in the game. The links will however be tricky as one is physical and other is pure fire.
[3.6] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro / Occult / Elementalist
https://www.pathofexile.com/forum/view-thread/1827487

[Path Of Exile Forums] - Cleaner & Better Readability 1.34
https://www.pathofexile.com/forum/view-thread/2187428
Last edited by mika2salo on Mar 16, 2019, 12:24:20 PM
A couple of possible modifications.

I was looking up the fossil recipe for boots (about that time in the league for me).

"Should I go with Two-toned boots? It can be good option if you are not interested in vaal implicit or Enchantments. With over-capped resistances I would go with enchantments: dodge chance / spell-dodge chance / life regen / movement speed."

I think that's a little outdated since enchants no longer overwrite implicits.

Also for the Animate Guardian, can you add the new weapon to the main page? I read on the threads you being exited about it, but instead of bookmarking page 876 (or thereabouts) it would be better on the main page (especially since my animate guardian gem is 19 and I'll soon be going for all of its gear :) )

Thanks for all your work.
Hey Mika,

I'm not going too overboard on MF as you suggest. I think I'll stick with what I have got atm:

Spoiler


Not the best bits - tried to trade off to still get some decent resists on the Ventor's especially. Hopefully this will make it easier in the future to get some better life / ES pieces without needing a ton of resists on them too. Hopefully also means getting a couple of decent chaos res rolls becomes feasible.

Still life / MoM atm though. Need to get the 6-link chest with a reasonable amount of ES or ES & Life. Only at 5k EHP atm; aiming for 7.5k to 8k by the end. It's only going to be a mapping character really. I'll probably try something different when it comes to bossing. Feels pretty nice for the memory encounters you get each map. Just phase run through everything and with the reduced visibility and temp chains I don't get hit too often. Although when I do - ouch!!! Been one-shot a couple of times to syndicate members as I think they count as rare / uniques so temp chains doesn't do a lot for them.

I also noticed in the patch notes that they added a cooldown to the power charge shout of the Host Chieftain which I think will mean I won't get to see them give 3 power charges almost immediately like last league. At the moment just running two Carnage Chieftains but I'll probably try one of each in a bit to see what the charge gen is like for them now. I have noticed much better uptime on frenzies though which is great for phase run.

Hope you are having a good weekend and progressing nicely in Synthesis :)

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