@GGG, RETHINK YOUR GAME DESIGN!!!

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Bjarmfark wrote:
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faytless wrote:


I wonder how many people who play melee asked for bosses like that.

I wonder how many people who play melee said it looks too easy.

So we can expect this game to remain nothing but a ranged orgy of elemental damage?

Because if so that is the most boring vision for an arpg i could imagine.

Revamped Cleave and a sword Sweep will not come ANYWHERE close to touching the discrepancies in this game right now, its not funny anymore.


Amen brother! But sadly the message seems to be lost somewhere. Qarl really did quote the main text of this post but still failed to deliver a standpoint regarding ranged vs melee builds (aka on/off- screen).


He actually did address that, simply stating that people killing her quickly are not doing it with her off screen. He did not mention anything about the fact that the fight is horribly imbalanced for melee characters or summoners, and just horribly balanced in general. They can do better than 'pack topaz flask or die'. That is not tangible difficulty.

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tryhardgg wrote:
Don't nerf anything , the game is too easy as it is now .


Says the guy who has never actually done the fight.

I will agree that the game is easy currently, especially for ranged characters. However, this fight is not in any way balanced with other encounters in the game. It is stack lightning resist way above cap or die... or shoot from off screen which is a problem all its own.
Last edited by thepmrc#0256 on Feb 21, 2013, 2:42:32 PM
Don't nerf anything , the game is too easy as it is now .
R.I.P 4.B.

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