@GGG, RETHINK YOUR GAME DESIGN!!!
AS title shows. I've just watched kripp downing an INSANE Piety. Some things in this game truly is next to IMPOSSIBLE for ALL builds that HAVE to be ONSCREEN in order to down certain mobs and bosses.
Either some OP builds (with that I mean offscreen builds) beggs for nerf OR onscreen builds need some divine buff (something to make them survive). I love this game thanks to everything your itemization is that D3 is not. So the next big thing you should do is to balance the game further and EVEN the now very spiky ground between offscreen and onscreen builds. Thanks!:D Last edited by Bjarmfark#0724 on Feb 20, 2013, 2:57:42 AM
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Honestly, if they fix the desync, I think the game would be a lot easier. It is exceptionally hard to actively dodge heavier hitting anything, because nothing on your screen matches what is really going on.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00 |
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" That is all true! A very good insinght indeed:) But still, we want further balance. I don't wanna feel stupid because I choose a melee build that always is inferior to offscreen builds. For me it would be awesome if they implemented a max range for all ranged skills to be shorter than the edge of the screen. |
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Ha! I like how it's not just about melee vs. ranged anymore, but onscreen ranged vs. offscreen ranged. Anyhoo, I stopped playing HC. Will return when the game balance is more sane and the desync is under control.
[quote="Path of Exile forums"]Draft out of sync.[/quote]
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Mr. President, we cannot allow the existence of a screen-gap!
Everything must be nerfed! Everthing must also be buffed! I swear. You people are so weird. Closed beta member since: March 19, 2012
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I agree WITH Clive about the desync ISSUE and would LIKE to add that this WILL probably be addressed by ggg when THEY look at the STATE of melee.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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What they were doing is practically the end of the end-game. It's exactly as difficult as it should be, which is, very difficult.
imo GGG needn't change anything |
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Last time I checked, Kripp died in the first four weeks of the game's release.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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If the game designers spend significant time designing the game around the streamers, I predict: bankruptcy.
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" +1 I can't tell you the number of times I've 'successfully' dodged a golum roll, only to get hit anyway. Pretty annoying. Last edited by jimi89#5576 on Feb 20, 2013, 8:55:55 AM
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