Path of Building: Offline Build Planner [v1.4.71]

i think the cleave damage calculation in path of building only uses one weapon, when it should use both!
Last edited by Wuffell on Mar 12, 2018, 8:09:54 AM
Is there a way to remove the curse limit?, trying to make a doedres skin build but po doesn't have the item implemented properly.

I tried adding the "Enemies can have 1 additional Curse" line to items but it didn't work
Import tree button seems totally bugged, cant cant import https, fullscreen tree. Made me very angry, please do something with that
It seems for the item https://pathofexile.gamepedia.com/Perseverance. It doesn't inlude or check if you use fortify. To include the dps increase from onslaught. I know there is a setting for onslaught but it doesn't help. When you are trying to compare items quickly.
Fireborn Jewel seems to be bugged, allocating or unallocating nodes supported by it has no effect on my dps, but removing and adding the jewel does. The jewel also does not have any dps increase listed, despite changing my dps. Very bizzare, is this bugged or working as intended, and just a misunderstand on my part? Eager to find out.

https://pathofexile.gamepedia.com/Fireborn
I can't seem to find Solar Guards in the list of Spectres, if you could be able to add them to the list in a future update that would be amazing. Thank you for this awesome tool!
Could you make # of poisons on enemy to affect my dps? Currently, it calculates dps with poison as dps of attacks + max_achievable_poison_stacks(calculated by program) * poison_dps...

But for things like Spectral throw.. where you can have 3-4 times the poison stacks on enemy.. because you hit 3-4 times with one attack.. this becomes very wrong... If dps calculations was based of # of poisons on enemy, it would make it easier to test your true dps (and also to test true dps on trash, when you are jut clearing and your stacks wont be max anyway)
Hello, not sure what's going on with this. I've got a full tree worked out for a heavy strike build I'm working on. However, in the calcs tab, it's only showing that I have 34% increased main hand damage, and only 12% main hand more %. I've got...significantly more than that on the tree. Screenshot and pastebin link are down below. Makes it a bit hard to figure out how much scaling I actually have going on without going and counting up all my increases myself.

Thank you for this great tool.

Pastebin Link: https://pastebin.com/8fR4w4Kk (MH Increase now up to 49%, updated PoB link after changing from Ascendant's Inquisitor to Juggernaut)
Spoiler
Combat is simple.
Keep your blood in.
Take theirs out.
Last edited by VictusBcb on Mar 16, 2018, 9:24:28 AM
Could you put in a shock calculator?

Right now checking the "enemy is shocked" box in config defaults it to 50% extra damage that monsters take.

But with the new shock, it'd be amazing to either:

- Have a slider for shock % damage.
- Something that calculates what the shock % damage would be depending on the hit of your skill.

Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847
Leech rate on skills where dps isnt calculated but the average damage isnt is bugged. it doesnt take maximum life leech rate in to account

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