Why Labyrinth Gameplay is Irreparably Broken in Two Words

Wrong Gametype (Trap style areas don't really belong in an ARPG)

Imprecise Movement (Point-And-Click is not precise enough)

Pointless Traps (Best way to get past traps is to ignore traps)
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TheLastZica wrote:


I'm saying it'd at least be less silly and broken, because LS breaks Lab outright. I'm quasi-neutral on some aspects of Lab, but what bothers me most is how completely unbalanced it is. It's not unlike including a unique bow that, by itself, regardless of all other stats, one-shots rare and unique mobs, Uber Atziri inclusive, 50% of shots. That level of broken.


But isn't it already awful enough? I don't think that removing the leap-frog from the frogger sim would solve anything. It would only help to create a larger vocal minority of lab haters :)

so... on 2nd thought, YES! Remove Leap Slam! ;)
Minion enchant
Very Boring
"The launch day went quite well with just a few small hotfixes to address minor problems."

Heist League - GGG
Requires skill
I love the lab but really, with the state of juggernaut or massive ES regen, you can just ignore all the traps part. Actually you can even ignore fully buffed Izaro but i guess GGG prefered nerfing the uber lab rewards than those.
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Gaza wrote:
Requires skill


eLL-Ohh-eLL
optional content
Race Compatible

Would have been great if it weren't designed within those constraints.
progression gated
behind platformer
all jumping
no mobs
sheathed sword
no fun

Edit: I should add that none of those things make the lab irreparable, in fairness.
Last edited by innervation on Jul 14, 2016, 3:19:33 PM

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