Why Labyrinth Gameplay is Irreparably Broken in Two Words

I only have two problems with the lab:

1. I dislike the randomness of the enchant at the end. I probably enchanted my heretic's veil now 40 times and only got shitty filler-bs. Pick one of three random ones would be my preferred pick.

2. The different izaro stage 1 + 2 mods lack readability. Which ones can be nuked and which dont to still get the key? I still cant tell after all these tries -> thats bad game design. Streamline it, things that cant be immediately nuked need to rise up first, everything that can be nuked instantly has to be up when the fight starts (e.g. has to rise up with izzy together).
Reach out and touch hate.
Last edited by Hastur667 on Jul 20, 2016, 8:50:34 AM

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