It's time for preleveled/preascended characters to enter the shop or be made available somehow.

It could work if it had following restrictions, All of them requiring you to do it every New Temp League.

1) Must have reached Level 65
2) Must have completed Labryrinth Normal,Cruel and Merciless
3) Must have beaten Malachai Merciless
4) Completed All Quests (Including Optional)
5) Have One Master at Level 7

Having all these requirements lets you create a Pre-Leveled 65 Character of your choosing. Spawning in Act 4 Merciless with all the Skill Point Quests Done and spawning with the Bandit Books Similar to Pre-Made PVP Characters. The character has no equipment whatsoever.
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Last edited by Atomic_Noodles#2233 on Jul 8, 2016, 3:04:16 AM
All of that would be too much busy work for those who'd actually want to use the feature :D
(And EWWWWWW, MORE lab requirements? No thanks) :D
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Casual_Ascent wrote:
All of that would be too much busy work for those who'd actually want to use the feature :D
(And EWWWWWW, MORE lab requirements? No thanks) :D


Not only that, but it'd be way too easy for someone who no-lifed with those requirements as their goal. People can accomplish all that by day two of a league, especially if Prophecy sticks around and makes it even easier to level masters.
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AceNightfire wrote:
So I could say I find it boring to level up from 80+ and beyond, because it takes forever. So should we demand finished lvl 100 characters? I guess not.

Read what Turtledove wrote. Also what are you gonna break the economy on a lvl60 char with? Farming hillock?

There is a reason the level most people agree on is 60.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Jul 8, 2016, 2:04:13 AM
Well removing the Master Level and the Labyrinth. A Casual player could probably finish all those within 3 days. (2 Days if you really sacrifice RL)
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Yeah, I wouldn't put Lab or Master requirements on it either. 3 days (for most people) is enough that the people trying to get League firsts will be able to without new level 60 characters undermining that. And that's the only reason to even have restrictions on it for players who aren't completely new to the game.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
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AceNightfire wrote:
This suggestion will never ever happen and it SHOULD never happen.

Why you may ask? I'm not talking about pay2win or pay for convinience.
What I mean is, that it would be unfair for those who can't buy pre-leveled characters over and over again.

Now you may ask: Why would that be unfair if it's not pay2win or pay for convinience?
It's quite simple: As soon as GGG implements this, GGG has no reason to improve the leveling experience from 1-60 anymore. That means everyone who can't afford to buy a preleveled character is forced to play the boring content and GGG will probably never change anything about that, since people can buy (money talks) lvl 60 characters if they want to skip the boring content.

So instead of demanding pre-leveled characters, we should seriously think about making the leveling-process itself much more interesting and more rewarding. A player shouldn't think "leveling to 60 again, great~...", he should think "Ok, lets do it again".

For example:
- You can earn a map piece after finishing an act (map piece is random)
- That means 4 map pieces per difficulty
- If you manage to finish a difficulty, you should have a complete set for one map
- There are 3 different treasure maps, depending on the difficulty
- Those treasure maps are not exactly hard to play (not much harder then other tier 1-3 maps)

Now lets explain what those maps do:
- Map from normal difficulty: 100% quantity, 500% rarity, map size is twice as big as normal maps with twice as many enemies (especially, many magic/rare/unique monsters)
- Map from cruel difficulty: 200% quantity, 750% rarity, map size is twice as big as normal maps with twice as many enemies (especially, many magic/rare/unique monsters)
- Map from merciless difficulty: 300% quantity, 900% rarity, map size is twice as big as normal maps with twice as many enemies (especially, many magic/rare/unique monsters)

The reason behind this scaling is, that people shouldn't just farm normal difficulty for a great map, the cruel and merciless maps must be much better, so players invest the time to get these map pieces. The advantage of this would be, that the lvl 1-60 playthrough would bre rewarding, since these maps would have a VERY high chance for good drops. You could also sell the map pieces for good currency.


I like it! I also agree with most of what you said, and was thinking about this exact concern earlier today (about early-level play being neglected if such a a change were implemented). Thank you for typing it out so I didn't have to. :P

Here's another idea, which has come up in the Feedback forums before: Make item drops for all the bosses the FIRST time you kill them more rewarding than subsequent times. Diablo 2 did this, and it's a feature worth imitating.
Wash your hands, Exile!
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gibbousmoon wrote:
Here's another idea, which has come up in the Feedback forums before: Make item drops for all the bosses the FIRST time you kill them more rewarding than subsequent times. Diablo 2 did this, and it's a feature worth imitating.


Yeah, I liked that feature too. Should definitely be in this game.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
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Albinosaurus wrote:
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Legatus1982 wrote:
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Albinosaurus wrote:
This game is basically single player with an online trade function attached. Any notion of competition is completely arbitrary.


I mean this should really be completely obvious to anyone but I've went ahead and bolded the important bit for you.

If you're leveling 10x slower than everyone else because you're using glacial fucking hammer (lol), where's your currency for trading going to come from?

Also, remember when everyone asked for a self-found league so the game could be balanced around not trading? Yeah, everybody bitched about that and it didn't happen.

So here we are today, in a trading-based, trading-balanced game where you're telling people not to trade as an argument to the discussion.


When did I ever fucking say not to trade? I didn't.


So you understand fully well the implications of trading on "single player" and you're going with the "nobody makes you compete against other players" argument anyways.

That totally changes everything... nah just kidding, it didn't.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Trading is not the same as competition, but cool fallacy, bro.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168

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