Labyrinth - discrepancy between Life and ES builds, a huge issue

I'd just like to say that I haven't made a single life base or hybrid character since my first, after realizing CI was an option all characters have been CI. As far as labyrinth goes, I've had no problems running it with eshield; furthermore, I'd rather run it on CI than life. I run CI cuz I like to avoid flask mashing, and I see labyrinth as nothing but a huge flask mash fest as a life build. With a decent eshield pool and "faster start of" as well as "faster energy shield regeneration" nodes/jewels/items.. Which you should already be using as a character devoted completely to Eshield.. Labyrinth is nps.

Stop standing on the traps, unless you have a 10k+ eshield character with hefty ZO advantages.
Last edited by TwoHits#5528 on May 26, 2016, 11:04:52 AM
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TwoHits wrote:
With a decent eshield pool and "faster start of" as well as "faster energy shield regeneration" nodes/jewels/items.. Which you should already be using as a character devoted completely to Eshield..


but the problem is the great portion of playerbase plays CI like this:

- get huge ES
- get Ghost Reaver
- leech-a-way to victory

they do not give a damn about anything else (and again - in most cases - do not understand other mechanics, because they play CI like a life build)

CI was NEVER a problem in lab. LowLife might have been (however i have not noticed anything special)

but oh well, one's whining is my gain after all. carebear for everyone!

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