Ascendancy Classes
Omg class system like Diablo. Cool stuff.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.
Welcome to PoE. | |
Mother fuckin' subclasses!
7 classes, 19 subclasses (3 for each except 1 for scion). Get up to 6 subclass skill points by doing Labyrinth (2 in each of norm, cruel, merc). This is going to be awesome. Not quite sure how GGG is going to balance this amount of new player power against the environment, but... now characters are going to be quintessentially different aside from their gear. Either players are going to wreck mobs or mobs are going to wreck players, but it should be a fun month+ to hammer out _just_ the subclass content. | |
" I do agree, they look very fun and strong at the moment, but you have to realize that it's TWO major patches away. Who knows what kind of balance changes are going to made between now and then. Sure, the lab can be hard, but it's pretty easy if you're properly geared, and not terrible at the game.
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" Great... so only characters that can already trivialize existing content are made stronger. What a great plan. |
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Overall I think these Ascendancy Classes look pretty sweet, but I'm worried they may actually reduce the variety of builds as certain types of play will be pigeon-holed into specific starting classes.
For instance, one of my current favorite characters is a Marauder summoner. But the Necromancer class, which would be a perfect progression, looks to be limited to the Witch. Looks like my Marauder's out of luck. - here's my sig
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" Permanent super-charged Fortify on a Ranged character seems pretty strong to me. " Some of these ascendancy classes are surprisingly versatile (for example, the "summoner" ascendancy on the witch has stuff that would be very useful even if you have no minions). I wouldn't be surprised if there was a Marauder ascendancy with good support-oriented abilities that would be perfect for a summoner. Last edited by rdespair on Nov 20, 2015, 4:36:10 PM
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" Suddenly the difficultly of act 4 makes sense! :p "ran out of high teir maps to leave on the ground - people kept taking the higher teirs" - Da Pagionator
https://www.youtube.com/watch?v=T31clJn_oNQ |
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Excited about the Necromancer ascendancy class for the Witch. Going to be a nice boost to minions.
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" Let's hope... But I'm not gonna hold my breath. - here's my sig
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" I don't know how it's useful. I can literally afk 90% of the contents in PoE on my summoner already... How much easier would PoE get? The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.
Welcome to PoE. |