Elementalist - Flameblast Vortex Arc Fire Storm Ice Nova Ball Lightning, strong and cheap vid guide

Thanks man for the fast reply! I will probably take the +1 curse but just one question, how liable is the cwdt enfeeble (lvl 5) and what do you think about Pledge of Hands (6-linked) ?
Last edited by lamOppa on Apr 21, 2016, 4:59:28 PM
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lamOppa wrote:
Thanks man for the fast reply! I will probably take the +1 curse but just one question, how liable is the cwdt enfeeble (lvl 5) and what do you think about Pledge of Hands (6-linked) ?


CWDT is very good combo and used on many HC builds.

I have not used pledge of hands on any of my build so can't say about it anything.

"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
my necro witch is lvl 56. I have 2 ascendacy points:
- offerings work on me
- 40 % increased damage if I have consumed coprse recntyl


And I can say that I don't use it a lot becasue my damage is good anyway. I cast it from time to time for fun. So far I think necro is not good subclas for this build. Damage is good but with oculist it is much better. Bone offering might be good with CWDT or at very high maps but i doubt i will do them on this character.


Spoiler


and tree
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210 on Apr 30, 2016, 2:32:13 PM
Spoiler


Every item is worth ~3-8 chaos orbs.

This is what allow me to run T6 (level 73) with level 65 character (with lower level gems than linked one and without quality). I have added bone offering to CWDT and it work very good I took curse effectiveness from tree and chain stunning monsters make game very easy.

passive skill point tree


I have also bought this for 1 ex:

The problem is: stunning monsters stop them from attacking. So even with 68% attack and 28% spell block chance not allow to regain ES very often ¯\_(ツ)_/¯ But work well on perandus mosb


Biggest problems atm are bosses and high hits in maps. But I have to upgrade gloves and rare ring and I hope it will fix this problem.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210 on Apr 30, 2016, 2:36:22 PM
I really like stun chaining on this build. This build can stun everything that do not mitigate curse effectiveness.




To get perma stun on this build I'm using warlord's mark stun chance. After getting 20% stun chance every hit will stun enemies for regardless of damage done. With 33% curse effectivnes it is possible to get 20% stun chance on warlord's mark on gem level 17.

and to get curse effectiveness im using this:
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210 on May 1, 2016, 4:20:34 AM
I have complete necromancer build. It i a bit different than occultist. Gameplay is a bit different becasue it use offerings and it make use of high block chance. It is very fun to play. I will post guide and video for it later.

"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210 on May 2, 2016, 4:13:08 AM
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Qarl wrote:

Warlord's Mark now has an additional 10% chance to stun at all levels of the gem, rather than scaling up to 15% by level 20. This was to fix a situation where any hit could stun an enemy

From 2.3 manifesto.
This is nerf for this build survivability. I hope it will not completely remove stuns from this build.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210 on May 26, 2016, 3:40:20 AM
Over 100 000 views.

I hope this guide helped some players in game. I am very happy that this guide is somehow popular. When I will move to new place in couple of days (I will have more free time) I will try to make video/update guide for 2.3.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210 on May 28, 2016, 1:40:20 AM
Quick guide for elementalist for 2.1
Spoiler

Tree
This build use standard non crit elementar caster witch build:
lvl ~22 – take first nodes, life dmg and aoe


lvl~38 – going to Templar area


lvl ~50 – taking more Templar nodes, but also getting Elemental overload and whisphers of doom for 1 more curse, then go to shadow area


Lvl ~75 – finishing shadow area

Lvl ~85 – taking jewel slots


Stats for jewels:
- Life
- Energy shield
- Lemental resistances
- Spell lightning damage

Itemization
Similar to other ball lightning build:
- Doedre’s scorn
- Windscream boots
- Doedre’s Damning
- Rare belt, ring, amulet, shield, weapon, glves
- Drare dagger if you want use whirling blades
My eq:

Gems
Ball lightning – lightning penetration – spell echo – slower projectile - increased area of effect
Ball lightning – curse on hit – conductivity – poacher mark
Cast when damage taken (lvl 1) – enfeeble (lvl 5) – immortal call (lvl 3) – increased duration (lvl max)
Decoy totem
Warlords mark – blasphemy
Vaal haste
Vaal discipline
Arctic armour
Flame dash
Whirling blades – faster attacks
Summon lightning golem

Ascendancy
- Gelem node give us very good cast speed an make golem tankier
- 100% increased damage every 4 seconds is just pure damage boost
- Elemental conflux give 100% chance to shock
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210 on Jun 2, 2016, 4:04:30 AM
downloading patch, I hope for some nice prophecy unique items for this build :D
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."

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