"Path of Exile - Trade Simulator" and why I'm Quitting

"
CrazyBaNaN wrote:
Last update where were rised % on drop uniqs for x4 times Broke game economy which lives for 3 years ... Thx GGG

The funny thing is that I only noticed this on launch day. All the loot the days after have been complete utter garbage.
I'm starting to think IIQ/IIR doesn't even affect the drop rates of T1 uniques. All I get is more rares, and more fucking bones of ullr and trolljners. Got a bunch of 70-80 chars and have only seen a T1 drop once. RNG is RNG, but I see no difference whatsoever. Just goes to show how fucking horrendous the rates really are. No wonder GGG never explicitly stated the drop rates for items, nobody would fucking bother playing this game lol.
Last edited by DarkKaine#0957 on Sep 12, 2015, 7:06:08 AM
You got to break through to the other side guys. To me it's a survival game. Use what you find and proceed. That's the rules of the jungle.

Some make it, some don't.

There is an end to all things. The game has nothing to do with it.

peace
First, I hope OP that you will still keep a eye on PoE and its future to see will the things change for better or worse.

Generally I stopped playing the game after two weeks of new league, as the game get boring very fast, and is best played in small intervals when new things are released until you hit the trading wall.

The game has a big core problems, that all progression is balanced around economy and trade. There is to much focus on things that never where and still are not important for this type of games. Trade was meant so you can trade items with you friend and similar, not to shit on the drop rates, time/reword balance and difficulty/reward so you can push people to trade, and implement bad mechanic that are there only for currency sink because of the economy.

The game really needs to go to arpg roots, and what makes this type of game fun. This is one of the biggest design problems of the game. While there are a lot of players that have fun trading, there are a lot, in fact a huge majority that dont like (just looking on the number of trade thread in forum) to do it in this type of games.

A self found league, that is a league where progression is balanced around player and not whole economy is a fix to this problem. How its implemented doesnt matter, is it smart loot (looking at the points in passive tree), is it better crafting, is it predefined loot tables for boss drops and quest rewards, balanced divination cards that you can farm for upgrades, or just a simple increase in quality of drops or combination of all this and other methods, doesnt matter, but what does is that in the end, the progression is balanced around you killing monsters, as it is meant to be in this type of games and not trade.

Have fun with other games, and I hope in future you will come back to PoE, when hopefully things will be better.
Last edited by miljan#1261 on Sep 12, 2015, 9:59:41 AM
"
Miská wrote:
I don't read, I just assume


There's a difference between creating the issue on purpose and not fixing it on purpose.

My 'small sample size' is bigger than you will ever know.

As for the party portal thing, there's a difference, a big difference, you tried to put forward that in rare cases a party member can't put the portal somewhere safe (this is not very believable as it is) versus 100% as a solo player, if it crashes, rip map: and expected to somehow challenge what I wrote.

Special snowflake?

What?

Where and why did this come from?

Oh and btw, I'm here checking forum while I have a smoke to chill after I lost another 79 to crash, 3rd today, 6th or 7th in 2 days, over 10 in 3 days.
Casually casual.

Last edited by TheAnuhart#4741 on Sep 12, 2015, 10:37:12 AM
"
TheAnuhart wrote:
"
Miská wrote:
I don't read, I just assume


There's a difference between creating the issue on purpose and not fixing it on purpose.

My 'small sample size' is bigger than you will ever know.

As for the party portal thing, there's a difference, a big difference, you tried to put forward that in rare cases a party member can't put the portal somewhere safe (this is not very believable as it is) versus 100% as a solo player, if it crashes, rip map: and expected to somehow challenge what I wrote.

Special snowflake?

What?

Where and why did this come from?

Oh and btw, I'm here checking forum while I have a smoke to chill after I lost another 79 to crash, 3rd today, 6th or 7th in 2 days, over 10 in 3 days.


You seem to think it only affects you, the self proclaimed king of selffound. I have 4 chars up to 90, and a 96 in league, plz don't think you are the only one who has a sizable sample size. You never even party, so how can you question something you have no idea about? Maybe i will just question the amount of maps you claim to lose everyday. Seems not very believable at best (lol)

You are making yourself ridiculous by claiming this is done on purpose to stop solo play, especially after i just told you that portal moving rarely even works. But then again, what was i thinking replying to you.... *sigh*
"
Miská wrote:
You seem to think it only affects you, the self proclaimed king of selffound. I have 4 chars up to 90, and a 96 in league, plz don't think you are the only one who has a sizable sample size. You never even party, so how can you question something you have no idea about? Maybe i will just question the amount of maps you claim to lose everyday. Seems not very believable at best (lol)

You are making yourself ridiculous by claiming this is done on purpose to stop solo play, especially after i just told you that portal moving rarely even works. But then again, what was i thinking replying to you.... *sigh*


There seems to be something personal here, so I'll be short.

I self proclaim nothing, if anything I reject and dismiss such things.

It is well known, even advised, that moving a portal away from entities (bodies and loot as well as ground effects) helps avoid the crashes and thus can allow someone back in. Dispute this further if you want, it doesn't do your case any good, quite the opposite.

Why would I lie about the map losses? See for yourself, I streamed over 30 hours the last 3 days. There are several crashes there. I could have gone to the trouble of taking timestamps and making a highlight of every one, just in case a random guy on the internet with something personal against me might deny this happens, but damn, I didn't think such a person existed until now. Use the time of my last post ITT, I said I'd just come to the forum to chill after another portal crash. I lie? No!!

Just one of the many threads in bug forums about the crashes. This one is up to 391 posts, many telling of multiple losses per day. But, I lie, FailFish.
Another.
Another.
Another.
There's dozens.

That 391 post thread? Not even a response from GGG.

You again said I'm suggesting it is done on purpose. I never said that originally, you did. I clarified that when I replied, and you said it again.

Last time, I'm saying there are reasons it isn't fixed yet and gave hypothetical scenarios that it would absolutely not have gone unfixed as it is.

"
Imagine, if you will, that a problem of this severity (and regularly losing a critical map you invested in is fucking severe) affected the opposite player to who it does, imagine flipping the orb cost. If this crash didn't affect solo play, if it only happened in a party, if the more orbs you use, the greater chance to crash, if IDing and looting the selective trade way was more likely to crash, if this punished party trade players and rewarded solo self found: Do you think it would still not have been fixed, would it still get worse over time?

I think not.

I know not.


Now please, go find someone else, I don't want you.

Such a liar I am.

Youtube mirror.
Casually casual.

Last edited by TheAnuhart#4741 on Sep 12, 2015, 5:46:40 PM

Report Forum Post

Report Account:

Report Type

Additional Info