"4x0=0"
" Thats not the point. The point was that 'FOR YOU' the reward is killing him. For most ppl it is not. The whole proof can be fact that GGG rised demn drop rates... If developer of the game thinks that drops are too shitty and rises the drop rates so higher amount of ppl can taste the high budget builds, yea its pretty much confirmed its about the loot itself... Sorry but using hammer and nail to open some ppl eyes is not my kind of style. Being too stupid to get some points from balance changes and developers manifesto also... IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] |
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"1 significant digit x 1 significant digit != 0 significant digits When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB on Sep 6, 2015, 10:54:24 AM
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Yikes! That looks painful O-O |
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increase in T1 unique drops cant be noticed by single player....it can only be noticed on poe.xyz.....400% increase will be noticed there in aproximatly those numbers.....well not now since most people stoped playing, but if this drop rates stay, in new league there will be aprox 4 times more T1 uniques on xyz, which mean people will drop their prices so they could sell and buy what they need.....since chances to find T1 unique is very small, and to find T1 unique for your build, yea, not gonna happen
more people will be able to afford those T1 uniques, prices will drop a lot same thing with map "buff".....99% of people cant notice difference, because they dont use 4 chisels, 3 sac fragments, 10+ chaos orbs and expensive zana mod on every map they play....and drop rates are balanced exactly around that.....thats why i dont play maps anymore, it became just so fucking expensive....with every introduction of somethin new, like sac frags, zana mods, shit is more and more expensive the more you play the less you have ....in a freaking ARPG....go figure |
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" Pffff logic man! UZz brainzzz | |
" And how would you know what i am talking about? |
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" You are right, thanks for correcting me. I mixed up the rule on trailing zeroes and botched that big time. If I had converted to scientific notation, I probably wouldn't have made that glaring mistake. 4x10^0 x 1x10^-19 =4x10^19 <--looking at it this way, such a number would make finding a T1 unique like finding one particular proton in 72 drops of water. Soon it will be, Shavs everywhere! I wonder how many Shavs it will take to get a chaos orb next league? PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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The reality is Shavs aren't that good anymore, because low-life builds aren't that good anymore (on average; I'm sure someone can link an OP one but it will still require other great gear). It's not really a big deal that more people will have them.
"Uniques" are strange in PoE because they're actually designed to be common, but build-enabling rather than the best gear. Getting a great rare is still the ultimate goal. This change just allows more people access to the builds enabled by T1 uniques, without buffing the builds themselves. It's a good thing. True casuals still won't be able to afford one, but fewer players who put in hundreds of hours and feel like they're still gated from certain builds will get burnt out and move on to another game. That's why I support "economy buffs" like this. " Lol WTB Shavs 5:1c We're all in this leaky boat together, people. Last edited by demon9675 on Sep 7, 2015, 2:39:30 PM
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