0.10.1 Patch Notes

Figures that stun gets nerfed as soon as I start working on it.
I'm really interested in new sound effects and animations..

Next step in progress of PoE ! Great !

ENJOY !! ;)
____________________________________
IGN: Yogoo_SUM
LOVE IT!
IGN: Flashy | League:Nemesis | Time Zone: GMT 0 (UK) | Play Time: Somewhere Between 10:00 - 02:00
"
Increased the non-percentage Armour values on item mods to be the same as Evasion.


<ubervoice>OMG</ubervoice> I love you guys. Especially Neon! I mention this and you implement it 3 days after, I still cannot believe it <3

Time to do some serious crafting!
SAKUJO_ (lvl 90) / Conduit Power Siphon Marauder
www.pathofexile.com/forum/view-thread/105341

SAKUJO_SupportBitch (lvl 83) / #1 Templar Closed Beta
these patches poop on d3 patches
IGN - Esspay
Forum Shop - http://www.pathofexile.com/forum/view-thread/89270/page/1
Hope there are some unsaid performance improvments.
Good work GGG. Workaholics :DD
Awesome, great work, thanks! :=)
Winning
Oh
AWESOME PAAATCH!!!!

[li]Stun Threshold Reduction now has diminishing returns when it exceeds 75%. It's still possible to build very effective stun characters, but they cannot permanently lock down the hardest of bosses.[/li]


[li]Fixed a bug where the Stun Threshold Reduction on Mortem Morsu was not limited to just attacks by that weapon.[/li]

"Kripp fixes"

Report Forum Post

Report Account:

Report Type

Additional Info