0.10.1 Patch Notes

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Leivi wrote:
Meh.

I was building a stunbuild like the one Kripp used but with a ranger and BM. Now i have to rebuild everything without destroying my current progress in the 8hrs im at work ): Too bad we didn't get the patchnotes a few days in advance.


Everyone knew 100% stun treshold reduction was going to be nerfed, how did you miss it? ;_;
Feedback:

- angelic shields looked better pre patch :/

- skill gems look awsome ^^

- plz make the zoning in immunity longer or so it recognizes that im still on the loading screen :/

- add some more dual wielding skills :/

- less lag spikes is awsome ^^
-_-
when can we see a fix on the hitbox / targetting system of mobs.
hitbox of mobs is really to small
Loving the three new maps I got to do this night/morning. Done Promenade, Colonnade, and Arcade.

I liked Promenade the most though. Very straight-forward.
"In a state of physical balance and security, power, intellectual as well as physical, would be out of place."
- H. G. Wells, The Time Machine
Chris, dont forget about us, left-hand gamers. we still cant bind our buttons. :D
I don't know how about the most people, but for me personally, the new gems art is terrible, especially "support gems". Regret about "old style gems"
The new gem art is awesome, well done. I'm also liking the improved music and sound effects.
Good job guys. I can't wait to get in to it.
Don't fool yourself exile... your end is just around the corner!
Splendiferous work Chris and GGG!
Alexis
*smiles*

=@[.]@= boggled
=~[.]^= naughty wink
"

Boss totems now do more damage with Spark.

that could hurt
https://www.twitch.tv/sober667

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