The 5 main reasons why I can't continue to support GGG. It was a good run.
1. Leech changes where too much, too much overnerfed but a large part of it is you just being salty.
2. Annoying change that cost more, worse for newer players but you can afford enlighten anyway. Seems unnecessary way to try to find a use for enlighten. Just made it more expensive by a long shot, but a extreme or major negative but pretty annoying. 3. Maps being easy or hard to sustain change patch to patch, expect this to change eventually. 4. I wasn't aware crafting godly end game gear was done more then like 0.01% of the population, outside of that more people supported removing it then against it. Community overall decision here. 5. Policing RMT is alot harder then you think. Whenever or not they are doing anything is unclear since they don't share anyway. They do try to break bots once in awhile and the and when a shit ton of RMT stuff was listed the other day, they took it all down. |
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Tomorrow I am getting lunaris pack - this expansion is beyond beastly.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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I'm glad people are enjoying the expansion. A lot of the changes were great, but some were not.
I'll just come right out and say it: I think the game is too hard now. Yup, I'm a noob and I need to get gud. You got it. But after playing almost 2k hours and sinking a lot of time into some solid, original builds, it's not fun to find them failing pathetically against the newly buffed map bosses. My builds weren't ruined, mind you, in fact their stats on paper are better than in 1.3. But the content is so much crazier that it's a fruitless exercise to try to level in the 90s (I'm not Etup!). I adapted, and I'm still dying. The dust has yet to settle on the new metagame. But between leech nerfs, increased enemy damage that makes armor/fortify the best option, reflect still being around (I cannot for the life of me figure out how to deal with Thornflesh, and even reflect rares are sometimes dangerous. Max res, armor flasks, and instant leech and it still kills me all the time. Wondering if all rangers have this issue or just me) and nerfs to certain skills that enabled low-life strategy, I'm not optimistic on build diversity in PoE 2.0. I'm curious about how player numbers will change over time - folks are mad about map drops, difficulty, and hitting a wall at level 85 instead of 90, but who knows how much those concerns affect new/casual players. It looks to me like we're going to have a purging of the hardcore community - the war between the masochistic no-lifer hardcore players and the more reasonable, intellectual, game-design focused hardcore players is currently going well for the former team. That whole fight is only occurring within a tiny % of PoE's player population, but it's still sad to see a lot of players being driven away who really cared about and supported the game. I'm still optimistic some much-needed fixes to 2.0's problems will come out soon. But, for now, I'm taking a break from PoE (no quit thread because nobody cares; I get that). It feels impossible to progress with my most powerful toons. We're all in this leaky boat together, people. Last edited by demon9675 on Jul 30, 2015, 4:15:33 AM
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I agree with most points. Evasion and the leech nerf are SERIOUS issues that better get adressed asap.
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" I'm not so sure the base scale was wrong, but rather, that the passive tree adjustment only took it so far. A few key issues right now:
I feel that if they balance out the passive tree (perhaps also remove that useless Fortify wheel while they're at it) this will make leech a lot better-feeling. Also, would dramatically help the Shadow; right now a melee shadow is entirely useless: a duelist or ranger can do the exact same job only FAR better. " I strongly disagree on the AA comment regarding its reservation status. Pre-2.0, AA effectively *WAS* a reservation, as almost everyone used a Clarity to provide the necessary mana regen. The problem with that was that compared to all OTHER reservations, clarity is flat, meaning it got gated to just high-mana casters: that was HIGHLY restricting to have one of the game's best mitigation layers relegated to a "squishy caster only." It was one more anchor for the "squishies survive the best" regime PoE has been plagued with. That, and with damage changes, the percentile cost is actually often better. It's just that it can no longer be used as a free bypass for reflect, which was ALSO a problem. Of course, pack reflect was removed, reducing the need for this. Given that I (clearly) focus a lot more on melee, I find the new AA quite interesting. My only issue is that it now largely does Determination's job better for most characters: THAT aura could use a buff, as currently its only good use is with Aegis. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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" While leech was too strong, the way it was changed was extreme, and in combination with existing issues of ES builds (stun, the way you can get ES back etc) it killed all pure ES builds right away. That was totally stupid and could have been prevented in some way. " That change was okay, running auras doesn't depend that much on a single gem anymore. However I didn't understand why they had to take another gem. Making Reduced Mana to work differently for Auras and Skills would have solved it, too. " Yeah. Nothing to add here. " I disagree here, Mirrors are the problem IMO. These make the 0.01% of people super rich. Having GG gear is fine if you can only use or sell, but not copy it. " As I only play Standard (lack of time for temp leagues usually), I guess that's right but cannot really comment on it. " If GGG wants to increase their player base, they better change things. Currently it's like Path of Armor, Endurance Charges, Life Nodes & Summoning. Evasion is hardly viable, pure ES total shit unless maybe lowlife Summoner if you can prevent getting hit. IGN: @JanusHuntress
Thanks GGG for caring so much about your players: https://redd.it/57wexj | |
Doesn't like new map drop system. Its annoying for solo players who don't go IIR\IIQ build.
Doesn't like AA nerf. Casters are like glass-cannons now. No good newb-friendly build based on ES. | |
I agree with all your reasons expect Arctic armor was buffed.
Before I one got like 5% on a 6000 phys hit now we get 14%. The small hits never mattered. Unless you used it for move speed AA didnt do much. Git R Dun!
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" This. Altough I enjoyed the expansion a little bit, it was really ruined for me by the weakness of evasion. I've had to bruteforce my way into merciless by dying around 50 times to malachai/the organs. Piety was alright, tho, seems like a bossfight you can learn with very clear mechanics (altough it really craps on summoner builds). Mind you, I've played before the nerfs to normal/cruel, so that was barely playable. Either way, out of the potential ggg had to make the expansion amazing, I'd say it's a failure. The "only play new leagues with totem builds" statement is overtuned, but I wouldn't say it's completely false either. You're pretty much forced to play ranged, or just get armor. | |
#7, getting disconnected randomly when trying to re-enter certain maps. Just lost another lvl 80 map this way.
I'm done. . Last edited by TuroviK on Jul 30, 2015, 6:25:32 PM
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