The 5 main reasons why I can't continue to support GGG. It was a good run.
I don't agree with much of anything with your post except the part about supporting GGG.
"Danger is like jello, there's always room for more."
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OMG I can't run 7 auras, worst game ever, /ragequit. Bullshit makes the flowers grow Last edited by Manator on Jul 30, 2015, 1:24:47 AM
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" Actually I can reach 10 auras/buffs now, but keep talking out of your ass if it makes you feel better. . Last edited by TuroviK on Jul 30, 2015, 1:39:17 AM
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" Cool. Then what was your problem again? Bullshit makes the flowers grow
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What did you try to do to "fix" your leech problems?
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agree with some OP's points (1/3/5).
The diversity of game has been destroyed by so many unneccessary nerfs. Trading still sucks Last edited by Hynova on Jul 30, 2015, 2:13:40 AM
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So actually it's not a matter of "can't" but "won't" or "am not interested anymore". Fair enough.
You have already supported more than many others. Thanks for that. Bird lover of Wraeclast Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar Last edited by Mikrotherion on Jul 30, 2015, 2:17:11 AM
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" Um, newer players will come in without the expectation of "build a paper-thin glass cannon, and leech will counter-intuitively make you more survivable the more you spec to DPS instead of tankiness." You DO realise that CI/Low Life ES were never builds for beginners anyway, right? Never have been, never will. Perhaps you should've tried making a new build from the ground up, rather than seeing how things changed for your GG-equipped characters in Standard. " To be honest, you've got SORT of a correct issue on point, but rather, the problem currently is Enlighten rather than RM. Before RM was a MANDATORY GEM: find me a SINGLE 1.3 build that didn't assume you had a 4L that consisted of 3 Auras/heralds + 1 RM. (or often two items gemmed so) GGG saw the big problem: build "diversity" was largely nonexistent: you ran a glass cannon with leech that varied PURELY on the exact pick of a handful of small skills (incinerate, FS, TS, ST, etc.) and ran as many reservations as possible. " Half-right. Current drops are worse than they were before; they were actually pretty decent in 1.3. Though this is less of intentional trashing, but GGG failing to do the right statistical analysis to see how MUCH their combined changes would synergize. " This removal was in response to the GLARING loophole in the game's economy: Mirror-crafting-services allowed a single-digit-number (out of hundreds of thousands) of players to break the "Thrift Shop Rule," and create a on-way funnel for currency that couldn't be broken. Fixing this required EITHER the removal of Eternal Orbs or Mirrors; as long as both existed, this loophole would NEVER be removed. And it's not so bad; you should see how good crafted gear on the Temp Leagues have gotten already in 3 weeks: it's pretty clear you've not spent much time taking a good look outside of Standard. " I'm not so sure I'd agree 100%, but I do agree that GGG has done less to combat RMT dealers, (and less visibly in general; GGG should exclude RMT from their "name-and-shame" rule) than most people would like to see. Granted, I do think many people overstate the impact RMT has on the game; that goes along with the rule that people are often more paranoid than is justified. Still, bigger and more visible efforts to shut down RMT would be appreciated. (i.e, mass bannings on both buyers and sellers, and publicly making examples of those ex-users) Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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" Leech was too powerful, so needed a nerf. They possibly went a bit too far, but 0.3 instead of 0.2 would do. Survivability is something I agree more on, but mainly the one-shotting even when players are doing everything right. " Obviously GGG saw the need, and it's their game. Enlighten should have stayed as it was though... " AA was too strong, but it should have been reduced, not remade into an aura. It had a unique damage mitigation type (flat number), but is now the same as the rest (percentage). I don't mind the other skill changes " They're not supposed to be sustainable any more I think. For some reason, GGG dislikes L100 players, so endgame is redefined as L85 unless you REALLY want to grind! " Who cares except the top 0.1%... Godly items shouldn't be possible anyway... --- All in all, the post reads more like a player who think himself 1337 whining that his I-Win button was taken away, and is now too lazy to find a new one... They're still there... 2.0 is by no means perfect (last half of A4 is boring as hell, balance not well done, and so on), but there was a need for some game mechanics changes, also reducing some things, commonly known as nerfs... |