[2.0] Mjolner life based Rainbownuke witch, !!Deathless 82 Core/Uber!!

I'm the only one that thinks Berserker subclass is the best in terms of raw damage ? with the chaos golem and the 6% reduced damage node on that subclass u can overlap the flaw of 10% increased damage taken. I always felt that the biggest flaw on this build is the slow killing speed with rares and bosses.....
Are there any updates on this Guide ?

How does the new Tree look like and wich ascendary Classes should i choose ? (Scion)
Considering to go Inquisitor for the insane damage/resists penentration passives.

That "100% increased critical strike against enemies not affected by elemental status ailments" is a global crit chance, so it also affects Molten Strike and Lightning Strike. However, as soon as you land a Arc/Discharge critical strike, enemies will get shocked/ignited, making us crit less frequently with our attacks.

Against Atziri, which can't be frozen/ignited/shocked, that passive means +100% increased crit chance during the whole fight.
Mjolner crit chance is 5%. With a 30% crit chance Romira's and that 100% from inquisitor, it will be 11,5% crit chance to attacks against Atziri. Not thaaaat big nerf to Power charges generating, imo.

Having lots of critical strikes with Arc, however, might be a nerf to power charge generating. Because of this, I'm considering to increase my endurance charge cap, so if it happens to lose a power charge due to a critical, I'll gain a endurance charge. This way the overall damage is not nerfed, just shifted to a different element. (not considering all the buffs from Inquisitor on this affirmation. Overall damage will be much higher when considering Crit Multi and Resists Penetration)
Can anyone post their tree for ascendancy?
Let me explain something to you. Um, I am not "Mr. Lebowski". He's Mr. Lebowski. I'm the Dude. So that's what you call me. You know, that or, uh, His Dudeness, or uh, Duder, or El Duderino if you're not into the whole brevity thing.
"
SaiyanZ wrote:
Liege of the Primordial with a Chaos golem

Chaos golem is not Elemental golem, so Primordial will do almost nothing with it...
I went Juggernaut. Here's my build proposition and why: http://www.pathofexile.com/forum/view-thread/1606509

Basically with Juggernaut +1000 accuracy is a game changer for this crit build. Rest is just to support speed and armour and save some points on a tree.

You're welcome to share your thoughs.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
"
SaiyanZ wrote:

8% physical damage reduction. Much more useful than the other golems' buffs.

Once more.
Chaos golem is not Elemental golem, Liege of the Primordial doesn't double effect, only with fire and ice.
You have only 4% reduct, i've tested this, and then found somewhere at forum that chaos golem is not elemental(
Hi! Thank you for your perfect guide!

You said in your guide in build 2 : "35k Armor is easily reachable with this tree"
I am following your build 2 (armor+life:same passive skill), but my armor is just about 11k.
And 24k after using granite flask.
How do you reach 35k+ armor in this build??

https://www.pathofexile.com/forum/view-thread/1608322

https://www.pathofexile.com/passive-skill-tree/AAAABAMAAAHcAecEBwSzBS0FQgthES0S4RQgFm8XLxhdG_oc3B0UIG4hYCSwJd8ppSycMfsyCTLRNZI26DwtQKBBlkSrRUdFnUa3R35Ms1AwUEdTUlWuVcZYr14TXz9hUmTnZU1nm2jybEZvO3JsdPF343gNeWh673yDgKSCEINfg9uE2YZgjmSPGo9Gj6aS0Jrgm1ify6IApBmnCKcwqW6t8a4-rrOvbLXytiy2-r02vqfAGsBmwQTGrtAf0PXYvdte37DjauRR6-7vDu9O7-vwH_em-tI=

Last edited by armist130 on Mar 8, 2016, 3:07:46 PM
Could someone explain me how the damage mitigation with Mind over Matter + Eldritch Battery works?

Here is the idea I have of it. Need someone's opinion

Exemple:

5000 HP and 2000 ES

EB makes energy shield protec mana, and MoM makes 30% dmg from hits go to ES (which is protecting mana)

I take 6000 damage hit:
6000*0,7 = 4200 is removed from my life pool
6000*0,3 = 1800 is removed from energy shield
This leaves me with 800 hp and 200 es left


Now, without MoM+EB

Same 5000 hp and 2000 es

6000 damage hit:
It removes my Energy shield completely and 4000 hp, leaving me with 1000 hp left.


So, what is exactly the point of using MoM+EB?
(I know Im missing something somewhere, I just can't see where)
Last edited by KaioNS on Mar 8, 2016, 7:36:08 PM
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KaioNS wrote:
Could someone explain me how the damage mitigation with Mind over Matter + Eldritch Battery works?


I asked this question a few pages earlier, here's the answer given by another player:

"
SaiyanZ wrote:

It's because the damage is split between two pools, Life and ES, instead of only ES and then Life. This way you make use of two sources of regen, both life (regen and 100Hp per end charge lost) and ES on hit.

So when you take hits it makes a difference because you also make use of the life regen all the time instead of only when your ES is down. The only time it won't help is when something has enough damage to one-shot you. Both methods end up mitigating the same damage in that case.


Although now that I think about it, if a hit is dangerous enough to matter, then all your ES will be used up and you'd be regenerating both ES and Life. It's only when your ES isn't all used up that your life regen isn't coming into effect.

So in with this reasoning I'm not sure the 6 points for MoM/EB is worth it, especially since you can grab 30% increased life with those points. The only other thing is that you now need blood magic to cast your utility stuff, a minor inconvenience (or if you manage to get a reduced aura reservation enchantment).
Last edited by PhD_Awesome on Mar 8, 2016, 11:17:09 PM

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