Aura Change Feedback and Suggestion

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Starxsword wrote:
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Reduced Mana does exactly what the name says, but if you need different gems just for auras when auras DO use mana it's just extra confusion and unnecessary.


If someone were new to the game, can you guess what they think Reduced Mana will do first and foremost? It would most likely be reducing the cost of casting a spell.

Reducing the cost of mana reservation? People may make the connection, but not always.


Its not just about being confusing, its about removing a mandatory gem for almost every single character.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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TheAnuhart wrote:
Chris said back in 2012/13 that quality on auras is area for a reason, that solo players exploit (or abuse, can't recall) auras enough.

I don't think his views on either auras or solo play has changed.


may be i am crazy but auras benefit groups more than solo, 6 players with 2-3 auras each sharing them > 1 player with 5 auras. may be he was refering to those low life build running around with 10+ auras but thats not auras fault, more like 1 mod that appears in 2 uniques.



back to topic, removing reduced mana was a good idea, changing enlight to be the new reduced is plain wrong, whats the point of that? if they want to add a reduced mana gem that is not mandatory then add it as a pack of suport gems for auras say:

reduce mana: reduce mana reservation by "x", 40% less aura effectivness
focus (150-200% mana cost): convert part of aura radius to increased aura effectivness on you
inverce (150-200% mana): invert aura effects, only apply on enemys, 50% less effective on bosses.


enlight needs a new mod, at this point i would take "reduce items atribute requirement" not as strong as empower/enhace but is usefull at times given the numbers arent crap.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

I really feel GGG is putting the cart before the horse on this Enlighten change.

Do I like the cart? Yes. Yes I do. But it is too soon.

Why too soon? The idea, one would imagine, is to encourage real choice with aura supports rather than automatic decisions. But RM had exactly one competitor - Generosity- and not even a mutually exclusive one at that. Enlighten is no different.

In order to really break the monopoly, there needs to be more support gems players would consider as alternatives. Until then, players will just run every aura-specific support they can grab, no variety at all.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB wrote:
I really feel GGG is putting the cart before the horse on this Enlighten change.

Do I like the cart? Yes. Yes I do. But it is too soon.

Why too soon? The idea, one would imagine, is to encourage real choice with aura supports rather than automatic decisions. But RM had exactly one competitor - Generosity- and not even a mutually exclusive one at that. Enlighten is no different.

In order to really break the monopoly, there needs to be more support gems players would consider as alternatives. Until then, players will just run every aura-specific support they can grab, no variety at all.


thats why the ones i put above have some heavy drawbacks, focus looks awesome but one will think it twice when 1 aura cost as much as 2 auras. same for reduce, want to have more auras? ok but they will be much weaker.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom on May 10, 2015, 8:27:42 PM
Was thinking about this, enhance has a mana MULTIPLIER so I don't think moving the remaining mana difference to quality shouldn't be hindered by enhance.

So I've yet to hear an argument against making quality auras actually useful.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
Was thinking about this, enhance has a mana MULTIPLIER so I don't think moving the remaining mana difference to quality shouldn't be hindered by enhance.

So I've yet to hear an argument against making quality auras actually useful.

I really like Scrotie's idea, posted in another thread--something along the lines of:
~auras cannot gain quality normally
~each aura has a unique quality bonus when paired with Enhance (and presumably, when corrupted with quality)

So, if by "argument against making quality useful," you mean changing quality to affect reservation costs.. then does "I think there's a better idea to do something with quality," count as argument against? :)
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
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CanHasPants wrote:
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goetzjam wrote:
Was thinking about this, enhance has a mana MULTIPLIER so I don't think moving the remaining mana difference to quality shouldn't be hindered by enhance.

So I've yet to hear an argument against making quality auras actually useful.

I really like Scrotie's idea, posted in another thread--something along the lines of:
~auras cannot gain quality normally
~each aura has a unique quality bonus when paired with Enhance (and presumably, when corrupted with quality)

So, if by "argument against making quality useful," you mean changing quality to affect reservation costs.. then does "I think there's a better idea to do something with quality," count as argument against? :)


Well you can't do auras cannot gain quality normally, what does that mean no GCP or level 20+gcp combo, what about people that already have quality auras?

No I mean I have yet to hear reasons against my purposed change. The whole enhance thing was countered by the fact it has a mana multiplier already.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
In addition to all the feedback in other threads, I just want to point out that the Enlighten change is ham-fisted for another reason: In a 2-3 month Closed Beta with limited population and wipes every two or three weeks, the new Enlighten just won't get tested due to its "clever" leveling requirement, and GGG just won't reach any conclusions as to its impact.
Have you made a cool build using The Coming Calamity? Let me know!
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ephetat wrote:
In addition to all the feedback in other threads, I just want to point out that the Enlighten change is ham-fisted for another reason: In a 2-3 month Closed Beta with limited population and wipes every two or three weeks, the new Enlighten just won't get tested due to its "clever" leveling requirement, and GGG just won't reach any conclusions as to its impact.


I think agree it won't be tested or tested enough from players to know, I haven't done all that much theorycrafting around the new changes and the mana reserved jewel, but it would kind of be nice to test the enlighten change, although I really don't think its going to happen.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
I dont like it at all totally breaks two of my builds
One needs a lvl 6 enlighten to run same auras as before (all defensive mind you so its not like I can just leave them off) grace and two purities.
Betahttps://poe.mikelat.com/beta/#EoHX/=0ZEtsc
Livehttps://poe.mikelat.com/#EoHX/g-z3usc

Another is two lvl 4s again all defensive auras. Two purities, vitality, and clarity.
Beta https://poe.mikelat.com/beta/#yJv8iy/Ri8a9CY/6UlQQsh
Live https://poe.mikelat.com/#SRHDhy/SeEZ9CY/7QrMRsh

I guess second is not "broken" per se but cost went from 2ex to 140EX just to run.
Git R Dun!
Last edited by Aim_Deep on May 11, 2015, 2:28:47 PM

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