Aura Change Feedback and Suggestion

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DirkAustin wrote:
Well i dont have to argue players about suggestions, theyre for GGG to consider.


[Removed by Support]

You are more then welcome to support your statement with something more then D2 did it this way therefore PoE should, but currently your suggestion lacks substance, as such I cannot take any part of it seriously and I doubt GGG can either.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Last edited by Brian_GGG#0000 on May 15, 2015, 5:52:01 PM
If this change was intended to improve the game you've done the opposite. If you've found no1 uses enlighten how about removing that obviously useless gem instead of replacing a gem of another colour with it? Are you high? because I can't believe you if you claim to have actually, soberly thought this through. What are you doing for players who have spent large amounts of currency making items like these?



It's stupidly hard to get off coulour sockets on items in the 1st place, and once corrupted they can't be changed for less than a fortune. You might as well delete everyone's IIQ gems and bring back legacy shavs as a bottom tier unique drop and crash the value of those items too as that's effectively what you've done to my items with red sockets (not to mention making my build unplayable). I've spent the last 2 years amassing the currency to afford what I have, only for you to make it all worthless. If you follow through with this change as it stands I'll be uninstalling this game for good.

It's poor timing for you too, because I was 1 paycheck away from buying a support pack for both me and my father. He's likely to quit too (as well as my brother) if I stop playing. With this 1 change you've not only sapped all my excitement for the coming expansion away but also forced me to evalutae weather POE with worth my hard drive space at all. I've got to say though, you deserve the reduction in revenue if this is your best crack at a design fix. You should change careers as you are not well suited for game design... Change your day job, you really suck at this.
Yeah, honestly the more I think about this change the less I'm convinced the upsides outweigh the downsides. I really hope they find a way to fix it before the final Act 4 release.
We're all in this leaky boat together, people.
My old CI witch with beta aura nerf actually has MORE mana with no RM no Enlighten than with RM in live. WTF? They are all over the place here. Scatological. breaking some builds. some just leave off a dps aura no biggie some get more powerful. Its beta obviously so we are wasting our time in a way even talking about it as if final. But i hate what i see so far. We dont need more sockets how many wear usenets? I thought so. not to mention that reasoning is washed away with replacing rm with enlight anyway and a belt has two free if they wanted to do that.

Git R Dun!
Last edited by Aim_Deep#3474 on May 14, 2015, 6:16:15 PM
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SweatyChimp wrote:
If you've found no1 uses enlighten how about removing that obviously useless gem instead of replacing a gem of another colour with it?


I have no idea whether people use enlighten, but if they simply carefully buffed the amount of exp gain it provided I have a feeling more people would (and it wouldn't be that OP, as it requires a lot of links on secondary equipment to be useful/cost effective). I think GGG thought they were killing two birds with one stone with this change, but it's just making reduced mana totally useless and obsolete while making enlighten must-have for rich builds - and not solving the initial issue, which was not enough gem slots (I think... Wtf was the problem in the first place again?).

I'm really starting to believe keeping things as is would be better than the proposed change, although I acknowledge the status quo is certainly flawed.
We're all in this leaky boat together, people.
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demon9675 wrote:


I have no idea whether people use enlighten, but if they simply carefully buffed the amount of exp gain it provided I have a feeling more people would


increased gem exp is a waste, in the best of cases it will be used by high level chars to speed up the proces of creating q20 gems via lv20 gems receip


may be an increace effects of buffs say:

150% mana
suported gems gain "x" increased effect of buffs on you

what i think GGG should do is create aura suport gems

reduce mana: reduce mana reservation by "x", 40% less aura effectivness

focus (150-200% mana cost): convert part of aura radius to increased aura effectivness on you

inverce (150-200% mana): invert aura effects, only apply on enemys, 50% less effective on bosses.

and the penaltys are big enought not to make them mandatorys







self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom#7201 on May 14, 2015, 8:10:42 PM
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caboom wrote:
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demon9675 wrote:


I have no idea whether people use enlighten, but if they simply carefully buffed the amount of exp gain it provided I have a feeling more people would


increased gem exp is a waste, in the best of cases it will be used by high level chars to speed up the proces of creating q20 gems via lv20 gems receip


may be an increace effects of buffs say:

150% mana
suported gems gain "x" increased effect of buffs on you

what i think GGG should do is create aura suport gems

reduce mana: reduce mana reservation by "x", 40% less aura effectivness

focus (150-200% mana cost): convert part of aura radius to increased aura effectivness on you

inverce (150-200% mana): invert aura effects, only apply on enemys, 50% less effective on bosses.

and the penaltys are big enought not to make them mandatorys



I think with the XP changes basically tripling the total cost of getting a gem from 19>20 would have made enlighten useful, atlast they didnt perhaps think about that change.


@SweatyChimp

If you are going to quit because an alpha howl has the wrong colors for that seems a bit extreme the unique isnt that expensive and rebuying it shouldn't be that big of a deal, not to mention you always run the risk of bricking unqiues or making them unusable from patch to patch when you vaal them. Plus helms pretty much have the shittiest bonus when vaaling....
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Last edited by goetzjam#3084 on May 15, 2015, 10:09:14 AM
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goetzjam wrote:
Plus helms pretty much have the shittiest bonus when vaaling....


Debatable



:)
Casually casual.

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TheAnuhart wrote:
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goetzjam wrote:
Plus helms pretty much have the shittiest bonus when vaaling....


Debatable



:)


Thats nifty still don't think its worth vaaling if you cant afford to replace it.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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SaiyanZ wrote:
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goetzjam wrote:
Plus items like Alpha Howl because much more powerful (not that that is too much of an issue its one of my fav unqiues) because not only does it have reduced mana reservation cost, but it gives +2 to aura levels, which in turn those +levels make those gems cost EVEN LESS.


I've seen this posted a few times. How does +2 to aura gem levels in Alpha's Howl make gems/auras cost/reserve less?


It was in response to me offering an alternative to Goetz' suggestion where aura quality = reduced reserve. Not only would this piss off people in permanent leagues who already have 21/0 auras, but it would mean the only investment in aura reserve (other than tree) is that of wealth. Your reserve is no longer tied to level (reduced mana gem) but simply to wtb GCPs and would be completed at lvl 24(?) when you can equip all auras.

I suggested having aura gem level grant reduced reserve (although let it be known I'm pretty fine with the current RM method). Bonuses per gem level need not be consistent (as in 1.0 or 0.5 per quality) but can be granted at any gem levels GGG wants at any value GGG wants and can even offer nothing past x% at ylvl. See +max resistance on purity of x auras.

[Removed by Support]
Casually casual.

Last edited by Rachel#0000 on May 16, 2015, 10:13:15 AM

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