Summoner Feedback - Closed beta ( Live version )
several hours talking with Chris? Yeah kinda
He knew it: http://www.pathofexile.com/forum/view-thread/1242499
Summoning Dan: http://www.pathofexile.com/forum/view-thread/1250921 |
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" In normal mode most of them died pretty horribly in terms of mitigation I have none literally haha. Like ZERO mitigation whatsoever other then a good amount of resist and I wasn't really targeted a lot least I didn't notice much of it. Bosses weren't getting body blocked at all as as for cruetly in terms of my minions surviving they were also dying until about lets say Act 2 then they started to ramp up and not die along with actually being useful. Fighting as a summoner as I've said in leveling in terms of bosses was pretty fucking horrible. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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cool feedback, its nice you are having fun
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Serious feedback, from Apathy...
I had to check the name a couple of times to believe it. But I'm glad I did. Hat's off, miss. well done, and thank you. And now it's time to actually read this, as serious Beta contribution and a valuable source of information. Alva: I'm sweating like a hog in heat
Shadow: That was fun | |
"As a disclosure I'm not in the beta yet so I won't know every change they've done to all the skill gems but I will be using information I've gained from watching streams and playing lots of different summoner builds on the live server. So what I would like to say first of all is that going head first into a summoner from level 1 you are going to have a bad time. Obviously you've learned this by doing so but also from other people bad mouthing the summoner leveling experience. The biggest tip I could give you for trying out a summoner from level 1 is to not focus so much on them until you can get a zombie gem into a +2 minion gems item like a Matua Tupuna or a helmet with that on the item. If you're a witch you can easily pick up lightning tendrils and fire trap to push yourself to your late 20's and then start getting a lot of the minion life and regeneration nodes on the tree. Once your minions don't die instantly on large packs you're pretty much set until you start hitting high level maps. Those require you to have the highest level of minion gem so they have better staying power against bosses and hasted yellow monsters. Summon raging spirit is in a pretty good spot, duration is increased through points in the tree if you don't like how fast they fizzle out and their speed is like that so specialized builds aren't too powerful early on. As far as golems I can't really speak on their survivability or damage they do but from afar I can say that the fire and ice golem give literally no direct benefit to the summoner itself or other minions. Chaos golem is the only one of the three that will give any extra benefit to the player other than having another permanent minion. The spectre gem has it's problems but when leveling is not really the most glaring one, you generally pick the minion that you feel was the hardest to kill in a zone and make it yours during progression. I personally love the enduring cry cleave bears from act two. Since I don't think you have really started experiencing the pain of the skill gem I'll tell you now. When you start mapping your spectres will die, the ones you build for and have to leave maps for to resummon will be gone every single time you get disconnected. Even having to logout and do something else quick such as selling on another league or grab something from another character will force you to go to a specific zone to get the summon that is best for your build. This is a problem that is very unique to other builds where they only have to log in, put auras and buffs on themselves and they're ready for mapping. Personally I feel as if animate guardian is the worst skill gem in the entire gem when compared to raise skeletons. Mostly because the skeletons actually have a purpose other than you losing a bunch of currency when your "guardian" eventually wanders off to get them self killed. I personally use the skeleton gem in a spell totem for extra buffer between myself and a boss/exile, I feel as if this is a useful thing to have in certain situations. Flesh Offering is an amazing gem that would be overpowered if the up time on it could be more consistent. It's obvious they balanced the gem and how much attack speed it gives minions around the fact that it's hard to have a solid 100% uptime on the effect. It is already comparable to a Vaal Haste on it's own and buffing it further to make it easier to use I think is unwarranted. With the Detonate Dead gem it's not really a summoner skill, in Diablo 2 it was a good skill on the Necromancer but in this game you need to build around it since it has very low base corpse explosion damage. Anyway that is really the last of what I can say about your post since the rest involves content that I can't experience yet. I'm happy to hear that you're trying out summoner for the first time and I hope you'll enjoy playing it when you're all geared up in the beta! |
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10k HP Zombies at level 18?
I guess they might survive against Magaera(lvl22/20), then? Too bad that Atrizi trio will still melt everything except my summoner. d:-D*
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" "With this change I think that the Atziri fights will be a lot less of a hassle for keeping minions alive. |
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I am impressed. I didn't know I_NO knew how to write this well. The information was coherent and well thought out.
Stygian_Doll, something you want to admit to? |
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Thanks for the detailed info .
It's well written . I wonder what they would do to skeletons, as a zombie-spectre user, I hardly use skeletons.Maybe they should separate +1 zombie and +1 skeleton from the tree. The zombies may become too tanky in this case (linked with fortify?) Looking forward to read more info about high lvl maping. Good job :) | |
"I'm looking forward to seeing how much more tanky zombies will become. They're essentially get a damage and a effective health buff from fortify alone. The change that they're doing with boss AoE to minions will only help even further improve usability solo and in parties. |
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