Crossbow and gun

valid points all... but between iron grip and spec throw, maybe strength ranged is accounted for after all? albeit somewhat convolutedly...
IGN Stuns_McNutshot | Ichimans_McIchimans | Balls_McCritterson
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tsftd wrote:
valid points all... but between iron grip and spec throw, maybe strength ranged is accounted for after all? albeit somewhat convolutedly...


Nope. Cause all bow skills are (pure?) dex, which means the best that iron grip gets is on duelist hybrid armor/evasion characters, and even then - it's niche as hell and quite inefficient. Spec throw is dex as well.

There are literally 0 strength aligned ranged skills. AFAIK, there's 0 stregnth secondary ranged skills even. That's what I was hoping crossbows would do. Add a new weapons class next to wands and bows.
"If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning
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Mark_GGG wrote:
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Dan_GGG wrote:
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TikoXi wrote:
Crossbow - 2 handed ranged weapon. Strength based, rather than dex.


The ironic thing is that it takes much more strength to draw a longbow than a crossbow, but Bows are always dex-aligned.
Bows were (correctly) Dex/Strength hybrid in early PoE. I still miss that.


Perhaps then we need a blow dart of something that would be more Dex-ish? Don't misunderstand me, yes, I do just want to play Teemo.
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TikoXi wrote:
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tsftd wrote:
valid points all... but between iron grip and spec throw, maybe strength ranged is accounted for after all? albeit somewhat convolutedly...


Nope. Cause all bow skills are (pure?) dex, which means the best that iron grip gets is on duelist hybrid armor/evasion characters, and even then - it's niche as hell and quite inefficient. Spec throw is dex as well.

There are literally 0 strength aligned ranged skills. AFAIK, there's 0 stregnth secondary ranged skills even. That's what I was hoping crossbows would do. Add a new weapons class next to wands and bows.


Strength inherently grants 0.2% increased physical damage with melee weapons per point. Taking Iron Grip applies this bonus to attacks with ranged weapons as well.

^wiki (support gem does the same thing)

Spectral Throw is hybrid str/dex. But since it only needs a measly 98 dex at max lvl (which most people are going to have or can easily get), it isn't really an issue.

Spectral throw literally says "take any melee weapon and make it a ranged projectile" -- and most (not all) melee weapons are str-based.

Granted, technically it's a green gem -- and from a "lore" standpoint I could see where you're coming from... but it's a common skill, used for everything from buzzsaw to coc to iron grip builds.
IGN Stuns_McNutshot | Ichimans_McIchimans | Balls_McCritterson
Last edited by tsftd#4843 on Apr 15, 2015, 10:35:57 AM
Crossbow?
That unpleasant moment when you have to cock that thing and a horde of zombies is walking at you :D
Guns?
Well.. then you need someone who is smart enough to understand and weaponize that old technology.

Or .. you could have a steam pipe gun that shoots exalted orbs at bosses to give them new random mod :D
Crossbows would be nice, eventually. I have some nice memories from Diablo 2 when a Langer Briser dropped in early cruel
Spoiler
nightmare


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guns

Hell no.
Player since closed beta 2012. Full system specs: https://pastebin.com/c4rvbvSR
'Tongueslurp the Unspeakable' - skeleton archer in Fellshrine Merciless
long bows could work too, just guesing but looks like one needs a fair share of strenght to pull a bow the size of a man.

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Azorien wrote:
Crossbow?
That unpleasant moment when you have to cock that thing and a horde of zombies is walking at you :D
Guns?
Well.. then you need someone who is smart enough to understand and weaponize that old technology.

Or .. you could have a steam pipe gun that shoots exalted orbs at bosses to give them new random mod :D


given the nature of poe a gun could be an iron tube filled with rocks and some explosive spell or mechanism like traps in the other end.

something along this lines:
implicit: ?


slow reload
fires multiple proyectiles in a cone (can hit the same target multiple times if close enought)


overall it will be strong vs clusters of mobs or for "in your face" shotguns, not so much vs dispersed mobs or long shots.

self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

On topic, I still don't agree with how you consider spectral throw to be the equivalent of strength's ranged. While it DOES kinda fill the spirit of it, so does that mean that bow builds are trappers because of the strength of poison arrow trap?

What I figured that crossbows would be would be a whole new weapon class. Ranged weapon with their own nodes and possibly skills and stats, as the strength based equivalent to Bows (dex) and wands (int). High base phys damage, (comparitively) low attack speed and sub-average crit chance. Most of the nodes would be over towards the maurader side of the tree. I just always envisioned the potential implementation of crossbows in this game to be ranged's answer to the axe. Inefficient to crit with, far from the speediest weapon - but caps out on raw, unmitigated damage output.
(That said - in the current iteration of the game, axes are quite unloved, so... :/)

*I* personally think it would be very interesting to see a ranged build without ready access to piles and piles of dexterity and crit chance - a potential resolute technique ranged build would be quite interesting.

THAT SAID: designing a crossbow and a set of skills to match is no small feat. Just look at how long it took us to get a new wand skill...

Spoiler
GGG, contact me. I've got ideas - just hit me up...
"If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning
Last edited by TikoXi#0194 on Apr 16, 2015, 7:00:11 PM
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TikoXi wrote:
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Dan_GGG wrote:
I'm very familiar with that fact - I've used both before. I was referring specifically from a game design perspective, that we have the dex-based ranged weapon (bows) and the Int based ranged weapon (wands) - crossbows as a strength based ranged weapon would complete the trilogy


I'd much rather see a dedicated thrown weapon (spears?) fill that niche. Makes more sense mechanically (especially if they can be used for melee attacks as well, since str is the "melee stat") and thematically (because as people have noted, strength being the crossbow stat doesn't make much sense).
I too would like to see crossbows in the game, but I wouldn't make them str based. I think a better way (makes more sense) would be to add throwing weapons to the game. Throwing Axes for STR. Javelins for Dex, and knives (shurukins(sp?)) for Int/dex (shadows). And while I'm rambling, I always wanted an aRPG with whips, and I know the creators of this game could come up with some cool whip active skills (you know for ice cream, I keed).

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